Opponent started with high army value (bug? hack?)
Posts: 92
can you explain this to me? It looks like one of the opposing OKW players started with a very high army value. How is this possible? Is it a display bug? Our team mate, who was positioned opposite of that OKW player, soon quit the game and so we quickly lost. I´ll appreciate any tips or help here! :-)
Best regards
redfox
PS: Oh, and: I´m new here and still a noob. Go easy with me
Posts: 956
Hey folks,
can you explain this to me? It looks like one of the opposing OKW players started with a very high army value. How is this possible? Is it a display bug? Our team mate, who was positioned opposite of that OKW player, soon quit the game and so we quickly lost. I´ll appreciate any tips or help here! :-)
Best regards
redfox
PS: Oh, and: I´m new here and still a noob. Go easy with me
Maybe the base defences were credited to him? Idk if it works like that via score, guessing here.
Posts: 1594
Xenarra might be right, and it might be crediting the Flak emplacements to him... though that's not something I've seen before.
Posts: 3032 | Subs: 3
Hey folks,
can you explain this to me? It looks like one of the opposing OKW players started with a very high army value. How is this possible? Is it a display bug? Our team mate, who was positioned opposite of that OKW player, soon quit the game and so we quickly lost. I´ll appreciate any tips or help here! :-)
Best regards
redfox
PS: Oh, and: I´m new here and still a noob. Go easy with me
What Xenarra wrote would be my first guess, but just to be sure the next time:
On the bottom of your screenshot is a button called "Wiederholung" which allows you to watch the replay to see if something was wrong with the suspicious player.
You also have the chance to save a replay on your PC
Posts: 92
I have never heard of the possibility to hack something like this. All I know of is cheesy sync-error tactics that apparently some people use.
Posts: 956
I am aware of the option to save the replay, however I failed to save this particular one because I assumed some kind of display bug. Stupid me, should have saved it right then and there! I guess it is not possible to save it now anymore?
I have never heard of the possibility to hack something like this. All I know of is cheesy sync-error tactics that apparently some people use.
If you have not started another game afterwards, the replay will still be in your system under 'temp'. 'Last played game' is still saved in your past replays automatically, in the game replays as a temporary file. The next game will overwrite the existing temp file. You can still view it in-game, but sounds like you'll want to keep the replay.
To save it properly, you'll need to make a copy:
Example file path (depends on your system and settings):
C:\Users\[Username]\OneDrive\Documents\My Games\Company of Heroes 2\playback
Copy & Paste the temp replay and make a copy with a different name.
Posts: 92
If you have not started another game afterwards, the replay will still be in your system under 'temp'. 'Last played game' is still saved in your past replays automatically, in the game replays as a temporary file. The next game will overwrite the existing temp file. You can still view it in-game, but sounds like you'll want to keep the replay.
To save it properly, you'll need to make a copy:
Example file path (depends on your system and settings):
C:\Users\[Username]\OneDrive\Documents\My Games\Company of Heroes 2\playback
Copy & Paste the temp replay and make a copy with a different name.
Thank you, that helped! The replay was still in "temp". I looked it up and there was nothing suspicious in it. Our mate just got outplayed horribly in the first engagements and never managed to take back any points or win any engagements, so that was just well played from the OKW guy (or bad from our dude). Anyways, case closed! Thanks guys.
Posts: 13496 | Subs: 1
Thank you, that helped! The replay was still in "temp". I looked it up and there was nothing suspicious in it. Our mate just got outplayed horribly in the first engagements and never managed to take back any points or win any engagements, so that was just well played from the OKW guy (or bad from our dude). Anyways, case closed! Thanks guys.
Save the replay and upload it pls.
Posts: 1594
Thank you, that helped! The replay was still in "temp". I looked it up and there was nothing suspicious in it. Our mate just got outplayed horribly in the first engagements and never managed to take back any points or win any engagements, so that was just well played from the OKW guy (or bad from our dude). Anyways, case closed! Thanks guys.
Strange, I suppose it must've been something along the lines of what Xenarra stated, then. It'd be fairly obvious if he started with a greater number of units or something.
I wonder if this is a common bug?
Posts: 8154 | Subs: 2
Posts: 92
Save the replay and upload it pls.
Here you go:
If it is to tone down my harsh critique of the other allied player, feel free to! My bro and I are incredible noobs and are eager to learn. Appreciate any advice (even though it's already getting better).
For some reason however, the matchups in allied 2-players matchmaking (for 2v2,3v3,4v4) seem A LOT harder than when I solo-queue (there were incredibly easy games in the past few encounters but I am still below 10 games so that could be due to placement issues).
Posts: 3032 | Subs: 3
I have never heard of the possibility to hack something like this. All I know of is cheesy sync-error tactics that apparently some people use.
that's true, it is not (or should not) be possible to hack ressources or spawn in new units, as this would result in an immediate sync error and the match crashing. which would then count as drophacking of course.
I have 6500 hours in coh2 and I never saw ressource or unit hack. And I'm sure nobody else saw it either
Posts: 1594
I have 6500 hours in coh2 and I never saw ressource or unit hack. And I'm sure nobody else saw it either
I can't say I've even heard of a resource or unit hack. I've heard of maphacks being used, but even then only anecdotally. (I wouldn't be shocked if they do exist though, I don't expect Lelic's anticheat to be unbeatable)
Posts: 3166 | Subs: 6
Those are just the OKW flak base bunkers which are credited to army value.
This. One player always gets all the defenses to their name. And if they are OKW flak emplacements rather than bunkers, they count towards army value.
Posts: 92
This.
Should be viewed as a bug though, shouldn't it? In the context of the graph it does not really make sense.
Consequently, this should be patched.
Posts: 1594
Should be viewed as a bug though, shouldn't it? In the context of the graph it does not really make sense.
It should, yes, but fixing it would likely require an AI be added to each team to control the base defences. It's not really worth the effort, I'm afraid.
Posts: 92
It should, yes, but fixing it would likely require an AI be added to each team to control the base defences. It's not really worth the effort, I'm afraid.
Or you could just make a copy of the flak class and make a base flak class that is not counted as a unit.
Posts: 3032 | Subs: 3
I can't say I've even heard of a resource or unit hack. I've heard of maphacks being used, but even then only anecdotally. (I wouldn't be shocked if they do exist though, I don't expect Lelic's anticheat to be unbeatable)
yes, maphacking and drophacking 100% exists. And of course exploiting bugs if you count that as hack
Posts: 3114 | Subs: 2
These are the base defenses (have not watched the replay, but I have seen this multiple times in both my team and opponent teams). Your teammate lost because he played worse, not because OKW cheated
Posts: 1594
Or you could just make a copy of the flak class and make a base flak class that is not counted as a unit.
This is also true, but its also work to fix a bug that doesn't affect gameplay. The balance team has limited time and resources to work with, and it's unlikely this is something worth investing either into.
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