Do you think ScoutCar is OP now?
![avatar of Godz_Mercenary](/uploads/avatar/6677.jpg?updated=1373984461)
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![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
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but its not op i guess and be very careful with AT nades
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![avatar of GustavGans](/images/no_av.png)
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Now that it has the MG and other gun I field two of them early instead of half track and noticed Soviets have hard time dealing with it. I don't think it was a good move by Relic to do that. Only Guards can deal with it early against anyone with good micro.
Absolutely not. It still needs a pissload of micro to survive against guards n cons with AT-nades and its window of usefullness closes as soon as armor hits the field.
![avatar of Godz_Mercenary](/uploads/avatar/6677.jpg?updated=1373984461)
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![avatar of VRL](/uploads/avatar/6243.jpg?updated=1371485970)
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If guards manage to get off 1 or 2 PTRS Shots before buttoning, its an outright kill on a fresh scout car.
Also - AT Nades now do slightly more damage (and always penetrate a scout car) making Conscripts more dangerous. Yes - Conscripts can be kited, but its all about flanking MVGame
![avatar of link0](/uploads/avatar/7252.jpg?updated=1400577633)
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The only counter they have is doctrinal Guards. They shred conscripts and M3s so ridiculously fast now.
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![avatar of GustavGans](/images/no_av.png)
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I do find it a bit OP. I was already making a lot of use of the armored car pre-patch, but now it's just over the top good. I've been hitting vet3 with them every single game.
The only counter they have is doctrinal Guards. They shred conscripts and M3s so ridiculously fast now.
Well, that's just you using it correctly. Every unit can be op in the right hands.
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![avatar of StephennJF](/uploads/avatar/115.jpg?updated=1371338372)
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Scout car should cost more manpower. It can counter all of soviet T1 and do decent damage to infantry. It takes 2 AT nades to kill it and it can easily kite conscripts and guards. 80 mp is way too cheap for this unit.
Agreed. Even felt that way last patch with how well they do against Conscripts and Shocks. Once they hit Vet2 they are extremely useable and that does come relatively quickly for them aswell I believe.
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![avatar of link0](/uploads/avatar/7252.jpg?updated=1400577633)
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In high skill level matches, the only real counter to AC are mines (which of course partly comes down to luck).
It's just way too cheap for how good it is.
![avatar of GustavGans](/images/no_av.png)
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It's probably well balanced at the average skill level. However, it has a somewhat high skill ceiling that just rewards good players far more than it ought to.
In high skill level matches, the only real counter to AC are mines (which of course partly comes down to luck).
It's just way too cheap for how good it is.
I agree, but the cost increase should remain in balance with the soviet m3.
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![avatar of S73v0](/uploads/avatar/82.png?updated=1398713744)
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Point is that scout car is way too cheap for what it does and what it can do. When it hits vet 2 it is way too easy to micro and doesn't punish a player who misuses it enough.
![avatar of Hmortier](/uploads/avatar/7137.jpg?updated=1377358475)
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Well a 222 with vet scales effectively into late game since I've had vet 2-3 222s kill vetless T70s and SU-76s by themselves last patch. I've also seen T34s have trouble against them though that might have changed with the recent T34 buffs.
Point is that scout car is way too cheap for what it does and what it can do. When it hits vet 2 it is way too easy to micro and doesn't punish a player who misuses it enough.
+1 on your closing statement. I don't think it's OP'd, but it comes at a point where the Soviets can only handle it if they take it into account from step 1, somewhat narrowing the early game options for Soviets.
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