The changes that are there almost all seem good. No need to comment on the . Hopefully if they're not pushing through a map and more QA-intensive stuff they can fiddle with some smaller numbers patches. Very curious as to how big an effect the scatter values will have. Most of them seem fine, the Brummbar and Ostwind ones in particular seem like a good rebalancing (though a buff to the T-70's already good accuracy doesn't really seem right) but that looks like a biggish nerf to the P-IV's not especially stellar anti-infantry power (I mean, it's OK, but I've never seen that as a problem). The SU85's very low scatter seems unchanged.
While I get the desirability of a 1cp call-in, is there much use for a 1CP arty officer? (I'm imagining he could actually do quite well with a gren-spam start). |
I really don't get the point of having the P-IV and the Panther in the same building. I'm using Ostwinds quite a lot, StuGs occasionally. P-IV's AI is OK, their AT is quite good but I'm still finding a lot of use for the Ostwind atm. The StuG is kind of suffering from not at all coping with the SU-85 matchup.
Additionally, the old beta Ostheer T-3 of superstug and panzerwerfer is just a bit too versatile and saw too much campy arty play in my view. I kind of like the way T-4 adds in the arty element. |
Give him 80 health so indirect fire and near misses from a vehicle are less likely to one-shot him, reduce cost by 40-60 and see if he gets some use, I suggest. I quite like getting one or even two on Pripyat Winter, just because of the massive fire lanes around the VPs and the propensity for maxim-spamming on that map. Normally when I see a German sniper from an opponent I feel basically relieved. |
They honestly seem OK to me. They're very useful and versatile and slot in really well with the Russian combined-arms-of-doom (Scout car flamer + sniper -> guards, AT nade scripts, double sniper, SU-85) but not a real threat to a well managed vehicle excepting the light ones. P-grens usually beat them, LMG-grens beat them... if I see a ton of them I normally get an Ostwind and pick a vehicle smoke doctrine, since buttoning Ostwinds with smoke is the most reliable way for a Soviet player to waste a ton of munitions and manpower. |
First video: Both Pak crews were at 50% HP and only two men left when they engage the SU-85. How is that a good example? If you had used a full HP and full crew Pak, the SU-85 would have died.
Second video: If you hadn't been moving the Pak constantly, it would have destroyed the SU-85.
Third video: It took 5 direct hits before being destroyed, and it took out one of the SU-85s. I don't see the problem here, one AT gun for one SU-85 is a fair trade. Because he prioritized killing your Pak instead of retreating, the other one got a damaged engine and could easily be destroyed by anything -- one Scout Car with the autocannon upgrade would do it, or the Ostwind that you were building right at that moment. One dead Pak 40 gets you two SU-85 kills. Imagine if that situation had been two Panzer IVs against one ZiS -- what do you think would happen? No, the gun itself wouldn't be destroyed, but the crew would die with the same effect and they can use Attack-Ground to finish off the gun. And both Panzer IVs would still be alive when the ZiS is destroyed. Why should a single Pak 40 be able to engage two Soviet tanks by itself? Now, unlike with the Panzer IVs, in that situation your infantry are going to be safe and able to capture sectors, while the Soviets would be forced from the field until they can build more AT weapons.
It might seem odd for so many direct hits to occur, but I didn't see anything wrong with any of those situations from an actual balance perspective. And it's easy to pick out a few examples of crazy shit happening; far more often I see Pak 40s successfully destroying SU-85s if the Soviet player(s) don't react quickly enough in withdrawing them.
I agree that the StuG should have equivalent range to the SU-85. The Panther definitely should not.
I'm not sure what skill level of games you guys are playing, but I see Panzergrenadiers with Panzerschrecks all of the time among good teams. What you do is move two or three squads of mixed Grenadiers/PGrens forward and force the SU-85s away. If there are Maxims/Snipers, use Mortars/Panzerwerfers/flank (with infantry) to counter.
I play almost entirely Soviets right now because it's way too easy to win with Germans. And I can tell you, I don't want to be forced to build several SU-85s every game, but until other options for Soviets open up, I will have to. I don't build them because they're a fantastic unit, I do it because they're the ONLY counter to German tanks that actually works.
Now, the scatter is lower, yes, and I assume that was done to allow it to kill infantry occasionally. If the scatter is increased from 5 to 7.5, like the AT guns, its AoE should be increased to compensate.
Again, the SU-85 is a tank destroyer, meaning it's basically an AT gun in vehicle form. It's horrid against infantry and cost-effective against tanks if controlled properly. If you want to flank it, damage its engine with a Panzerfaust before you rush in your tanks.
There's another issue in that those videos are just a stationary SU-85. Given that an SU-85 has a decent chance just duking it out with a PAK, the usefulness of a PAK 40 as a counter to an SU-85 in a practical scenario with decent Russian micro, sniper backup or anything like that is very low. |
Well its not like the Soviets actually have *other* T4 tanks they can actually use....
Lets see Germans have PziV, Panther, Tiger, Elefant.
Soviets have Su-85 and ISU-152 which is late game and not relevant since Germans can have multiple Panthers before it even can take the field.
Maybe if they gave the Soviets some non-doctrinal tanks like actually giving the Soviets the T-34/85 or KV-1s you wouldnt see SU-85 spam.
On top of that the SU-85 is incredibly micro intensive and can actually be flanked if caught out of position by vetted PiVs and Panthers with NoS. Complaining about the SU-85 sniping infantry is also kind of weak considering PZiV's can pin and insta gib entire squads.
Complaining about the SU-85 is kind of ridiculous when the Soviets have no other heavy tank counters.
You include German doctrinal units then pointedly exclude Soviet doctrinal units. As a user of SU-85s in any game where I get pushed off, the micro seems to involve pointing it at German armour then reversing if things move forwards. Counters to German 'heavy' tanks include guards with mark target, ZiS guns and potentially ramming with support. I've seen two T-34s beat a P-IV handily head-on (though the penetration makes that fight a bit hard to predict). Doctrinally, T-34/85s, IS-2s, ISU-152s as well. Some of these options have been neglected just because they need improvement or are very circumstantial (IS-2, especially). Others are underused because the SU-85 is a bit out of line and much easier to use, as well as complimenting guards and snipers (both very popular as well) very nicely. |
Just been watching some of these - some really good tips, especially with specific map things on Kholodny, and spending a lot of it with the FOW on is a really good differentiating style.
On the Barton Guard Motor spam - he left a gaping window for a P-IV or especially an Ostwind... don't really get why the German player waited for the Tiger - fear of an SU, maybe? But even then, a Panther and a Panzerwerfer would've been better. Also, a few times he got the HT buttoned... you can actually break out of a button with smoke, which is worth noting. |
TBH, if you know this is coming, since you have decent map control early and he's going to be spending a lot of MP on those guards, I'd get an Ostwind first, vehicle smoke (breaks button) and some form of infantry AT to make sure the Ostwind can't get chased down by the SU-85.
If you don't know it's coming, harder to deal with. |
One soft counter I've used from T-2 starts on big maps is the fast infantry movement doctrine, force off with one P-gren squad or a scout car and stick another in the retreat path. 221s do OK against Soviet snipers. Not great, but OK. A 1:1 trade is usually a good deal.
Agree that Soviet snipers are probably too strong atm when used well. |
I've found some use for them sealing games I should win anyway (basically just getting a couple and trading one for the SU-85). Only really had one game where a StuG won it for me, and that was vs. a maxim-spammer->T-34 spammer with appalling vehicle micro. |