I didn't say that the two were related. I know what a rear echelon grenade is. I'm saying the idea of the aimed ability adds skill to the game where a brainless act of moving 4 units of 8 shreks that 'auto one volly' a tank of the field, with no micro, shouldn't be rewarded.
If your opponent has a blob of four shrecked Pgrens then I'm afraid you have done something wrong. You should have been able to roll him flat with your own infantry, MGs turn them into a non-factor, and rocket artillery obliterates such things as well. That's a ton of MP and Muni he's somehow managed to save up.
They're already being microed by being moved around the battlefield, the difference is that in RE Nade's case: You park them behind green cover and never have to touch them again.
Zooks/piats/shrecks are strong weapons, but "Shreckblobs" are hardly a balance issue.
Wasn't this the whole reason Mortar auto fire range was nerfed?
Mortars were a 0 micro unit that you parked behind your lines and proceeded to have them kill infantry for free, Zooks/Shrecks need to be well within range of enemy vehicles to actually combat them, and actually need to be microed to avoid opposing weaponry. The only people being defeated by A-move Shreck/Zook blobs are those who need to improve other aspects of their gameplay (Or they need to find teammates for their 4v4 games)
You know deep down i'm right.
I do not agree.