I also argued for strength of the unit not being determined in the void, because there are other units behind mainlines.
Also, volks are stronger in early game then cons, so what's your problem here?
Sure, and then cons are significantly stronger than Volks in the lategame, and with SVTs they are as strong, if not stronger, than them in the early-mid game, which is kind of what we're talking about here.
How's gren performance vs Sections, by the way?
I don't have slightest idea what are you on about here.
Is there something you haven't understood when I mentioned scaling and faction contexts and this is a weird way to ask for explanation of hard words?
You specifically stated that SVTs "Perform worse" than a singular BAR, I'm asking you to clarify if you mean just in DPS terms, and further asking why a very different unit's upgrades are all that relevant when talking about the strength of SVTs, especially when they don't even fight that unit.
Incidentally; SOV do have a comparatively "elite" infantry unit that exists to provide more firepower than Conscripts, they're called Penals. |
It's more weird to see tank crew members in millitary car, which usually was operated by regular soldiers. Same goes for M3A1 and other light vehicles.
Tank crew model should be used only in medium and heavy vehicles, because they requires special training and seems logic there.
For Flak 38. It is OKW unit and should use OKW crew model (like HMG 34, RW 43 and others). iirc only pak 43 still uses ost models, but i would change them too on OKW alternative.
All above is my personal opinion.
Agree with obers remark, it should be adjusted.
P.S.S. Now M3A1 is my favorite unit, just becuase it looks more essential with soviet riflemen model.
I guess the issue is that OKW don't HAVE crew models, all their team weapons etcetera just use Volksgrenadier models, which is kind of a shame, really. I guess Lelic just got a little lazy when they were making OKW. (UKF has the same issue, as does USF (though they at least have a couple unique models for things such as MG crews) |
Since UKF sniper is meant to fire of vehicles maybe allow 2 mode:
Mode 1 fire only on infatry
Mode 2 free fire at what eve target is available
I mean, do you even want your UKF sniper to autofire on vehicles? You pretty much never want a sniper to autofire at all. |
But it is the most efficinet means though. But thats not the point. All other faction have a heavy off map in the commander they are given.
Sovs have it in combined arms army, USF has time on target, UKF pretty much always has that and OKW has panzer commander upgrade.
It's absolutely not efficient at all in "Taking out" an emplacement. You're better off just using a mortar or a PAK than you are using a Stuka Dive Bomb versus an emplacement. The Stuka is a complete waste of munitions in that scenario. |
So going by your logic the USF pop cap exploit was also fine and people just needed to learn on how to abuse it regularly with the decrewing of vehicle crews?
Just brilliant.
The old Faust bug, wherein they would routinely misfire if your gren was too close to the vehicle, was also "fine" by the same logic he's using. |
Y'know I used to think the declining gameplay quality and innovation in DOW3 and CoH2, when compared to their earlier games, was just from hiring new people that didn't understand as well the concept of elegance as it relates to complex problems.
Now I'm convinced their mistake was giving the communities loudest voices any say in design whatsoever.
Don't worry, you aren't that loud. |
Cons scale better then volks, volks have obers.
Mainlines that do not have stock elite infantry to do all the damage for them tend to be more independent on the long run.
For its timing and price, SVTs perform worse then a singular BAR.
Again, nothing wrong with SVTs, just the usual lack of adaptability from opponent and void tests scenarios that never happen in actual game.
Haven't you argued before that "More expensive units should perform better than less expensive ones"?
Also: "Perform worse" in what way? Dps? Because as Gachi already stated, DPS really isnt the only statistic you need to be looking at here, examples include mobility, cost, and place within an army, all three of which Conscripts excel over Riflemen and Volksgrenadiers. |
You can't even entertain a simple math problem, but you want to appeal to complexity to shit on my solution? You're such a coward.
If you're not going to substantiate your complexity claim with at least more words than my simplified example you're just threadshitting, and I'm going to ask you to leave my thread and make another.
If pop-rebalance was such an easy thing then why did the balance team standardize mainlines at 7 pop 5 years ago, and haven't really touched them since?
"How many Combat Engineers can i buy for 4500 MP in 100pop vs 125 pop compared to Sturmpioneers" isnt a meaningful maths problem, that's why I'm not bothering to entertain it. Particularly as your "problem" seems to imply that CE pop space is "too much" when compared to Sturmpioneers, when the latter have been reduced in pop cost this very patch due to being overpriced, and existing in a faction that is known for having population issues (Particularly in comparison to SOV, which is known for quite the opposite)
They presumably haven't really touched mainlines since standardising them as standardising the pop cost of mainlines made their relative balance easier, and so fulfilled its goal. What sort of example is this meant to be? Which Mainlines are severely under/over-popped in your mind?
Also:
And I'm going to ask you to leave my thread and make another.
Lmao. Make me. |
Pop rebalance would be great, and with enough resources the ideal solution.
The balance team doesn't have a ton of resources though, and rebalancing 5-10 units for a relatively rare scenario is kinda hard to justify. Years have been spent balancing units around their current pop and cost values. Playing around with the actual pop-costs will mean playing around with stats also. Merely raising the pop-cap is a simple solution that solves 90% of the problem for a scenario that happens in only maybe 5% of games.
If you think pop-balance is a problem, but don't like my solution, feel free to lobby the balance team on rebalancing these 5-10 problem units.
Again, your "solution" is not worth doing, even if we couldnt get a population rebalance. it isnt going to help anything, and will instead introduce its own problems.
A population rebalance is really not a massive undertaking, and would be the correct solution. |
Vet 1 snare is just awful imo, it made USF unnecessarily annoying to play in some situations. e. g. when you play vs someone who plays defensive af and doesnt give you a chance to vet up riflemen, then rushes a vehicle
Oh no, I agree, but I'm saying that Riflemen could still unlock AT grenades from vet1, while also getting them in the current (Newly added by this patch) method as well, giving them a little more flexibility. Vet1 riflemen always have AT grenades, but ALL riflemen automatically unlock the AT grenades at vet0 once you have both officers or a second-tier officer upgrade.
Vet1 in this case would give AT grenades, and also another bonus. The former is deprecated when you universally unlock the AT grenades. |