Im not completely sure if the numbers are in cover or out of cover. But its not that meaningful cause a, there is plenty of yellow cover later on and b, their cooldown debuff/buff doesnt affect enfields that much. Its more punishing for brens or vickers. So the numbers for enfields stay almost the same.
And dmg is the best statistic to see whats the optimal range for infantry match-ups. I just wanted to point out that Füssies are not that good long range (nice ingame description btw) and you shouldnt use them like Obers or other lmg squads. Their advantage is the excellent moving acc/dmg and their dmg around range 5-15/20. The dmg of their g43 is almost the same as volks k98 at range 35 btw. So having 3 g43 with 3 models left is no big advantage.
Edit: About the next balance patch.
I heard that some balance team member suggested to buff their k98 and nerf the g43, so the squad is better early on and the same later on. But i dont think power creeping them into viable status is the way to go. The problem is that Füssies are more or less the same as Volks. Midrange squad with snare for early/midgame until Obers arrive. In Theory there is no reason to get both. Either Füssies are better and you take them all of the time or they are worse and you dont take them at all.
I suggested to give volks mp40 instead of stgs stock. That would give Füssies a unique role instead of slightly better/worse volks clone. But i dont think such an heavy base roster change is doable anymore. So why not take Füssies in a different direction? And cause Okw has enough powerful, expensive combat squads like Obers, Falls or Jli, why not go in the other direction? Cheap, utility squad like Cons or Osttruppen. Nerf the dmg output, put the flare behind vet and put them around 200-240 manpower with slightly cheaper reinforce.
Now Okw has some cheap meatshield units. Could be problematic in 1vs1 though (see Osttruppen).
Cooldown reductions shouldn't have any less an effect on Enfields when compared to Brens, how are you determining this? As far as I'm aware, Cooldown is part of the "delay" between shots/bursts, and its' reduction is a decent increase in DPS even for Enfields.
I agree, they're not best used long range, their damage profile is indeed more suited to close-range engagements, against all logic... but they still do beat non-brenned sections.
G43 max range vs K98 max range is pretty close, but fights aren't always at precisely max range, and the disparity starts to become rather severe even at 30 range. 3.5~ dps for a G43 vs 3.1~ for a K98 at veterancy, and it only balloons from there. The g43s also lose very little DPS if the squad has to reposition during the fight, whereas a K98 loses a significant amount of damage.
Regardless of all this, I implore you to merely do some tests ingame and see for yourself how Fusiliers do in various situations compared to Sections.
As an aside: The Balance team making Fusilier K98s better while nerfing their G43s will kind of make the squad weaker, due to G43s being transferable. They'll be losing more DPS (Especially at closer ranges) per model loss in comparison to how much they lose now.
It probably is the value for out of cover while I used 0.62 RA which is the value in cover? Not sure to be honest.
I used the value from coh2db.com/stats
Doesn't really matter anyway as I was using this value to explain one of the other people in the thread that that Füssiliers may have an additional man but that doesn't make them more durable in infantry combat due to their RA being quite high compared to Infantry Sections.
I would imagine that the value on Seralia is in cover, as the section's cover "bonus" is a debuff when they leave cover, rather than a buff when they enter it. .66 is probably the "default" value, and this number gets higher when they leave cover. Not entirely certain though, maybe you're right. Despite this, Sections do still lose more damage per model loss, and from my own testing, upgraded Fusiliers do indeed win vs them.