Login

russian armor

British counter barrage is broken

13 Feb 2021, 22:24 PM
#1
avatar of Unit G17

Posts: 498

I was just fooling around a bit with the Advanced emplacement doctrine, I haven't played with it for a long time anyway. I tried to use its counter barrage ability, expecting it to work like the axis counter barrage, but it didn't.

For those who are not familiar with the brit counter barrage, considering that very few higher ranked player touch this doctrine: according to description while it is activated on the base arty or mortar emplacements it fires a counter barrage on enemy artillery within range. Active for 45 seconds, costs 30 muni, disables construction or regular barrage.

So I went to test it a bit, and here are my findings:
-The base artillery has a limited range for this ability, in 4v4 it may not even cover half of the map.
-The base arty counter barrage fires only two, rather inaccurate shells, unlikely to kill anything.
-The mortar counter barrage works only within normal range, not the extended barrage range.

So yeah, in conclusion this ability is pretty useless. First, there is no indication of what is the exact range of base artillery. Second, even if you manage to find that 45 second time period when the enemy uses artillery then almost certainly none will be in range for counter barrage, so it's just a waste of 30 muni. Third, even if by some miracle they are in range they will most likely miss their shots. Oh, and it also disables unit construction or regular mortar barrage for that duration.

I know, this is perhaps the most hated doctrine in the game, but broken abilities need to be fixed regardless.
Pip
13 Feb 2021, 23:00 PM
#2
avatar of Pip

Posts: 1594

I was just fooling around a bit with the Advanced emplacement doctrine, I haven't played with it for a long time anyway. I tried to use its counter barrage ability, expecting it to work like the axis counter barrage, but it didn't.

For those who are not familiar with the brit counter barrage, considering that very few higher ranked player touch this doctrine: according to description while it is activated on the base arty or mortar emplacements it fires a counter barrage on enemy artillery within range. Active for 45 seconds, costs 30 muni, disables construction or regular barrage.

So I went to test it a bit, and here are my findings:
-The base artillery has a limited range for this ability, in 4v4 it may not even cover half of the map.
-The base arty counter barrage fires only two, rather inaccurate shells, unlikely to kill anything.
-The mortar counter barrage works only within normal range, not the extended barrage range.

So yeah, in conclusion this ability is pretty useless. First, there is no indication of what is the exact range of base artillery. Second, even if you manage to find that 45 second time period when the enemy uses artillery then almost certainly none will be in range for counter barrage, so it's just a waste of 30 muni. Third, even if by some miracle they are in range they will most likely miss their shots. Oh, and it also disables unit construction or regular mortar barrage for that duration.

I know, this is perhaps the most hated doctrine in the game, but broken abilities need to be fixed regardless.


In my experience British base counter-battery fire is perfectly able to kill the units it targets. LEFH and LeIG i have tried to use within its range have been readily obliterated. Are you testing with both base buildings built? I was reasonably sure it fired more than two shells.

The fact that the ability has a limited range that you CAN'T EVEN SEE is extremely stupid, though. The ability appears to cover the entirety of Eindhoven, but I think that's about the extent of it. As much as I really dislike it (and that commander in general)that sort of inconsistency should be ironed out.

Despite being a timed muni ability, I honestly think the brit counter-battery ability is even more cancerous than the axis LEFH counter battery. At least the LEFH is an unit that can be actually killed, costs resources to produce, requires that it become vetted, and takes up (Kind of a lot, actually) population space. Neither ability is very good for the game, though, and I say this as someone who often makes use of the LEFH counter battery to help deal with garbage like the B-4 and Land Mattress.
13 Feb 2021, 23:58 PM
#3
avatar of Descolata

Posts: 486

Once upon a time UKF CB was full map range and a toggle. Its nerfed to 250 range smd a timed ability, which mostly breaks it. Cancer commander was knee capped for good reason.
14 Feb 2021, 09:34 AM
#4
avatar of Unit G17

Posts: 498

jump backJump back to quoted post13 Feb 2021, 23:00 PMPip
...

With both base arty active the total number of shells is 4 per target. I tested with panzerwerfers, only about 1 out of 5 times they managed to hit one for me (they stood still).

Yes, I can totally see the hate this commander gets, even I hated it when I was playing against it in my early coh2 days, but tbh it's rather easy to counter for experienced players, especially since the advanced forward assembly sapper respawn time was fixed.
It needs a major rework, personally instead of making existing emplacements even stronger I would increase the diversity of emplacements with the addition an mg bunker and a 25 pounder arty emplacement (all units mod has one), none of these would have brace.
14 Feb 2021, 13:23 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1


counter barrage should simply not be available in that commander...
14 Feb 2021, 22:42 PM
#6
avatar of WAAAGH2000

Posts: 732

At least it should increase range to infinite……
15 Feb 2021, 01:03 AM
#7
avatar of zerocoh

Posts: 930

yeah, thanks to the axis crybabbies that commander is useless now.
And it wasn't even that good back in the day, I used to beat simcity all the time with no problems, it was just annoying to play vs that style, not hard.
15 Feb 2021, 01:34 AM
#8
avatar of Grumpy

Posts: 1958

Once upon a time UKF CB was full map range and a toggle. Its nerfed to 250 range smd a timed ability, which mostly breaks it. Cancer commander was knee capped for good reason.


Isn't it down to 160? On 4v4's, it barely gets to the nearest VP, so it only is useful if you're base-pinned and going to lose anyway.
15 Feb 2021, 01:58 AM
#9
avatar of NorthWeapon
Donator 11

Posts: 615

The problem with counter battery is it has 0 counters unlike destroying an LefH.

Very dangerous ability
15 Feb 2021, 03:21 AM
#10
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post15 Feb 2021, 01:03 AMzerocoh
yeah, thanks to the axis crybabbies that commander is useless now.
And it wasn't even that good back in the day, I used to beat simcity all the time with no problems, it was just annoying to play vs that style, not hard.


People whined because it usually took about 45 minutes to win, and just felt like a grind. It wasn't a very good commander for a competitive match.

I use it sometimes now, but only because the off-map is the most efficient that UKF has. Also, building repair sometimes means I can substitute an IS for an engineer.

Given that the counter battery has some cost now, it would be useful in breaking up arty wars if it had some range. Also, given that the commander has no arty, it wouldn't be bad to give it a buff.
15 Feb 2021, 09:35 AM
#11
avatar of Unit G17

Posts: 498

Advanced Emplacements regiment should totally have this in place of CB:

(credits To SneakEye)

It is a step up compared to CB, but at least it would cost resources and popcap to deploy and can be killed.
15 Feb 2021, 11:26 AM
#12
avatar of Vipper

Posts: 13496 | Subs: 1

Advanced Emplacements regiment should totally have this in place of CB:
...

It is a step up compared to CB, but at least it would cost resources and popcap to deploy and can be killed.

Not really. The design of commander with superior emplacements and counter barrage that counter the natural counter of emplacements, indirect fire is simply flawed.

It has lead to making emplacement irrelevant.

These is simply a bad combination that should not exist.
15 Feb 2021, 11:55 AM
#13
avatar of Unit G17

Posts: 498

jump backJump back to quoted post15 Feb 2021, 11:26 AMVipper

Not really. The design of commander with superior emplacements and counter barrage that counter the natural counter of emplacements, indirect fire is simply flawed.

It has lead to making emplacement irrelevant.

These is simply a bad combination that should not exist.


But if you read a bit more above then you can see I commented that this doctrine should lose emplacement health/armor upgrade and be replaced with some other ability, like access to mg bunkers. This would also make balancing emplacements easier in general as there will no longer be one doctrine that makes them even stronger.
It's the same deal as with trying to balance IS when there is bolster, one has to consider both states, same with regular emplacements and upgraded emplacements.
15 Feb 2021, 12:19 PM
#14
avatar of Vipper

Posts: 13496 | Subs: 1



But if you read a bit more above then you can see I commented that this doctrine should lose emplacement health/armor upgrade and be replaced with some other ability, like access to mg bunkers. This would also make balancing emplacements easier in general as there will no longer be one doctrine that makes them even stronger.
It's the same deal as with trying to balance IS when there is bolster, one has to consider both states, same with regular emplacements and upgraded emplacements.

Then we agree in that superior emplacements and counter barrage should not be combined in single commander...
15 Feb 2021, 13:55 PM
#15
avatar of general_gawain

Posts: 919

jump backJump back to quoted post15 Feb 2021, 11:26 AMVipper

Not really. The design of commander with superior emplacements and counter barrage that counter the natural counter of emplacements, indirect fire is simply flawed.

It has lead to making emplacement irrelevant.

These is simply a bad combination that should not exist.


I do think his suggestion is a step in the right direction because a howitzer is not a real counter to another howitzer. Its like fighting generalist infantry with generalist infantry. Indestructible base howitzers with counter barrage ability are far worse because they can't be countered themselves.

In addition this commander already has the perfect 100%-one-click-and-delete-howitzer ability in form off an uncounterable offmap + nondoc recon.

But I agree that some combinations shouldn't exists. In this case the whole emplacement commander shouldn't exist. I would take out anything that buffs emplacements (after that you can balance emplacements finally) leave the repair engineers af forward base for vehicle repairs only and add some further tank buffs in form of things like Designate Command Vehicle. Or give it some real onmap artillery as suggested here in form of howitzer emplacement/Sexton/Land Mattress (choose what you like).
Pip
15 Feb 2021, 16:34 PM
#16
avatar of Pip

Posts: 1594



But if you read a bit more above then you can see I commented that this doctrine should lose emplacement health/armor upgrade and be replaced with some other ability, like access to mg bunkers. This would also make balancing emplacements easier in general as there will no longer be one doctrine that makes them even stronger.
It's the same deal as with trying to balance IS when there is bolster, one has to consider both states, same with regular emplacements and upgraded emplacements.


The problem is still that immobile defences are inherently flawed, and relying on the heavily is a recipe for a loss. Advanced Cancer makes them more durable because absurd durability is an immobile units' only defence. I agree that the aformentioned increased durability should absolutely be removed, as should CB, though I think the commander sort of needs an entirely different identity.


(I also still think Emplacements/howitzers etc should be relocatable, but I already have a thread on that)
15 Feb 2021, 16:35 PM
#17
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Cancer Commander is probably on the short list of commanders that will be targeted for the supposed next Commander Revamp patch. (Along with Special Weapons). My guess is they'll probably do something like give it the Concentrated Barrage from Arty Regiment and call it a day. It would be cool if they could implement the buildable 25 Pounder but I don't know how you'd balance that with the base 25 pounders (I don't know if being able to double barrage stuff would be OP or not)
Pip
15 Feb 2021, 16:45 PM
#18
avatar of Pip

Posts: 1594

Cancer Commander is probably on the short list of commanders that will be targeted for the supposed next Commander Revamp patch. (Along with Special Weapons). My guess is they'll probably do something like give it the Concentrated Barrage from Arty Regiment and call it a day. It would be cool if they could implement the buildable 17 Pounder but I don't know how you'd balance that with the base 17 pounders (I don't know if being able to double barrage stuff would be OP or not)


The 17 pounder is the large AT gun they can already build, whereas the 25 pounder is the Base Howitzer. I know which you meant, but other people might be confused.

Thank you UK naming conventions.
15 Feb 2021, 16:47 PM
#19
avatar of EtherealDragon

Posts: 1890 | Subs: 1

jump backJump back to quoted post15 Feb 2021, 16:45 PMPip


The 17 pounder is the large AT gun they can already build, whereas the 25 pounder is the Base Howitzer. I know which you meant, but other people might be confused.

Thank you UK naming conventions.


Fixed the post. I bet the shells weighed the same as 17 currency Pounds and not American weight pounds anyway :P
15 Feb 2021, 19:36 PM
#20
avatar of general_gawain

Posts: 919

Cancer Commander is probably on the short list of commanders that will be targeted for the supposed next Commander Revamp patch. (Along with Special Weapons). My guess is they'll probably do something like give it the Concentrated Barrage from Arty Regiment and call it a day. It would be cool if they could implement the buildable 25 Pounder but I don't know how you'd balance that with the base 25 pounders (I don't know if being able to double barrage stuff would be OP or not)


The commander has Precision barrage already whixch is really strong. It makes no sense to give him a second ability of the same kind which is just a little bit weaker and cheaper. UKF needs onmap artillery the most, so remove emplacement buff ability and CB. Give him an onmap artillery piece and something like Designate Command Vehicle and it is okay.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Yesterday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Yesterday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Yesterday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

429 users are online: 429 guests
0 post in the last 24h
6 posts in the last week
39 posts in the last month
Registered members: 53815
Welcome our newest member, ae888build
Most online: 2043 users on 29 Oct 2023, 01:04 AM