If i want one thing out of any "rework" or new balance pass on heavies, is to remove the extended range at vet2 and give them strengths/buffs in other areas as needed.
Is with the intention of standardising Heavy range at 40, 45, or keeping them at their current state of either being 40/45 and simply not improving from there at veterancy?
I'm assuming it's all these vehicles making it to 50 range that's your issue? If so, that's understandable. I expect there would be room to make Heavies a little less underwhelming if this was changed. |
My opinion is that Elite Armoured doesnt really need further help on the AT front, HEAT and Panzer Commander give OKW a pretty nice edge in fights between armoured units. The "extra AI" from HEAT shells is not really that big of a deal, and is only really relevant for the Panzer IV.
IF the commander needs anything, I'd want either an "Elite" AI vehicle that isnt a meme like the Sturmtiger (It doesnt need to be a superheavy, the Ostwind would be neat, though it isnt exactly an "Elite" vehicle), or some ability usable by non-AT vehicles (Luchs, FlakHT) to provide a comparable AI bonus.
And perhaps tweaks to the 221/223. I like the unit a lot, but it feels kind of inefficient as a "cache" that costs population/fuel later on in the game.
It definitely doesn't need the Jagdtiger, nor any particular improvement to its' AT performance (Especially not a Penetration increase passive). |
A patch for the Commander Update Beta has gone live. View the changes here.
Not really happy to see the Rear Echelon Rifle Grenade being reverted to its' old functionality, but otherwise quite a nice patch.
Also: Sappers gaining Sandbags, Trenches and Caches... Is this a step towards potentially removing those things from IS, or is this just a straight boon to the faction? Feels a little bit like "baby proofing", given that you do already start with an IS that can build all of those things. Seems a little like the previous change to have medics be produced from the HQ.
As a last thing: If the 120mm mortar's new ability is meant to almost solely be a "bunker busting" tool, why not just give it extremely low scatter, while having a fairly ludicrously long fuse time? You'd be all but guaranteed to hit stationary targets, while the very long fuse time would make moving mobile units away from impacted shells fairly trivial (If one is paying attention)?
-Ostwind is the less effective dedicated AA unit of all factions due to RoF.
I thought it had been improved in this regard in a recent patch? Didnt it get an increase in the percentage chance of each Flak round downing an aircraft or did I imagine this? If the former: Is it still the worst? |
I wonder how much it would affect the game if we had auto cast abilities upon entering combat, in a similar way to WC3.
Obviously it would be a selected few ones, but i'm thinking how much better some officer like units would become if that would be the case.
It's hard to say, unit micro is almost the only thing you do in the game, the "macro" portion of an RTS is pretty much entirely dispensed with. If units gained even MORE abilities in CoH3, then I could see Autocast being potentially useful, but as it stands; It's not as though you're TOO overwhelmed by unit abilities at the moment.
I suppose the other part of it is that unit abilities in CoH are generally fairly long-cooldown/high impact abilities, and they also often cost a global resource. You'd almost always want to pick and choose your targets, rather than just having your squads waste resources by autocasting onto the first pleb to walk near to them. |
Because you can't get enough Pgrens to just outright replace your mainline infantry. The issue with G43 Grens before was that they scaled poorly into the lategame, and would bleed you dry because they had to close the distance, meaning they were not just useless, they were actively harming you.
This is no longer the case. They are viable throughout all phases of the game, especially if supported by G43 Pgrens.
Pioneer/MG42 stalls into Pgrens aren't terribly uncommon, I'm not sure if its fair to say you can't just use Pgrens as your "mainline" infantry. Pgrens even have the benefit of not even necessarily needing to close the distance, at max range their G43 performance is really rather good.
I'm still not really convinced they're all that worth using, but i suppose I'll see how they look in upcoming tournaments/high level replays. |
Honestly, I don't see any problems here. Can the infantry fall into a German minefield when retreating? Easily. So it is with the barbed wire field. They will perform a similar function, preventing surprise attacks. The barbed wire field is easy to destroy with a mortar as well as a minefield.
Mines cost munitions to place, though, and regular Barbed Wire already exists to help prevent surprise attacks. What's the specific benefit to the other type of Barbed Wire? |
And.... why would you expect cheaper squad to perform on pair or better then more expensive squad...?
New upgrade is worth the price and perform accordingly to units cost and upgrades timing.
If you were honestly expecting PG G43 performance, then I want contact to your dealer, he seems to have some great stuff for sale.
I have no clue why that's the conclusion you came to, please read the post again.
I'm stating that G43 Pgrens perform the same role that G43 Grens are supposed to fill, and do it significantly better, while coming in the same commander (Due to being the same upgrade) and so there is little reason to use G43 Grenadiers, when you could instead use G43 Pgrens.
There was no mention of G43 Grenadiers needing to perform as well, or better than G43 PanzerGrenadiers, nor an expectation that they would. Please don't assign an opinion to me that doesn't exist. |
muted
Not certain why you consider disagreement some sort of mortal sin. |
It highly depends on G43s and STGs. I would not call Pgren STG worse then elite G43, they are just different. Probably same could be said about basic G43s and Volk STGs. But if you compare elite G43 with basic STG, then you are probably right.
The elite G43 does a little less DPS than the Pgren STG at closer ranges, but loses FAR less damage while on the move, while also having significantly improved performance at longer ranges. All things considered, I'd genuinely call the Elite G43 a strict upgrade in most cases. Pgrens are moving an awful lot, after all. |
If you think the new G43 Grens are bad I don't know what to tell you.
What's particularly great about them, and why wouldn't you just use G43 Pgrens instead?
The only thing Grens really have going for them there is the Faust, and whether that's worth using otherwise strictly inferior infantry is i suppose a bit hard to decide. |