Well I'd say 15 fuel but either way, fuel slows down OKW tech which gives the M20 longer to lay havoc on the Kubels
^^ this sounds fantastic |
The problem is once again relic not sticking to their design principles. All vehicles cost fuel, and this should be no exemption from that rule. It needs a fuel cost for how good it is, around 10 should suffice.
The kubel is defeatable - on SOME maps. Adding a fuel cost will not alleviate this problem since it is the very nature of the unit being a motorized suppression platform that causes the problem.
They can tweak the suppression and damage modifiers, but the main thing is that it NEEDS a fuel cost. Stick to the fundamental rules you put in place in this game. Does the unit have an engine? Yes? -> make it cost fuel.
10 fuel sounds like a good idea. maybe the player might be more cautious with it |
Why do i have the feeling that this feature will start a new trend of ghosting. |
While i sympathise with you. I have to say that minsk pocket is prob the easiest map to flank a kubel on so many pathing issues on that map for vehicles not too mention the number of trees on that map. |
honestly, i really never have a problem with them, esp going as usa since i have plenty of units early on to perform a proper flank. remember the arc is very narrow and for the most part can only suppress once its been stationary for 1-2 seconds. |
well, if that isnt a huge F.U. i dont know what is. lol |
I've had units just straight out ignore my commands. select units move them forward 2-3 inches. unit decides to go to the opfor base. SUPER.
try to move a vehicle back, it starts to spin around in a circle, attempting to do a 4000 point turn. vehicles moving down the road other units literally get in the path of the oncoming vehicle. where prior to the move they were perfectly fine. pathing trying to squeeze through the most rediculous spots where it could just back up and go straight. i just dont get the pathing AT ALL. its terrible. to the point that it enrages me. |
glad im not the only one, this feature/bug makes the game unplayable for me. lag out for more than 10 seconds and its garunteed GG. this in conjunction with vehicle pathing and doing spins in the middle of the map when i command it to back up, once again made me uninstall this game. i want to love this game, but the amount of aggrivation is not worth it. |
Anyone know when a real fix will be done on the DLC commanders ? hopefully 50 muni is not the final solution, i feel pretty bad for all the people who bought these commanders only to have them turn utterly useless the day after release. "nerf" |
Thread: Pathing3 Sep 2013, 15:18 PM
my buddies and i stopped playing because of the pathing issues, some chokes are too narrow and all it takes is one destroyed SC and your units BUG out. we have each experienced crazy pathing behavior, tell you units to reverse they go straight, sometimes spin around forever (this being the main reason we stopped playing), overall this and the networking issues are the straws that broke our camels backs, really sad because we really love the game, but pathing is a mess. |