major is far harder to kill than 222 and only need vet1 to get +15.
i think it is major boost.
in the end, ost has weak sight options late game. weakest imo
This is wrong on so many levels.
First the standard/default sight is 35.
Whermacht:
Pioneers
Sniper
Scout Car
SdKfz 251/1 Half-track
Officer Units
G43 Upgrade
Spotting Scopes which allow every single one of your Vehicles to have extra sight range and with Spotting Scopes are the only faction able to hit 90 Vision range (Scout Car with Vet and Scopes)
Compare that with USF which only have :
USF:
M20
Pathfinders
Stuart is also the only light vehicle at 35 range vs 50 (it needs Vet 1 to hit 50 Sight - Something the Scout Car can do right out the gate)
Major in upcoming patch - At the Expense of losing your only way to get Forward Retreat (A HUGE Negative)
Imagine asking OKW to pick between Forward HQ and have extra sight.
USF as a whole should be the faction with the most sight options. Especially Since they are supposed to focus on being mobile and flanking (since they dont have easy access to MG early on, OKW is in the same boat).Nor do they have access to stock options for LMG forcing them to be up close. (OKW have Obers) Forcing you to always be close on top of not having non stock Artillery (which OKW also has stock as well as great sight options to allow them to actually flank)
USF should have
+15 sight on all Officer Units (LT - Captain - Major) Since they are the only officer units with Stock 35 vision
M1919A6 LMG made stock, unlocked after Major (Puts it in a similar time frame as Obers)
Stuart - Give it a Recon Ability like the T-70 so it can be useful late game as a Recon Unit
Considering that USF does not have Access to non doctrinal artillery these are changes that would help the faction get close to the 50% win ratio and make up for the lack of artillery by making it easier to flank.