Pretty much anything works with this commander. Been using it to test my strafe-is-still-overpowered hypothesis. Conclusions so far: strafe is still ridiculously good for the cost, as well as aggravating as hell to play against.
Standard T1, scout cars -> Panthers for me.
Profile of Blovski
Avatar Area
Posts: 480
General Information
Signature
Post History of Blovski
Thread: Tiger commander fans?22 Aug 2013, 23:57 PM
|
Thread: Dodging satchel charges??22 Aug 2013, 23:10 PM
I kind of think penal satchels are alright. Expensive, require charging in close with a long range unit, very obvious when they're coming, the most useful thing I've found for penals to do is to wipe MGs with this. Certainly less problematic in my experience than guard grenades, which are also very lethal but have better range, are cheaper and have much shorter timers. In: COH2 Balance |
Thread: Patch Notes 20/08/201322 Aug 2013, 23:05 PM
This is my opinion as well. Think it would also give a hulled down StuG some sort of metagame value. In: Lobby |
Thread: Soviets!!... What do we do now?22 Aug 2013, 23:03 PM
haven't had any luck with my usual cons->m3+sniper->su85 strat, won some games using combined T2 and guards/doctrinal mortars though. SU-85 has not been seriously nerfed. It is slower with focussed sight on so not as good at chasing things when it doesn't have a spotter. That is more or less all. I had one bust up 3 P-IVs and an Ostwind today with a guard squad out in front. Would've felt bad if the German player hadn't been making bunkers all game. T34s actually pretty good... can kill a P-IV if you manage to outflank it. The ram penetration nerf - I believe the chance is still 100% to ram a P-IV. Ram has more range but also more minimum range and requires better micro now. I've played a couple of games as Soviets this patch (not a ton). So far won with T2->T3 and with T1->T4. Was seriously behind on fuel both games. |
Thread: Do you think ScoutCar is OP now?22 Aug 2013, 21:47 PM
Well a 222 with vet scales effectively into late game since I've had vet 2-3 222s kill vetless T70s and SU-76s by themselves last patch. I've also seen T34s have trouble against them though that might have changed with the recent T34 buffs. I think if it gets to vet 2 you're usually microing it reasonably well. It's still much harder to micro than a veteran scout car (no overdrive, oorah on the enemy, squad inside for extra damage output and access to repair). Still one shotted by mines and very vulnerable to AT nades if you actually outmanoeuvre it or if the German player's micro lapses for a second. Personally I like that you don't need two of them in different states of upgradedness to counter the sniper/scout car combo. |
Thread: What I view as very pressing issues22 Aug 2013, 21:11 PM
@Ekko Tek, yeah, absolutely. I think buffing the 82mm mortar's accuracy might help a bit with that. Very map dependent with MGs but then, the same maps which favour MG-42s tend to also favour snipers, which exaggerates the problem. @Cyridius, Disagreeing with changes and criticising them is fine. This rhetorical question pretending the devs have no idea what they're doing nonsense is patronising. Now the AT-nades and fausts work on penetration vs. armour value. This means it is a better idea to faust/nade the rear armour of a vehicle, which is one example of a higher skill ceiling and rewarding proper play and positioning over very low-skill oorahing towards the front of any slow-moving tank. The other major thing is that now if you want a fully reliable solution to a flank on an SU-85 or a Tiger or whatever, you have to plan with mines or with a proper AT unit rather than just sticking the basic infantry unit next to it to shut down any attempt to flank close enough to circlestrafe. Poker has a very high skill ceiling. It is basically 'random'. (Part 2 of that argument... if I wanted to be playing Starcraft I'd be playing Starcraft). In: COH2 Balance |
Thread: What I view as very pressing issues22 Aug 2013, 15:23 PM
T2 is not a good option for countering 2x MG42 openings. It costs more fuel than the T1 (not a lot, but still a delay) and most importantly does not contain units that allow you to easily take back territory like the M3 - ie. forcing retreats. Mortar - you are completely relying on luck and it is less accurate than the German one - they simply move back out of the barrage area if needed. Maxims cannot "soft counter" MG42s anymore as they will get pinned before the MG42 9/10 times. ZiS barrage - spending 60 munitions and hoping enough hit to force a retreat before it gets overrun by infantry isn't what I'd call a reliable counter. T2 and you're playing serious catch up on lost ground with less ability to force off the Germans. This is why almost all games it's T1 for M3 w/flame engineers and/or snipers. You get T2 after some conscripts rather than first thing. It gives you more things that are good at holding territory rather than things that are good at taking it. The Maxim soft counter to an MG 42 involves either flanking around the arc or distracting the MG42 with another unit, which is why it's a soft counter (previously it was basically a hard counter in that you could just plonk it in an MG 42's arc and wait for it to win). Once it gets the pin off, you're laughing. The ZiS, like any AT gun, requires support but its barrage is reasonably good at making an MG move so you can move conscripts in against it. Yeah, if you see more than 2 MGs, the T1->T4 option is basically the obvious one, since you have a ton of hard counters to MGs and more things that'll actually kill the MG rather than just forcing it off. If you see 1 or 2, tier 2 is reasonably good. I think the increased fuel cost is a red herring, given scout cars cost fuel as well. In: COH2 Balance |
Thread: What I view as very pressing issues22 Aug 2013, 14:14 PM
So much rage. Being patronising to the devs won't make you more audible. Having a 100% reliable AT-nade + faust was, as PQ noted in the stream, killing vehicle flanking plays, especially with heavier tanks which are both slower and pricier most of the time (panther's an exception). I'd note that kiting the infantry is impossible when you have an SU-85 sitting around. The chance of engine damage on a heavy tank from a faust or AT nade to the front still seems reasonably good (from the devs stream), on medium tanks I think it's basically reliable. My main concern with it is the KV-8 but I think that concern is more a general balance one with that vehicle. WRT ram: previously, T-34s were problematically weak against tier 3 and problematically strong against the more expensive tier 4, tigers, etc etc. You would ram a P-IV or anything stronger almost 100% of the time. Now you have more options against all German armour but also an incentive to not instantly ram anything just because you can. I take it you're aware of the greater amount of skill-based ram-related micro that's been added in with the patch? I believe that ram against P-IVs is still 100% reliable, right? IMO, the genuinely reliable snares should be the ones that require, y'know, prior placement, rather than just oorahing conscripts at any vehicle not fast enough to get out of the way and then having the SU-85 bash away at it. MG-42s have a lot of hard counters (sniper, M3 flamer, mortar) and some soft counters (conscripts in blizzard with molotovs, flanking conscripts, mortar smoke, maxims, ZiS barrage). More importantly, a lost/stolen MG-42 is an absolutely huge blow for the Germans. Not only are they much less able to decrew it but with the lack of molotovs, good snipers, etc etc they find it harder to displace it as well, and much much harder to steal. They may be a tad too quick on the suppression but I don't actually think they're that broken right now. The suppression bulletin is probably too good right now but bulletin balance is kind of tangential to the core game, which needs to be nailed down a bit more before you can balance bulletins, I reckon. Maxims are OK (they used to be insanely good vs. German T1 until relic raised the skill ceiling by making the MG vs MG battles dependent on using them well and by tweaking the set-up time, damage and suppression). They're not as strong as an MG-42 but they're much harder to punish, kill and steal. Soviet 82mm mortar needs to be a bit more accurate imo, otherwise I think the T2 building can offer you quite a lot. Panzerwerfers are pretty good. Rare because T4. Quick recharge, reasonably accurate, high damage, indirect fire so don't have to go anywhere near an enemy's firing arc. All damage done in one barrage so you're not stuck firing at empty space for ages. Just as importantly, they're the reason T4 gives you another element for your army. I've seen worse pathing. There are a few irritating reversing fails and vehicles getting hung up on trees (and fuck Pripyat Spring) but otherwise it's generally predictable enough. I thought blaming pathing was one of the main hobbies of DOW 2 players : p On the RNG, CoH has always been a matter of playing the numbers, rolling with the punches, gameplay experience and creativity over clinical, accurate stat-based microing. Its version of the skill ceiling is very different to, say, Starcraft's. ---- @Pewpew, Soviet mortars, maxims, conscripts with molotovs (especially on snow maps) and ZiS barrage can all soft counter MG42s with proper play. Snipers hard counter them as well. Yeah, tier 1 is *better* against MGs (especially on Langreskaya, I think) but it's not like T2 lacks options. General curiosity: does a deflecting ram hit write off your T-34? (you still deal 160 damage, I believe)... In: COH2 Balance |
Thread: My opinion on the units post patch.21 Aug 2013, 21:43 PM
I don't really see how new ACs are *that* much stronger. You don't need two separate ones to deal with a scout car and the squad it's carrying but they're just as weak to AT nades and guards as ever. I don't have trouble keeping an Ostheer sniper alive early game but around mid game when mortars and tanks come out he invariably gets one-hit evaporated by something even with a reasonably responsible retreat. Certainly neither survivability nor damage is even close to parity with the Soviet sniper. People definitely build Katyushas. Those things are awesome and very conveniently round out the T1->T4 tech. Soviet 82mm mortars don't seem good enough as an answer to lazy HMGs right now (I've had one barraging an MG sitting by a cutoff for a couple of minutes with about one kill). Maxims are alright at what they do (mostly discourage panzergrenadiers from attacking the ZiS). Soviet T2 is hardly unviable, especially now T34s are boosted a bit. In: COH2 Balance |
Thread: Patch Notes 20/08/201321 Aug 2013, 01:51 AM
@Blovski - Just to clarify I said the StuG is a strong counter to the T34, not that it performs better vs. the T34 than the SU-85. For the time being, no changes are planned that will modify the performance of the StuG vs. the SU-85; at least in a direct manner. The SU-85 is designed to be better than the StuG in terms of AT, given it has a higher cost and higher AT allocation. Cheers for the reply ![]() I guess Mark Target (or a little PTRS damage or something) was in play when I saw the 2-shot. Big fan of target weak point. Be interesting to see if the StuGs start cropping up more in 1v1 now T-34s are boosted a little. In: Lobby |
68493684866848368482684576843068303682916799967632
Livestreams
|
|
|
123 | ||
|
|
|
16 | ||
|
|
|
7 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.76572756.735+2
- 2.660263.715+4
- 3.2311584.798+1
- 4.615126.830+2
- 5.585208.738+3
- 6.38477.833+3
- 7.351134.724+3
- 8.257108.704-1
- 9.10736.748+2
- 10.491271.644-4
- 1.407118.775+40
- 2.1307610.682-1
- 3.20511221.627+1
- 4.29090.763+2
- 5.828281.747-1
- 6.610294.675-4
- 7.579363.615-1
- 8.25571009.717+4
- 9.463276.627+1
- 10.11325.819+13
- 1.584296.664+2
- 2.18757.766+2
- 3.1690814.675-1
- 4.621429.591-1
- 5.797524.603+1
- 6.26092.739+2
- 7.546231.703+11
- 8.325141.697-1
- 9.444102.813+10
- 10.403221.646+1
- 1.3518.660+4
- 2.563189.749+17
- 3.16861189.586+1
- 4.654283.698+1
- 5.43522479.637-2
- 6.931437.681+2
- 7.30722141.589+9
- 8.528367.590+8
- 9.536172.757+3
- 10.25892.737+11
- 1.1001381.724+1
- 2.37101307.739+1
- 3.1126457.711+5
- 4.8423.785-1
- 5.1455466.757+5
- 6.17680.688+8
- 7.15115.910+8
- 8.591117.835-1
- 9.455188.708+6
- 10.25698.723+7
- 1.449154.745+13
- 2.689393.637+4
- 3.694.945+25
- 4.457204.691-3
- 5.874437.667-1
- 6.17696.647+1
- 7.387212.646+3
- 8.1063517.673-4
- 9.291151.658+16
- 10.1265701.643+21
- 1.19780.711+8
- 2.16365.715+1
- 3.808347.700+4
- 4.13143.753+2
- 5.228102.691+3
- 6.623474.568+20
- 7.961461.676+2
- 8.5520.733+1
- 9.239133.642+1
- 10.661464.588+6
- 1.1155644.642+7
- 2.478254.653+5
- 3.627535.540+5
- 4.785576.577+3
- 5.612369.624-1
- 6.858558.606+3
- 7.394357.525-1
- 8.666447.598-1
- 9.265165.616+7
- 10.614488.557+4
- 1.83113124.727+3
- 2.1532569.729+6
- 3.325165.663-1
- 4.53381169.820-1
- 5.587363.618+7
- 6.441165.728+4
- 7.1031454.694+23
- 8.537318.628+1
- 9.379145.723-1
- 10.837232.783+15
- 1.807344.701+2
- 2.25551571.619+3
- 3.310161.658+3
- 4.626.912+22
- 5.20231363.597+1
- 6.605279.684+2
- 7.21865.770+6
- 8.603267.693+2
- 9.515186.735-2
- 10.705415.629+1
- 1.302102.748-1
- 2.441225.662-1
- 3.1182615.658+3
- 4.471251.652+8
- 5.17053.762+1
- 6.912365.714-1
- 7.19766.749+2
- 8.767410.652-1
- 9.639399.616-3
- 10.676440.606+6
- 1.422184.696-1
- 2.836546.605+1
- 3.36562063.639+12
- 4.1315611.683-1
- 5.810259.758+1
- 6.26281718.605+1
- 7.714378.654+2
- 8.30388.775+2
- 9.301159.654+7
- 10.867574.602+2
- 1.557202.734+7
- 2.25260.808+19
- 3.320147.685-1
- 4.604177.773+4
- 5.36296.790-1
- 6.8618.827+1
- 7.635177.782-2
- 8.1094238.821+5
- 9.11228.800+2
- 10.1086196.847+15
- 1.1299537.708+1
- 2.537273.663+4
- 3.21257.788+5
- 4.21983.725+11
- 5.334151.689-4
- 6.325162.667-1
- 7.18969.733+2
- 8.295112.725-3
- 9.9429.764+19
- 10.371135.733+1
- 1.510234.685+10
- 2.45491410.763-4
- 3.633258.710+3
- 4.11925.826+4
- 5.242137.639-1
- 6.357253.585+12
- 7.10642.716+3
- 8.1070746.589+3
- 9.1360829.621-1
- 10.38822413.617+1
- 1.358267.573+2
- 2.1039697.599+1
- 3.698417.626+9
- 4.1090796.578+2
- 5.17387.665+2
- 6.328200.621-1
- 7.464339.578+3
- 8.590393.600+5
- 9.216107.669+1
- 10.603391.607+4
- 1.630365.633+9
- 2.492236.676+3
- 3.934246.792-2
- 4.1524816.651+2
- 5.270106.718-2
- 6.720430.626-3
- 7.830145.851+3
- 8.25769.788+1
- 9.373126.747+4
- 10.397207.657+4
- 1.655284.698+11
- 2.371126.746+3
- 3.24381251.661+3
- 4.635261.709+2
- 5.512257.666+1
- 6.257136.654+2
- 7.604414.593+3
- 8.9435.729+3
- 9.408247.623+7
- 10.5711.838+11
- 1.389212.647+2
- 2.708200.780+9
- 3.2065991.676-1
- 4.17875.704+2
- 5.936343.732+1
- 6.439289.603-1
- 7.18461.751+1
- 8.830494.627-2
- 9.312175.641+2
- 10.883353.714-3
- 1.526237.689+6
- 2.784566.581+5
- 3.317197.617+7
- 4.977713.578-1
- 5.605393.606+3
- 6.567373.603-2
- 7.630481.567+2
- 8.616458.574+1
- 9.630538.539+1
- 10.234144.619+3
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3523
uploaded by XXxxHeartlessxxXX
Board Info
752 users are online:
1 member and 751 guests
Hash_Silencer Li
Hash_Silencer Li
0 post in the last 24h
4 posts in the last week
16 posts in the last month
4 posts in the last week
16 posts in the last month
Registered members: 17257
Welcome our newest member, rinapms
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, rinapms
Most online: 4501 users on 26 Oct 2025, 01:00 AM


rndorian