My post included the changes to all AT rifle versions and not the changes to Penals as a squad.
This is the error you made. The thread is about Penals and their performance using PTRS, not about a singular PTRS rifle in a vacuum. The people you originally quoted were talking about the former, not the latter.
We know what changes were made to the rifle. They aren't particularly relevant in this discussion.
PTRS is weapons available to different squads. Penals are a squad and not a weapon.
Correct, but irrelevant. The weapon doesn't act on its own, all posts in the thread (and the thread itself) are not talking about the PTRS weapon alone, but the PTRS specifically being used by Penals. Context dictates this, its an (intentional?) misunderstanding on your part.
I do not really make difference which versions of PTRS the post was about but it was about the PTRS weapons and not the Penals.
Every single other person is talking about PTRS in the context of Penals. Not a single other person was referring solely to the two adjustments you are speaking about. The discussion is on Penals and their use of the PTRS, that is the long and short of it.
The weapon had minor adjustment that I had also suggested myself and it has simply was not turned from crap to gold. The weapon was ok.
Again, irrelevant. Everyone is discussing Penals and their use of the PTRS, even when using the shorthand "PTRS". We all know what changes were made to the rifle, and they are not what is being suggested as being the improvement to its performance here.
Please stop being pedantic. We know the aim-time and projectile aren't what turned the weapon from "crap to gold".
Or you could just make a copy of the flak class and make a base flak class that is not counted as a unit.
This is also true, but its also work to fix a bug that doesn't affect gameplay. The balance team has limited time and resources to work with, and it's unlikely this is something worth investing either into.
Now read again the post I have responded to, among the insult to players, you will see it clearly says PTRS where bad and now they have become valid thread to tanks.
Context indicates that its' specifically about Penals PTRS, if you read the various posts, Vipper.
My point is that the changes to PTRS are good but the the did not transform the weapon especially vs medium tanks. Projectile affect only smoke interaction and aim time effect mostly light vehicles.
Yes, fine, but again, the thread, and these posts, are clearly talking about Penal PTRS squads, which had the further change of a third rifle being added. This is what people are indicating as making PTRS a threat now, not the other changes.
You are mistaken if you believe otherwise, though feel free to just ask what people meant.
Should be viewed as a bug though, shouldn't it? In the context of the graph it does not really make sense.
It should, yes, but fixing it would likely require an AI be added to each team to control the base defences. It's not really worth the effort, I'm afraid.
There is not disingenuous in my response to the claim has to do with PTRS not Penals that did get an extra PTRS.
The thread is about Penals and their PTRS, Vipper. Nobody's mentioned Guards, especially as they have utility against tanks beyond their PTRS, so the logical thing to think is that he's talking about Penal PTRS being a threat.
If we were talking about Panzergrens and their shrecks, you wouldn't assume someone was referring to Partisans if they didn't specifically mention Pgrens in their post, would you? Nor would you think someone was talking about Ranger SuperZooks when they were posting in a thread about Rear Echelon zook performance? (Especially since the Penal PTRS isnt the same as the Guard one)
I have 6500 hours in coh2 and I never saw ressource or unit hack. And I'm sure nobody else saw it either
I can't say I've even heard of a resource or unit hack. I've heard of maphacks being used, but even then only anecdotally. (I wouldn't be shocked if they do exist though, I don't expect Lelic's anticheat to be unbeatable)
The problem with the current state of Penals PTRS is that it still doubles down on cheesy play to be effective (M3 combination against LV) while been decent against medium tanks on a defensive stance, a role which already is fulfilled by a miriage of other units.
Very good point. Do you think a change to make Infantry AT unable to fire from a moving vehicle (Or fire from a vehicle at all, perhaps, as the former is also cheesable) would be a good idea? It would leave room to improve PTRS performance in other areas without them being unbearably cheesy.
It would also nerf the Pgren Battle Bus and similar tactics, if you applied a change like that broadly, but maybe that's also a good thing.
For all other 4 factions, if someone is spamming FF, Stug/PV/JPIV, Jackson, Su85 or the big heavy TDs, you consider getting infantry AT to put pressure on them.
I don't think you can ever justify back teching T1 or getting Penals just for their PTRS.
This is fair. I think the only ways around this would either be to give PTRS increased utility (Through giving them interesting abilities, like a tread shot or some other sort of "aimed shot/micro snare" ability), or to bite the proverbial bullet and turn them into a reskinned zook/shreck by removing their infinite accuracy advantage, and increasing both their pen/damage while reducing their RoF. Either of these would make them more attractive lategame, i imagine.
I mean, unless people are happy with the current state of affairs... though are they really?