I don't mind replacing Counter Barrage on the LeFH18 but for the opposite reason, because it's really bad. I don't know what everyone is complaining about. It uses regular scatter and fires into the FOW so the chance to hit anything it's actually aiming at (and arty is usually not near other units either) is very small. Maybe it'll get a lucky hit on a squad passing by at best. In testing it took me over 5 counter barrage runs to kill a Katyusha and I ultimately had to bring the Katyusha really close to the LeFH for it to finally score a hit. You're way better off using the regular barrage instead.
That's strange, my experience of using it has been quite the opposite, honestly. When I build an LEFH (Which I only ever do to counter soviet howitzers/Katyusha, and the Land Mattress) it normally does really quite a good job of deleting Mortars and the Land Mattress (And ZIS). The Katyusha being killed is less guaranteed, but its an ever-present threat, and it happens with fairly good regularity. Had a game yesterday where my LEFH killed five vehicles (Several of those were likely to be the Land Mattress the enemy had being decrewed, but some were Katyusha) and reached veterancy five. Still lost that game, but that was due to restrictive popcaps preventing me from getting some of the units i desperately needed, and my teammate's insistence of walking blobs into Katyusha fire.
The main benefit of it, though, is that it's automatic. I can just leave my LEFH to its own devices at veterancy one, and focus my attention on the rest of my army (which is unfortunately a little gimped, OKW has some population issues as it is, and the LEFH is rather expensive. This is less an issue for OST, but still pronounced)
Has the Balance team considered making these units "movable" in this fashion, by the way? I realise it's a VERY big project, but I'm interested to know where you guys stand on this sort of issue. That was really the main part of this post, giving an excuse to get rid of Counter-battery on the LEFH (And absolutely on Brits) is a side-effect.
I know some commanders are picked pro activley, but then its upto you to force that battle plan to work, and upto the opponent to shrug it off and look for the weaknesses. (obvious example being getting light vehicles vs someone spamming assault grens).
I don't agree that someone "spamming" assault grenadiers being countered by a light vehicle is quite the same situation. The assault grenadiers in such a case are still entirely usable, the vehicle cannot be everywhere at once, after all, and other units can be used to support them (Such as the PAK, or simply having built one or two grenadiers for Fausts). They also still have their window of optimum use before such light vehicles arrive.
In the case of something like the Pak-43 though, one offmap or a fortunate Katyusha (or Stuka, in the case of Soviet weapons) means the end of the weapon, with effectively nothing you can reasonably be expected to do about it. I simply don't think an unit has any business being completely invalidated like this.
Brit having emplacements is an exception, because they have brace to help them deal with being immobile. So an off map on its own will never counter brits, but combined with several other things yeah it can help.
Zeroing artillery would be inclined to disagree with you.
IF, theoretically you were to have these units mobile, would probably be better if the inf pushed the gun at the speed of cloaked AT gun, so you cant just magic your really powerful static unit out of danger, even worse being able to retreat the squad! You would have units with high reward (they are powerful), and low risk.
This would, of course, be the absolute ideal scenario, yes, and I mentioned this in my OP post. The issue is that there isnt any functionality in the game to allow these units to move like a PAK-40 or other team weapon, especially not the Bofors. They simply aren't set up for that.
I'd agree that having the resultant squad move like a (non-retreatable) team weapon rather than an infantry squad would be idea, though. I don't know if there are any "non-combat" team weapons in the game that could be used as a proxy. A handcart with boxes, for example. Failing that, there's not much of a way around it other than simply disallowing retreat on that particular squad, but I don't know if that's necessary. Sufficient RA penalties would be enough to make such things quite risky, and the reasonably lengthy "pack up" and "deploy" times of these units would mean they cannot simply leave at a moment's notice, particularly if there is a nominal cost involved in them setting back up.
Again, look to the ISU/Elefant/Jagdtiger and the Sexton/Priest, they are effectively mobile versions of the PAK-43 and Howitzers, respectively. Even in the rework I'm describing, the "static" units are still much more vulnerable and immobile when compared to either of those two categories of unit.