Yup, its pretty simple. Hard counters easily and reliably Kill, they might be cost effective, or not. Does not matter.
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They already cry about p47s, which do much less damage spread over a much larger amount of time at double the cost of the loiter strafe. If you don't like p47, how can you like something that is better than p47 for less cost packaged in a doctrine that feeds ammo so you never run out?
Loiter stuka does not come with muni convert.
CAS stuka, which does come with muni convert, only makes one pass, and does not target, only hitting where you place it. Thats why it's dodgable. |
While they are effective against tank destroyers they are not hard counters to them because they are also soft counters for many other units and aren't dedicated to destroying tank destroyers.
I disagree there, just because a unit happens to be effective against a few targets, does not mean its not a hard counter to some of them.
Good example is the scout car, this unit is the hard counter to snipers, but it is also useful against most forms of infantry, and even light vehicles. That does not mean its not a hard counter to snipers.
Another is any medium tank, which will be a hard counter to light vehicles, does not mean its also not useful against other vehicles and infantry... |
I think the design idea behind Werh arty and Werh itself, is that Werh has all the defensive options, so in theory can set up a very well defended position, which if done right would require allies to counter with indirect fire, which they have good options for.
I think the Werh arty is simply meant for counter-countering their arty units. Hence the counter barrage ability, which I think is pretty good, I even use it on mortars sometimes when they try to bring their own mortar out. |
CAS can be good.
Strafe to control rifles
plenty of paks for the Easy8s (not as good AI as HE shermans)
plenty of munis for tellars
plenty of munis for mass LMGs to overpower rifles (made easier with strafe).
Later on, you can deal huge damage with the AT strafe vs infantry healing at HQ and or med truck, this can sometimes just end a game where you were doing reasonably well.
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A sniper is one of the most game changing units early, but they are tricky to get the most out of :/
Paks are so good at AT, Ive been leaning towards getting vehicles for AI backed by paks, this works best with either command tank with scopes or Ostwinds with scopes.
The normally rampant allied inf is shut down by these AI tanks, and if they try to bring tanks up, have the paks handy or even in front of your spotting scoped armour to see them off. Then if the enemy goes for AT guns, try to counter with grens, and if he trys to out armour you, get more paks/P4s, or even an elifant.
I think Werh's early AT is pretty disgusting in the face of M3 spam or M20s.
You could always just abuse allies for the next few weeks, theres plenty of people searching as axis. |
Your arguing over semantics. You could aruge the Jackson is more than a soft counter due to its manoverability vs slow Tiger.
And you could argue pak is only a soft counter because its static and cannot chase.
Hence, not worth arguing over They are all counters, so greater or lesser extents.
Whats important in this thread, is that if your playing Werh, you really should be looking to Paks for your mainstay AT (esspecially so in 1v1), you can augment with tigers, or Ostwinds or P4s, or whatever as you see fit.. but paks better be your main AT.
Spotting scopes parked next to paks is so good. |
Best thing against Katys, try not to be too immobile, making yourself an easy target. If he is attacking your tucks, make sure to get an upgraded S pio to hang around the truck repairing it (super fast) whenever needed, if you hear the katy fire, make sure to stop the pios from repairing, and preferably move them away from the truck for a second.
Sometimes the best way to counter something, is to limit its effect on the game, as this can be less risky, easier to achieve and is not playing into the hands of your opponent (he's probably set an ambush for raiding vehicles.) |
If I'm correct, the stuka strike is only in the cas doctrine, in which case it is supposed to do that.
No, they are not talking about the CAS strafe, that does not target, only hits the area you place it.
They are talking about the loiter stuka which is in Lighting War and Blitzkrieg doctrines.
Its really powerful, but Werh really struggle to acumulate large amounts of munis, because they need to spend munis to compete early/mid game. Where as US with certain builds can save nearly all their munis up for planes and not lose out too much on infantry power. So for that reason, I think it warrents the werh one being slightly better for cheaper. |
i don't quite understand the last segment of your post regarding the OKW, are you discussing team synergy?
Haha! No that was just total brain fail. Consequence of switching factions lots while on night shifts
PGs in a command bunker as Base for paks works against guard motor or t34 spam, or shermam spam.
Your previous rank doesnt have much baring on your current rank. If you play a bunch of games it will quickly rise or fall to where you currently belong. |