How is it weird? It's exactly what makes it only usable from an advantageous position (starting from far range, behind cover), where it can work quite well, instead of spamming it whenever. Otherwise it could let USF win every engagement in the early game. It's not a fantastic ability, but it does work in the right circumstances and there is a good reason as to why it has been restricted. Though I wouldn't mind looking into making it scale with veterancy.
Would have to agree with Sander93 on this. I remember how oppressive Volley Fire was when USF first launched. It was impossible to win any engagement because it would pin everything easily. It was max level of cheese and one of the most broken things to have ever existed in this game, especially when fielding multiple Rear Echelon Troops.
I agree that the ability is lackluster however as much I would like to see the increased damage taken mechanic removed, there is no way to make the ability balanced or better unless it scaled with vet so that its power can be gated through time and can retain its usefulness into the late game especially when counters are more readily available at that stage of the game.
Rear Echelon have received quite a few nerfs since USF launched due to being more efficient than Rifleman and players foregoing Rifleman and straight up spamming Rear Echelon which is why it got nerfed rightly so. However rather than make Rear Echelon rely on Volley Fire, I would rather see the cost of Rear Echelon go up to 300 (Would be consistent with OKW Sturmpioneer the other Western Front Army) and have its Vet 3 Extra Squad member made baseline.
Having 5 man Rear Echelon at the start with a cost of 300 would prevent spam (especially if build time is also significantly increased which should also happen to further prevent spam). This would fix a few issues with USF such as
- Rifle Company -
Commander Sucks, would be more attractive with Rear Echelon Flamers being 5 man and be comparable with the UKF Royal Engineer call in which also have a 5 man squad and available at 0 CP
- Heavy Cavalry Company -
5 Man Rear Echelon would help the Pershing out since they can repair faster
The added squad member would also allow/increase the units chance to survive using the current implementation of Volley Fire as well without having to change it.