Alright... based on the feedback how about this then?
-Rifles get 4 weapon slots
-Can only purchase a maximum of 2 each of BARs and bazookas for each squad
-Can only purchase a maximum of 1 Browning lmg for each squad
-Browning lmg takes up 2 weapon slots
Benefits:
+ Promotes usage of bazookas as emergency AT
+ Doesn't punish a US player on weapon choices. e.g. Gets bazookas early to counter a light vehicle, but when elite infantry hit the field the squad can get BARs as well to help deal with them
+ Allows rifles to pick up weapons on the battlefield more easily
Profile of S73v0
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Register Time: 18 Nov 2012, 23:53 PM
Last Visit Time: 4 Aug 2014, 05:43 AM
Broadcast: https://www.twitch.tv/34d517
Nationality: Australia
Game Name: S73v0
Register Time: 18 Nov 2012, 23:53 PM
Last Visit Time: 4 Aug 2014, 05:43 AM
Broadcast: https://www.twitch.tv/34d517
Nationality: Australia
Game Name: S73v0
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Post History of S73v0
Thread: Proposal to increase the number of weapon slots for Rifles23 Jul 2014, 22:37 PM
In: COH2 Gameplay |
Thread: Proposal to increase the number of weapon slots for Rifles23 Jul 2014, 21:40 PM
Ummm... Rifles are the only mainline infantry US has.... Well airborne is another but they are doctrinal and I'm fine with them being anti-infantry only. Panzergrens with panzershrecks, Guards with DPs, vetted volks with panzershrecks, hell even Obersoldaten or shocks picking up a stolen shreck. Plenty of infantry that have both AI and AT. And like I said before changing weapon slots from 2 to 3 isn't going to affect much. Unless you let the US get 3*180 muni= 540+ muni all on rifle squads upgrades only then you're doing something wrong. The other infantry that US field is Lieutenant that comes with 1 BAR and only 1 weapon slot. And captain that comes with 1 thompson and 2 bazookas and no weapon slots. So they're really not meant to duke it out with elite infantry... I have put this proposal forth because I have had many 1v1s where I upgraded 2 weapon slots on a lot of my infantry and when the vehicles came I couldn't get bazookas because upgrading for bazookas isn't worth it for just 1 or 2. I have also found it annoying when a weapon drops I can't pick it up with the squad I have at hand and have to bring a squad from the other side of the map to pick it up. This has resulted in a lot of lost weapons to the enemy which I find frustrating. So long as there are only 2 weapon slots bazookas will continue to be under-utilized. In: COH2 Gameplay |
Thread: Proposal to increase the number of weapon slots for Rifles23 Jul 2014, 20:55 PM
Rifles have enough. They already have carbines rather than bolt action rifles. Rifles definitely don't have enough weapon slots. There is a reason why we rarely see the bazooka upgrade. Not only because it has less effectiveness than a panzershreck but it takes up HALF the slots on a rifle, and reducing the rifle's effectiveness against infantry. For a squad to be effective AT they need at LEAST 2 bazookas which takes up all the slots so the rifle will be lackluster against infantry. Having more weapon slots let's the bazooka be used more often, also allowing more varying strategies from US players. And what about the other 'terminator' squads? Obersoldaten, Jaeger light infantry, panzerfusiliers, falls? Rifles need BARs or lmgs to compete late game with them. Take the panzerfusilier for example... They have a 90 muni upgrade which gives them 3 G43s, US needs 120 muni to upgrade 2 BARs. And panzerfusiliers can still pick up weapons off the ground. How is this fair that they are straight up better than the only mainline infantry US has? And this wouldn't be OP lol, if you let the US player get away with spending 180 muni on 1 rifle squad then you screwed up somewhere. But imo the browning m1919 should be nerfed to 2 weapon slots. Getting 2 on one squad is a bit excessive. In: COH2 Gameplay |
Thread: Action Items: Balance Feedback Required!23 Jul 2014, 20:42 PM
I am really glad that Relic has identified these issues. They're some of the most common complaints in the game atm so seeing Relic recognising the issues and working to resolve them is great to see! In: COH2 Balance |
Thread: Proposal to increase the number of weapon slots for Rifles23 Jul 2014, 16:05 PM
I've been finding it annoying how I've managed to wipe a vetted axis squad and they drop an mg34 or a shreck and I fist pump in the air only to realise that all my squads can't pick up the weapon because I have already upgraded them. 2 weapon slots is not enough for such mainline infantry that rely so heavily on upgrades!!! I propose that it is increased to 3-4 weapon slots. In coh1 I think rifles had 4 weapon slots and they were beasts with 2 BARs and a stolen shreck. Please increase the number of weapon slots! What are everyone's thoughts on this? In: COH2 Gameplay |
Thread: rifleman's flamethrower23 Jul 2014, 13:33 PM
I agree, this ability sucks. Much better to get BARs since everytime I get a flamethrower the guy carrying it gets shot at and explodes and kills the entire rifle squad. In: COH2 Bugs |
Thread: Maxims vs the OKW 21 Jul 2014, 12:58 PM
Maxim spam is stupid, it's counterable but it's too easy to pull off where you can just A-move maxims everywhere and it's too effective with almost no risks involved. In: COH2 Balance |
Thread: State of the balance according to Imperial Dane21 Jul 2014, 09:48 AM
If you charge in a puma at a stationary AA halftrack of course you're going to lose your puma. Use micro and abuse your range advantage. One shreck hit and there's nowhere on the map for the AA halftrack to hide. Use smoke canisters on the puma so you can get out if things don't go your way. US has no other AT options if they go lieutenant and AA halftrack for a long time so use that fact to your advantage. Regarding the OKW AA Half-Track: OKW halftrack comes out faster than the AA halftrack so I think it needs to be delayed as well. It definitely needs a buff to it's survivability. Also .50 cal and AA halftrack is in the same tier. In: COH2 Balance |
Thread: State of the balance according to Imperial Dane21 Jul 2014, 09:30 AM
Yeah, I don't think the AA halftrack is OP strong, there are many ways to deal with it. In 1v1 a puma and 1 shreck is sufficient. It may come out a little too fast though. IMO switch it with one of the units from captain tier which will delay it by 30 more fuel. This might be an overnerf but we'll see. OKW flak halftrack comes out too fast as well delay it by more fuel and decrease it's setup and desetup time to compensate. In: COH2 Balance |
Thread: How to deal with this Ostheer strat?21 Jul 2014, 07:53 AM
Vs the same guy with the same strat. Sniper was uncounterable, and pak 40s prevented any type of armoured rushes. Even if I flank the pak 40 I just get fausted and lose the sherman Imo the sniper changes the dynamic of the Ost vs US matchup completely in the favour of Ost :/ |
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