Ive said it before and I'll say it again, Axis factions in general are designed to have weaker indirect fire than the allies, but stronger armoured units to get things done brute force.
OKW in particular excell in a tight, focused area.. but struggle to have impact the further from their trucks they get. Super long range arty kinda goes against that and would give them a crutch in one of their weaknesses. |
The damn thing doesn't even shoot where you target at half the time for me, for no apparent reason. This makes it unuseable for me.
And this is different to coh2 howitzers because? |
Why would officers as a squad upgrade promote blobbing? I said they would only effect the squad they join, not have an aura.
In effect this is just a way of taking the USA weapon upgrade system, applying it to Brits, but with officers which drains some fuel, not munis, and could provide a large choice of possible abilities/buffs/weapons.
Blobbing would be possible, it always is with most armies, but there would be no natural advantage to doing so provided by the officers.
USA officers are linked to teching and 'free' squads. This system is more about upgrades to stock squads in a different way to the standard muni purchase way.
I dont see the problem. |
How very strange. Was that not always there? Either a hang over from some long since removed feature or a hint at something in development. |
They could do a fresh take on officers.
Tommy squads could come as a base unit, then a variety of either officers, or non commisioned officers (Seargents, Corporals etc), or both, could either be built as a unit which is then merged into any squad, or could simply be 'built' from within the squad itself by a similar setup to using USA weapon racks. NCOs could provide smaller buffs and be allowed as many as you have squads, higher ranked officers could be limited like with USA, but the choice is which squad you add them too, and with what weapons.
A variety of officers could provide various different bonuses and or weapons to the squad they join, so combining with any of the existing stock inf squads would provide many possible outcomes to suit different situations.
Officers would only effect the one squad they join, would be relativley cheap (but with a fuel cost probably). There could be potential for certain combinations, like adding a Corporal AND Leiutenant to one squad.
Would be a fun way to emphasise on British infantry and officer power, without making blob ultra powerful. To make a very powerful blob would require a large amount of bought officers, which would drain fuel and so vehicles.
You could choose to spam larger amounts of stock inf, without officers, but it would be weaker on its own. |
And what about S Tiger? The Nuke machine, built on the chasis of a Tiger and only needs to get within striking range for a second, then pull back to safety of flak HQ, rakkettens in buildings and shrek blob.
Cos other factions have anything remotley similar to this... |
Please! As much as I may respect you, do not make the Relic mistake of confusing British Airborne with British Commandos.
Commandos came from the sea... Airborne from the sky.....British Commandos wore Green berets...British Airborne wore Red berets (well, strictly-speaking, Maroon berets - so I do not have BeltFedWombat up my arse again)
I think the confusion comes between the differences in the Commando units as they were created in WW2, and how they exist today.
British Commando Wiki:
''However, the present day Royal Marine Commandos, Parachute Regiment, Special Air Service, and Special Boat Service trace their origins to the original Commandos.''
So perhaps Relic wasnt getting it wrong mixing Para berets with the commando name. I know more about these units in present day than I do their origional conception. |
Anyone ever considered that casters are of more worth to Relic casting than they would be in the Alpha. After all, they cant do both at once.
Maybe Relic wants as many people who will concentrate on the Alpha as possible. Just a thought.
Or, it could just be random |
Stug III G are you kidding me? Mine reach vet2 nearly all the time. They are monsters vs inf and light vehicles, just use them when your opponent is stalling for heavies.
Vet comes pretty quick, then you have TWP (and skirts), so just back with a pak and they will even own T34s or shermans.
Keep them alive and they become perfect TWP carrier for your 1st Tiger. |
Remember when 85s were never ever used and sucked. How things changed. Even back then Guards motor was heavily used lol!
Now its the best call in in the game. |