@Rasha... I'd more like to see the cost increased to the point where you can't use it in just about every engagement. Given it can't be effectively dodged and affects a very big area for a substantial amount of time, that doesn't seem unreasonable.
Ha!
If they were able to use strafe continuously like you said, you already lost before that point.
The map was pretty fifty/fifty at that point. I think I was marginally ahead in kills as well. A combination of Minsk Pocket's pinched design and gren blobbing just meant that after the first strafe hit it was incredibly hard to actually get onto the map (i.e. you get denied from more or less a whole side or the centre at any given time - if you move out in force, you get strafed into a retreat; if you move out without the double snipers, four gren squads roll whatever's there).
@Tristan, the best because it instantly pins several squads infantry AND can't be dodged (say, an Incendiary Barrage stuck at a random point without any units to follow through, you can just move out of the radius of... you cannot do that with strafe) AND lasts a substantial amount of time. Retreating would be OK if the ability was expensive enough not to be spammable. As it is, it tends to be available again soon after you get back out on the map, which is really problematic on a horrible chokey map with slow base exiting like Minsk.
An off-map refers to artillery or air strikes coming from off-map as opposed to on-map artillery (like the howitzer). I am comparing strafe to other such 100-240 muni abilities rather than to manpower and fuel call-in units which are a different thing entirely.
240 munitions spent on any other off-map (except possibly the much later-game heavy strafes... I haven't seen much of those yet) won't force two retreats of all your squads in an area and protect those areas from infantry or capping for that whole period of time.
I agree the tiger needs a buff.
Opels give you both munitions and fuel, while a cache does not. They're also a little easier to keep alive despite being squishier because you can put them wherever in a sector. I don't object to them at the moment but the synergy with strafe's low cost and serious effectiveness is pretty silly.
@Cyridius, I've always found it pretty random whether propaganda actually does anything. As I understand there's a random chance between suppression, pin and retreat per shell and it seems to affect a smaller area than strafe, IIRC. Either way, I'm not seeing it very often.