Could ostheer get at least one doctrinal forward retreat point? I was thinking of putting it in Festung Armor for example in place of smoke or the pak43, I rarely see that commander being used.
Now that Soviet have nondoc forward healing, I don't really see why this couldn't be part of a doctrine. Perhaps a new sort of Concrete Bunker? |
Thank you, that helped! The replay was still in "temp". I looked it up and there was nothing suspicious in it. Our mate just got outplayed horribly in the first engagements and never managed to take back any points or win any engagements, so that was just well played from the OKW guy (or bad from our dude). Anyways, case closed! Thanks guys.
Strange, I suppose it must've been something along the lines of what Xenarra stated, then. It'd be fairly obvious if he started with a greater number of units or something.
I wonder if this is a common bug? |
And 0.625 ready aim time difference and projectile did not turn them from bad to a valid thread to tanks.
I expect what made them more of a threat was the fact that Penals have 50% more of them now, rather than either of those changes (Though both were a nice buff, especially the latter). You're being a bit disingenuous here.
Test or calculate their TTK vs medium tanks.
I will be doing, once Seralia has their updated statistics, and I can be sure I have the correct stats onhand. |
Penal are inline with AT squad vs mediums.
In what sense? They don't have the burst damage of Shrecks, Zooks, or PIATs, and even their sustained damage is not fantastic due to their low penetration. You have to hit certain breakpoints of damage for things to be useful, which is why, for example, if you had three tanks;
A: 160 damage a shot
B: 161 damage a shot
C: 159 damage a shot
A and B are approximately equal, but C is effectively 25% weaker. |
Does Ostheer Puma really req 5 cp?
Panic Puma was apparently a bit of a scourge at one point, though the commander doesn't really have much going for it over other doctrines with Panzer Tactician and the Command Tank ( Blitzkrieg, Fortified Armour, Festung Armour, all of which offer more, though that's arguable in the case of Festung).
I think the Puma would be better off being 0 (Or 2/3, depends on the timing) CP and buildable from tier 2, rather than the current model (I might be concerned that this would be a little too cheap, and possibly even too fast though, relative to the OKW Puma, so it would need tweaking.) CP5 + build time means it misses its window (Or it feels as though this is the case, at least), but it being buildable from HQ means you can't really reduce the CP requirement too much, as you don't even need to tech to BP1. I doubt anyone wants to return to the Panic Puma meta, but when was the last time you saw an Ostheer Puma in a serious game?
The fact the commander itself is fairly "eh" doesn't really help, either. Panzer Tactician is the best all-rounder ability in there. If it had regular Osttruppen rather than Reserves, and/or an offmap, then maybe the Puma timing wouldn't even matter so much. |
Was he the only OKW player? Can you view the replay? If so, does he appear to have anything unusual going on?
Xenarra might be right, and it might be crediting the Flak emplacements to him... though that's not something I've seen before. |
Wermacht has no other opening but grenadiers .. I feel that way only
I think we might have to wait for a couple months before we know if Osttruppen or AssGrens are still particularly viable, I'm interested to see some top players try and use them in a tournament to see how effective they are now. I should imagine VSL are still usable, though that's obviously still a Grenadier opening.
(You've still got pioneer/MG into Pgren openings you can use as Ostheer, by the way. You don't ONLY have Gren openings, even without doctrines) |
Shit tier upgrade still, why would you neuter your anti infantry that you paid 290 for when you could just get an m42 lol.
Depends if you are using a commander with an M42, really. Admittedly those commanders are fairly meta, right? Unrelated, but are we expecting the Balance team to have a look at Canister Shot at any point? My understanding is that it's kinda useless.
I haven't had a chance to play the game since the patch hit, but I should imagine AT penals are fairly strong now, especially against light vehicles, where they're undeniably MUCH more reliable than Shrecks, PIATs, or Zooks, and I think (Dependent on the actual RoF of Shrecks vs PTRS) they might be guaranteed to kill many lights faster than Shrecks. Seralia doesnt seem to have been updated with the new statistics for the weapon, so when it does I think I'm going to try and do some calculations to see exactly how they stack up (On paper, obviously) vs other AT solutions.
I don't imagine they're anywhere near as good vs mediums/heavies as Shrecks or even Piats/zooks are, just because of their low penetration, even if they are guaranteed to do damage on every shot. Sort of nice (for soviet) that they're impossible to outrange by most AT tanks, incidentally... though this isnt really that big a deal in practice.
I'm also interested to see exactly what their DPS and general effectiveness vs infantry/tanks looks like post patch both with and without their upgrade. Their veterancy changes are guaranteed to have improved their sustained AT performance, but I don't know if its made them worse against infantry or not, I'm unsure how the accuracy -> RA conversion actually affects them in terms of AI duties. |
g43 and stg I'd say are about equal in different dmg profiles.
For g43 you have the mainline and "special" g43s. As you said you have two completely different damage profiles based on squad, and the game doesnt tell you that.
For STG44 you have close range STGs (Strums), Mid-close range (Pgrens), Mid-Long Range (Obers) and a dmg steroid at all ranges (Volks). Atleast the Obers one is slightly different than the others.
The only other weapon I can think on the allied side that can be confusing is the m1a1 (elite vs RE) for USF or the special Commando Bren for UKF. But I'd argue that one is nowhere even close to as confusing as the Axis ones.
I mean plenty of people on this site have gotten it confused by this (including me) and I'd say the players on the site generally know damage profiles and statistics better than the average player. An average casual player has no chance of knowing that a strum stg is different from a volk stg or a Gren g43 and a JLI g43. Which would explain why a lot of players will always try to get up to point blank with volks/obers when they have stgs. Even if they would be much better of sitting in cover and making the opponent close on them.
Its not just the damage profile in the G43's case, though, their functionality is totally different between squads. The JLI G43 actually has an inverse DPS curve like an LMG, as well as the aformentioned crit-snipe.
Also: For Obersoldaten STGs, they're a different weapon, you can tell at a glance that they'll act differently to the Sturm/Volk/Pgren one due to the model's massive IR scope. The damage curve for the Ober STG is broadly the same as the Pgren STG incidentally, the real difference is in the partial cover negation of the Ober STG, which is broadcast, again, by the massive IR scope. |
I'm not sure what stats you are looking at but this is completely wrong. The panther has an extra 160 health and is impossible to snare with two at nades. They do 100 damage and the panther has 960 health, needing 720 to snare. If you want to compare it to something you should compare it to the KV-8, which has the exact same health and front armor. The soviets will always snare the panther in 3 hits, doing 80 damage each time on a deflection. If grens get lucky and penetrate the KV-8 every shot with the faust they can also snare it in three hits, but if they deflect every shot it could potentially take up to SIX.
You're right, I meant to compare the (vet 0/1) Brummbar and (vet 2) Jagdpanther (Though the latter is easier to double snare of course) , not the Panther, that was a typo/error on my part. In which case the values for two-snaring are correct (though the other values might not be quite correct).
Between three (approx 23% of the time) and SIX snares is an absurd range, in any case. I'm still not seeing why there needs to be anywhere near the randomness there is, even if there's still this argument that this difference between OST and all other snares is worth retaining.
Also: Thinking about it more closely, what was meant to be the Ost snare's strength again? That they're "better" against mediums? Both Allied and Axis snares snare any relevant 640hp vehicle in two strikes. The 40 damage (From a double snare) you /sometimes/ have over allied/OKW snares doesn't even change the number of shots to kill a vehicle from most AT sources, getting 20 extra damage if you're using only a single snare has even less an impact. For the lower-hp/light vehicles where this could /maybe/ be relevant you can't bounce with either sort of snare anyway.
The only meaningful interaction i can really see is that you might need exactly one more PTRS/IS Boys penetration in a few EXTREMELY unlikely scenarios...
If you want the different faction's snares to have a difference in effectiveness between types of vehicles, then this is one of those rare times something like a target table would be far better to use than the penetration system. The current system seems to have exactly 0 benefits over a target table, not that I even agree there needs to be a difference in performance between snares. |