i kinda hate how the OKW recon flare is the only recon ability without a catch to it... other recon abilities can be shot down or need another unit (a mortar or a sniper) in close proximity... the OKW flare is basically recon without any drawback to it...
Brit flares are similarly rather braindead. Sure they're limited to "frontline sectors", but this is generally where you'd want to see, anyway. (Except in the case of Artillery units, perhaps)
Flares in general are rather too strong, I'd prefer if none of them provided sight alone, once they're fired they're uncounterable. Someone made a suggestion that they should instead just improve the sight radius of nearby units, which I like the sound of. Alternately: Replace them with Recon Planes. |
The time penalty of thorough salvage got removed a few months ago, so now its just a straight up better version of the normal salvage. Same time and +12 muni for wrecks/weapon teams and +36mun for abandoned vehicles.
How is that useless?
It's not hugely impactful, but I agree that it's really not an "useless" ability. Salvage in general is a really strong feature of OKW. |
"Come watch our broken ass game where one unit is so OP that it needs to be banned". That is admitting it is broken. And worse, if that commander needs to be purchased, now you are admitting your game is a shitty P2W game also.
Everyone agrees, perfect balance is impossible. Some maps are meant for variety and not tournaments.
Something similar is "admitted" in any game that includes ban systems. R6 Siege, MOBAs, etc. It's not a major admission of having a "Broken ass game" to have a ban system.
Hell, even Starcraft has map bans. |
SC2 is plenty of fun for casuals. Tens of thousands of casuals are playing it. The argument doesn't hold water.
This too. |
+1000
Starcraft -> Not fun for casuals, but good esports game. You think vCoH and CoH2 were designed for competitive players? Relic made Impossible Creatures for crying out loud, they aren't esports designers. CoH isn't esports-ready and its wildly successfuly, I think that should be a sufficient argument.
Blizzard also made Rock n Roll Racing, is it supposed to be meaningful that Lelic previously created "not competitive" games?
Casual RTS do not maintain a playerbase, The various changes to make CoH less dicerolly have been incredibly positive changes. There's a REASON people still play Starcraft, and don't play Impossible Creatures. |
This is the worst thing could happen to coh2, the day this happen I will play another generic RTS, this is why people bought coh1 and coh2, this is what make this game different from other RTS, funny, you say casuals, I am pretty sure of those 8k playing probably 6-7K are casuales or people that play may b 3-6 times peer week, what you said is like removing sync kills from DOW... guess what happened with dow3 ( total failure).
DOW3 failed because it got turned into a MOBA, not because it got less "Casual". |
True. But there's also a fact that grens LMG upgrade is much cheaper than 2x bren and fits the role of grens. 2x bar is late-late game upgrade if you're not playing any doctrines with offmap or ranger zooks (ranger + RE zook combo). Only other unit gren comes to mind is IS which need a slight MP price increase after the 5man upgrade since brens cost "only" 45 munitions and getting 2 is not sacrificing anything except maybe one base arty from them. That's my point. Difference in costs of fully upgraded squads.
Im reasonably sure a single bren'd 5man IS is still better than an LMG Grenadier squad. Double Brens is icing. |
Ideally the game could have supported both. By offering extended mod / custom game support and fun casual gamemodes like vCoH's Stonewall, with pve balance being as wacky as anyone wants it to be. And the more competitive players using standard ranked matchmaking within a well balanced pvp environment. But we're left with only the latter sadly, so there have to be priorities.
By balancing for the top level you naturally create a game that is fun for the lower levels as well, though.
Stuff like Stonewall and Assault are arguably rather separate from "multiplayer balancing", they're not hugely relevant, though something similar making a return in the future would be fine. |
It's in my mod, so you can expect them to steal it, yes.
Yes, and the new balance team's first agenda item was to go to it and take all the work we've done. we're trying for a 4 faction release this week. After all, we're two people with full-time jobs against a team of 10 who, last I heard, are all unemployed. Our mod also encompasses far more changes then the next balance patch.
Another suggestion i was going to make for the Ambulance (But after looking at your previous posts it seems you have made the suggestion before) Was a hull-down ability for the vehicle when in a base sector, which would give it similar durability to the OST med bunker. I think this would be better than Sander's current suggestion of allowing a couple of members of the medic squad to escape a wreck. I'd rather have an ambulance than the medic squad itself. |
The original design of CoH2 was utterly garbage, which is why the playerbase tanked soon after release. Lelic were unable to properly balance a more asymmetrical game, and balance is far more important than stupid power-fantasy ideas of wanting "Everything glaringly overpowered"
A balanced game is far more fun than a game where you rely on one/two aggravatingly overtuned options that obliterate the enemy. The game is currently in the best state it has ever been. Further RNG removals (Abandoned crits, main gun crits etc) are absolutely justified. Casuals should not be catered towards, all design should be top-down. |