If your around 1500 and up, you can at least give top 100 players a game, yeah it will probably be a slow decline to ultimate failure. But you can have a lot of fun testing your metal against players much better than you, even just seeing how long you can last. Or go yolo and do some crazy strat, just to see if you can surpise them a little.
Playing noobs sucks, for the noobs, but they are probably playing placement games, and have to face someone...
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	Post History of Brick Top
							Thread: State of 1v1 Automatch14 May 2015, 14:07 PM
						 
						 In: COH2 Balance  | 
							Thread: Jagdpanzer 4 - Underrated and Underused?13 May 2015, 04:35 AM
						 
						Great thing about it is you can call it early if you dont teck earlier, and it can be protected by rakketens in buildings and shreks. You can supplement with a call in command panther, or dual P4s, or on a really open map, a jadtiger. Can save a lot of fuel, if you can make do without the flak HQ on the map and have extra Spio to make up for no T2 repairs.  In: Lobby  | 
							Thread: How Do You Counter The IS-2?12 May 2015, 16:54 PM
						 
						I really like the sound of what Burts desribes with the Command panther, and if you can afford to add in a JP4, even better. You could almost just stay T1 to do this, even throwing in Rakketens for any good buildings. But of course the Shocks will totally roll you with this doctrine unless you get Obers. Perhaps staying T1 is possible if you do many kubels, with some Spios to repair and help flank/ halt charges. If you play well not to get AT naded, this might promp T3, which you can counter with a JP4 and rakketen.. then your command Panther next. Im theory crafting of course ![]()  In: OKW Strategies  | 
							Thread: How to deal with the New Ostheer 1v112 May 2015, 16:36 PM
						 
						For 1v1 I feel the major is not really needed, forward retreat isnt going to save you much time on the smaller maps, and it can make losing your ambulance a lot more likely. I like doing straight Capt into Stuart, then Easy 8 spam, or you could use Armoured Company, but you may like some AI with this Or if you really want an M20, you can do Lt then Captain, but Stuart might not be worth it then.  | 
							Thread: Questions for 1v1 as OKW12 May 2015, 16:21 PM
						 
						If im being more aggresive, like fussie spam etc, dont get an ISG. If your playing a more defensive style around your trucks, the enemy will push on you, so the ISG works absolute wonders then at defending you. Its generally so much safer having it in close proximity to your HQs. Snipers and mortars can be wrecked by a fast Luchs, so long as you can support it with shreks when a counter comes running.  In: OKW Strategies  | 
							Thread: The USF Choke hold12 May 2015, 16:15 PM
						 
						I think Scotts are one of USA's most important units when used well. However you have to remember they are useless upfront in a fight. When facing this as Werh, I spammed P4s keeping them back, when I had 3 with MGs and some added vet from Elite troops, I charged the ATGs from multiple directions and used smoke on whichever P4 took a beating to keep it alive. Its not easy for the ATGs to stand up to, and the American lacks propper armour to reppel the push, or strong AT infantry (like Rangers), then the scotts will be easy pickings. AT vehicles like Panthers or JP4 cant do this because they lack the AI to kill the ATGs in time and they are fewer in number to medium tank spam, so easier for the ATGs to target. Obviously infantry or support weapons cant get close thanks to the Scotts. So as OKW, this tactic would only be acheivable with P4 call in (probably unrealistic?), perhaps Luchs spam? Dunno how that would go ![]() Or you could go 2x Stuka, given he has nothing to chase them down with, only static AT. Attempt to vaporize the ATGs and grab a puma to hunt scotts? So basically, light mobile armour, try to counter the ATGs without taking too many losses. Thats the Americans weakness, the way I see it.  In: OKW Strategies  | 
							Thread: Fortifications: Great Doctrine or the Greatest Doctrine?12 May 2015, 15:58 PM
						 
						The zeroing arty is unholy. I really want to try and use it with a stealthed Luchs, enemy wouldnt know why he is having arty rained down on him. Plus Luchs would synergise very well with the fact you have pak43s for AT. You could go double luchs and use pak43s and shreks for AT. You dont want to spam too many Obers now, not only because they are not as strong, but because it will eat a lot of munis which would be nice to keep for arty.  In: OKW Strategies  | 
							Thread: broken-ass strategy 12 May 2015, 15:41 PM
						 
						Try getting two fast bren carriers and upgrade the MG, do this before getting a Lt. Keep them seperate so the blob cant charge them down together, kite them like crazy, really drain their MP before they are allowed to put too much pressure on your truck, dont wait that will already too late. Any emplacements or infantry/trenches are pretty risky vs flame blob. At least brens can back away and have a repair function. They may try to counter with scout cars, but use the brens together and AP ammo will ruin them. If you apply enough kiting with the brens that should occupy the pios and your Recon squad should be able to cap a lot of the map. Pio spam is an all in (more or less), your investing all your early fuel into engineers.. against these types of builds you ussually want large T1 to weather the initial storm. Then as you have also failed to teck up much, it might be easier to go for churchills. If you feel you can get out a cromwell, do that instead.  In: COH Central  | 
							Thread: close game vs sov11 May 2015, 16:45 PM
						 
						Werh player, why you no shrek to defend your paks. Would have transformed the game at 19 mins when he only had a T34, HT and couple squads. You had the PGs and the munis. OK, you did then get some shreks, but it was a little late, could have ended the game earlier. LOL - AT nade kills a Tiger ![]()  In: Replays  | 
							Thread: Sturm Tiger7 May 2015, 20:03 PM
						 
						Theres no problem with how to micro it. The problem is the rocket not even reaching where you aim before exploding.  Aiming behind tanks helps a lot, but that does require getting even closer.  In: COH2 Gameplay  | 
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