i find that OH players just spam MG's now, i don't understand- they think they're invincible with that 10% suppression bulletin of theirs
Played someone yesterday who put an MG in *every* house in Langreskaya. Didn't work out too well for him. |
why is stug being compared to all kinds of late tanks?
ITs main enemy are Su76 and T34, both of which it beats hands down.
You are not supposed to attack Su85 with it, never mind heavy tanks.
The Stugs "problem" is that Pz4 is so outwordly OP while costing not much more. Oh and Ostwind as well.
The problem is equally that the SU-85 is so much more popular than the SU-76 or T-34, and that the StuG poses no threat at all to a well managed SU-85, despite being more specialised to AV than a P-IV. The Ostwind's fine, I think. |
the 2 package means your opponent will have at least 2 PZIV vs 2 T-34/85, and, you are arrive pretty late for that costs and CP
The nature of the CP timing is that you get the T34/85s when you already have another vehicle (SU-85 or a couple of T-34/76s) to support them. The 85s probably work best supporting an SU-85 because they can ram anything big and expensive, stop infantry and discourage flanks but they're not bad with cheaper 76s to ram in front of them. I'm not too concerned by their viability, given Aimstrong was kind of reliant on them cropping up in the TFN tournament. |
The KV-8 is brilliant, the ISU-152 and Elephant are worth the cost, the IS-2 and Tiger need work, T-34/85s are a really good compliment to T3/4... |
Well, the whole point of the Nuremberg trials was to ensure that both the allies and the Soviets wouldn't be convicted of war crimes. The discovery of the extent of the holocaust was actually a result of the Nuremberg trials rather than a reason for it. The various shifts on the position of attacks on civilian shipping (and hence the withdrawal of charges against Donitz), since both the Royal Navy and the US Navy had undeniably done similar things, were basically specific examples of creating a system of war justice where the victors were rendered unimpeachable.
I'm currently at about mission 11 in the campaign and so far, I think anyone looking at it in context will see it for what it is. A) generally darker than COH-1, with corresponding shifts to the representation of factions B) respectful of the rank and file of the Soviet army, even if its attitude to the higher-ups is more conflicted C) like COH-1's campaign, something of a war-film-type exaggeration and compression, D) lacking specific antagonists, hence no bwahaha evil nazis. The difference in representation is more a shift of tone than any big historical argument. |
Bad patch after bad patch.
So soviet maxims nerfed even more, now they cant win vs MG, have worse arc of fire and suppresion. What its purpose to build T2 ? And how to counter MG42 without clown car ?Nerfed mortar, nerfed maxims only ZiS is ok.
And welcome immortal mobile german mortar. How it supposed to be countered as CP1 unit ? It have 6 speed... And its ultimate counter to soviet T2 and you need guards + clown car again.
For me CoH 2 R.I.P stupid meta game (one or two good builds), Soviet nerfs in few weeks it will be like 90% german players searching games and they will quit too because of waiting.
The point of Maxims is to defend points and stop infantry from rushing you. Not to charge already set-up MGs and to flat out counter basically all of German tier 1 like they used to. The exact same mechanics apply if an MG 42 charges into the arc of a maxim. The suppression difference is honestly not huge given the Germans have less ways of dislodging an MG. The arc difference is counterbalanced by the health and speed of moving. I've been having plenty of success with Soviet T-2 (both conscript spam -> lateish T2 -> T4 (SU-85 followed by Katyusha) and 2 conscript ->T2 -> T3 ->KV-8).
Yeah, the MHT might be slightly too early now but wait and see if it actually makes that much of a difference. 40 fuel is going to push T-2 back a lot. |
Two issues really:
First, campaign actions seem to count very inconsistently towards bulletin unlocks. Not sure if this is the nature of call-ins or different campaign and multiplayer units affecting that but while for instance I'm pretty sure most of my Katyushas with thirty kills must have been unlocked in campaign, things like howitzer building doesn't seem to count. It's probably not a big deal really but it seems a bit hard to know what counts and what doesn't.
Second, the range displayed for howitzers in the campaign when you're building them does not match up at all to their actual range. |
3pio->tier 2 is pretty blah on Kholodny but it's decent on the big maps, especially on Moscow the retreat-killing of pgrens and scout car speed/kiting really comes into its own.
It's a matter of the timing, really, the pgrens will always be out before HTD and PPSHs, the scout car can hit the field and be upgunned before guards arrive and the FHT is available straight away if you see a maxim spammer. The early pio engagements also let you see cheesy play before you commit to your combat units.
If the Russian player knows it's coming before the game starts, a conscript spam could possibly be really nasty. Otherwise, you tend to get a little window of vulnerability once the Soviet cottons on followed by a fairly reliable resurgence.
Shocks aren't a problem (they're fairly expensive and scout cars can just pick at them), you're generally better able to counter maxims on a big map than T1, though the new patch MG changes may fix that a little. Snipers are tough but you also have better answers to them than a T1 opening so I think it balances. T-70 has never been a problem for me.
Preemptive shrek in a building to stall + a teller if I've had the munitions, then grab an Ostwind or a P-IV. SU-85s are actually pretty tough just because they are fairly good at sniping pgrens and you're not going to do much damage with shreks if the Soviet player's half-decent on open maps like Minsk and Moscow.
Tier 1 has some good things, and it's a safer build but Tier 2 is OK on the right map and is really well equipped to punish cheese. |
Had a brilliant Minsk Pocket game (rare enough, though I've had a couple of good ones recently) using the PAK-43, German howitzer and Ostwind. If you can stick one in the centre near the VP and keep it supported/defended, it's far and away the best way to stop SU-85s dominating the centre of that map. |
The tiger's really expensive and not too strong for the cost. I'm presuming you're either the NKVD doctrine or a hit the dirt one, at which point your options are basically either SU-85s with something in front of them or T-34s for the ram. |