I think the design idea behind Werh arty and Werh itself, is that Werh has all the defensive options, so in theory can set up a very well defended position, which if done right would require allies to counter with indirect fire, which they have good options for.
I think the Werh arty is simply meant for counter-countering their arty units. Hence the counter barrage ability, which I think is pretty good, I even use it on mortars sometimes when they try to bring their own mortar out.
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Thread: Panzerwerfer and Lefh6 Jun 2015, 04:15 AM
In: Lobby |
Thread: 1vs1 best commander strategy against Elite Rifleman Company5 Jun 2015, 17:30 PM
CAS can be good. Strafe to control rifles plenty of paks for the Easy8s (not as good AI as HE shermans) plenty of munis for tellars plenty of munis for mass LMGs to overpower rifles (made easier with strafe). Later on, you can deal huge damage with the AT strafe vs infantry healing at HQ and or med truck, this can sometimes just end a game where you were doing reasonably well. |
Thread: Can't stand ground against allies5 Jun 2015, 17:19 PM
A sniper is one of the most game changing units early, but they are tricky to get the most out of :/ Paks are so good at AT, Ive been leaning towards getting vehicles for AI backed by paks, this works best with either command tank with scopes or Ostwinds with scopes. The normally rampant allied inf is shut down by these AI tanks, and if they try to bring tanks up, have the paks handy or even in front of your spotting scoped armour to see them off. Then if the enemy goes for AT guns, try to counter with grens, and if he trys to out armour you, get more paks/P4s, or even an elifant. I think Werh's early AT is pretty disgusting in the face of M3 spam or M20s. You could always just abuse allies for the next few weeks, theres plenty of people searching as axis. |
Thread: Jackson spam1 Jun 2015, 16:55 PM
Your arguing over semantics. You could aruge the Jackson is more than a soft counter due to its manoverability vs slow Tiger. And you could argue pak is only a soft counter because its static and cannot chase. Hence, not worth arguing over They are all counters, so greater or lesser extents.Whats important in this thread, is that if your playing Werh, you really should be looking to Paks for your mainstay AT (esspecially so in 1v1), you can augment with tigers, or Ostwinds or P4s, or whatever as you see fit.. but paks better be your main AT. Spotting scopes parked next to paks is so good. In: COH2 Gameplay |
Thread: Questions for 1v1 as OKW1 Jun 2015, 14:59 PM
Best thing against Katys, try not to be too immobile, making yourself an easy target. If he is attacking your tucks, make sure to get an upgraded S pio to hang around the truck repairing it (super fast) whenever needed, if you hear the katy fire, make sure to stop the pios from repairing, and preferably move them away from the truck for a second. Sometimes the best way to counter something, is to limit its effect on the game, as this can be less risky, easier to achieve and is not playing into the hands of your opponent (he's probably set an ambush for raiding vehicles.) In: OKW Strategies |
Thread: Stuka a bit too much27 May 2015, 12:41 PM
No, they are not talking about the CAS strafe, that does not target, only hits the area you place it. They are talking about the loiter stuka which is in Lighting War and Blitzkrieg doctrines. Its really powerful, but Werh really struggle to acumulate large amounts of munis, because they need to spend munis to compete early/mid game. Where as US with certain builds can save nearly all their munis up for planes and not lose out too much on infantry power. So for that reason, I think it warrents the werh one being slightly better for cheaper. In: COH2 Balance |
Thread: How do you use PG's?27 May 2015, 07:00 AM
Haha! No that was just total brain fail. Consequence of switching factions lots while on night shifts ![]() PGs in a command bunker as Base for paks works against guard motor or t34 spam, or shermam spam. Your previous rank doesnt have much baring on your current rank. If you play a bunch of games it will quickly rise or fall to where you currently belong. |
Thread: How do you use PG's?26 May 2015, 11:15 AM
I just played a couple games like this and can confirm: off map loves you when you play like this. I see from your playercard your having a struggle with Werh, like a lot of us. In fact your ranks are very similar to mine with Werh being our worst.. by far easiest wins you can have with Werh atm is with Stug E domination in the right situation (vs Guard Motor staller for example), or with good use of CAS, Ive beaten people who were playing better than me by using CAS. Using combined arms of paks and PGs probably works better vs OKW that have not gone stuka, and vs Soviet if not using something with flame arty. |
Thread: currently: what are the top 3 ostheer commanders ?26 May 2015, 11:04 AM
Lol depends how many players really He already specified for 1v1. |
Thread: ostheer bunker spam26 May 2015, 11:02 AM
+1 for penals and scout cars. Once bunkers start going poof to satchel charges and flamers from behind, they will quickly give up on the tactic. As soon as your first M3 comes out, you might even want to skip straight past the bunker to harras their point. |
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They are all counters, so greater or lesser extents.
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