The Luftwaffe Commander is only ever useful against inferior enemies and only on certain teammaps. Besides that, a cache or opel blitz is by far the better choice. |
okay to sum up... with the bulletin "+10% MG supression" its 20% and on vet2/vet3 30% supression ?
As far as I know the +10% suppression bulletin has been removed?! |
That would be a very good idea.
Everything that removes control from you is bad for the gameplay. Troops seeking autocover (and in this case, cover means a very hot place) is just generally frustrating.
I mention this in every molotov related thread - i wish they made grenades uncancelable. The whole throw-the-molotov-then-cancel ad infinitum until the opponent doesn't move is just a stupid micro minigame that has nothing to do with strategy.
H_Stickeye, i despise you. I waited several posts from you to be sure. You have absolutely no idea how powerful molotovs are. But this thread is not about OP or UP, it is about gameplay mechanics.
Totally agree. |
Thread: Nullist6 Dec 2013, 17:31 PM
Yes.
Nobody told the Samurai what the point of golf was, so instead he cut the ball in half in one swift motion while on the tee.
It was impressive for sure, but due to this misundestanding of how to play the game and difficulties in translation, his performance over 18 holes was rather detrimental to his handicap, and expensive in terms of golf balls.
He committed Seppuku at the end, for his failure of the Emprah.
Poor guy, I hope he at least got a cookie for trying before killing himself. |
Thread: Nullist5 Dec 2013, 12:21 PM
@Nullist; out of interest, is that a golfer in your avatar? |
Yeah, especially that these SU76 are really robust and hard to flank.
Oh wait...
Seriously.
In combination with at-nades and mines a p4 doesn't stand a chance. |
When u looking for realistic, dont play CoH2 and CoH1 go to MoW. That would totaly destroy the gameplay (lol gameplay in CoH2 -.-). The 100% enging dmg by faust or AT Nate are horrible enough
This. It makes vehicle gamplay boring and dull. |
There is a systemic problem with DLC Commanders.
It means everytime more Commanders are launched, the baseline balance, even including previous DLC Commanders which have hopefully beem balanced by then, is thrown into imbalance yet again.
Imagine this game with 20-50-100 DLC Commanders available.
How is that possible to balance? Who the hell can balance 50 different Commander options, many of which with unique abilities, against each other?
Its a balance disaster waiting to happen, and gets worse with every DLC Commander added to the pool. Every new DLC Commader means more balancing effort in order to not only align its release with previous ones and the baseline, but also to align baseline and previous Commanders to that.
I appreciate and understand trying to make money, but there is a inevitable problem with this kind of DLC program.
Sooner or later, it will become impossivble to balance the ever growing pool of DLC Commanders, against each other.
If this continues as it is now, this game will with 100% certainty become "Company of Commanders".
Its an unsustainable model, in terms of balance. Sure, you can continue to release Commanders which beat the current flavor of the month, but even that is unsustainable, because invariably you will end up with Commanders so distanced and overpowered when xompared to vanilla ones, that there will be no choice than to buy a recent DLC to be able to match it.
In the first wave, the real Balance team managed to respond with an immediate hotfix. In the second, three weeks later, still no hotfixes. Im sure the DLC are making good money in the short term, but we have been repeatedly assured that Relics plans are long term. If this continues as it has now, there will be no long term. The commu ity will be decimated to only the relstively small pool of players who buy the most recent DLC. Its like shitting in your own backyard, eventually it stacks so high that nobody wants to be there.
Having a small pool of players who buy the DLC may make sense, superficially, fiscally, but when EVERYONE ELSE leaves the game, how long are even those DLC guys going to continue buying product when there is nobody exceot other DlC buyers to play against?
This kind of business model, in a game, has clearly only one impetus. Milk the hell out of the small pool of DLC purchasers before it dries up. Balance, as I explained esrlier, is a even more distant and a lost cause, with every single DLC Commander.
If the current trend continues, at this point next year, we will have more than double the current amount of DLC Commanders we have now. Imagine that.
That is literally, to be called "Company of Commanders" at that point.
+1 |
Neither should grens or aasault grens versus Maxik. Period.
Did that make much sense?
As far as I know they won't win the engagement when they're within the maxims firing arc, so what's your point? |
Conscripts should not be able to charge an mg42 head on and win the engagement period. |