So do osttruppen and they still lose to most units.
Because they have 1.25 RA and abysmal rifles, their RA doesn't change until vet3, incidentally. Paratroopers also have six men, and they beat most units.
His post was pointing out that Conscript's strictly worse RA is counterbalanced by the fact they have six men, not that six men is a magic number of men in a squad that magically confers anything, I'm not sure what you're trying to convey here.
You do realize that units are balanced as a whole unit and not individual model vs individual model?
And that 6 men is the reason WHY they have high RA and low DPS?
Volks also used to have that design in comparison to grens, but then they were made into better grens.
Volks are not better Grens, they're entirely different units.
Though I would agree that Volks /should/ have a similar design to Conscripts, in terms of having high survivability/efficiency counteracted by relatively low damage, this suits Volksgrenadiers' role much better than the current design of the unit.
id be very wary of buffing volks combat performance, i think it would just be easier to decrease their cost and make them more cost efficient, im sure by design they are supposed to be like that anyway.
If you decreased Volks' cost you'd need to make their early game performance worse. They /already/ get by due to being fairly cost-efficient in the early game, if they were made cheaper with no further changes I think some factions (Soviets in particular) would have an absolute hell of a time in the early game against them.
(It also kind of doesn't fix the core problem; That you "need" to build four Volks, and so have difficulty fitting Obers in without squad losses)