This patch is so poor i don't know where to start!!! This update ruined any chance of a Russian fair fight against the Germans. The infantry is totally broken even in green cover. I used to be ably to handle anything the German player had just with my conscripts.. Now they cant even take on Pios.. Just terrible!
There has been no change at all to the pios, conscripts or green cover.
There's an indirect buff through clown cars now being more useless than ever thanks to increased scout car (hard counter) performance as well as increased faust damage. Oh and rifle nade refund so you have way more munitions available as germans if you choose to use that.
Increased AT nade damage as well, and scout cars are no less flimsy against guards, mines or AT nades than they've ever been. Rifle nade refund is just a fix so it doesn't charge you if you
don't fire one. Hardly see how being refunded for not even using an ability qualifies as a buff.
Getting a scout car no longer forces the German player to waste 60 munis and render an equal cost unit useless at AI to counter it. SU-85s haven't been nerfed seriously, they just don't provide their own vision when scooting around any more. T-3 is now viable. The change to Oorah is just making it expensive enough that you don't use it any time you're moving somewhere and was, as Nullist notes, pretty inevitable.
No. It shows you that conscripts is all you really have.
Very funny.
@NWF... as a much lousier player, not really finding this. KV-8 + SU-85 (+optional bonus Katyusha) is still extremely hard to counter, T2/3 is much improved, snipers -> guards -> SU-85 is still very potent. MG-42s are too quick at suppressing with the bulletin and strafe/Opel Blitz is still kinda bullshit but other than that it seems more like German players are getting better at doing a big enough tier 1/2 that they don't leave so much of a gap for conscript dominance as they used to.
I don't know what it's like for team games (which are always tricky to balance) but for 1v1 it seems like a serious improvement in most of the areas that are needed.
@Cyridius... do you play 1v1s? AT nades are not 'more or less useless' in the late game. They have a 100% chance of penetrating/causing engine damage to a P-IV if they hit the rear armour and about a 60% chance of penetrating it head on.