Well, its Barton...
You could give him the world's sexiest blonde, and he'd reply he prefers brunettes /MVGame |
I like the smoke suggestion, but in general to me it would be natural also to see the sprint ability on the German sniper and not on the Russian one.
Also, why do Russian snipers have flare and German one has nothing in comparison?
Because campaign
JK. I think the Soviet Sniper Team should be excellent at supporting their large Armies, while the German sniper should be a powerful, precision unit.
Look at Enemy at the Gates lol, Vasili would have never killed König if his buddy hadn't bitten the bullet to reveal him |
What you are talking about ? infantry >> SU85, Panther >>> SU85, Flanking Panzer >>> SU85. Pak >>> SU
You dont fight Su85 head to head, most reich players just going for tank fire exchange. And dont you think that same attack vs 3 panzer will be difficult too ? its like you rech players want easy wins everytime... Relic nerfed M3, Maxim, mortars, only one good unit thats left is f... SU85. I gived up alread... good luck with finding games in few weeks.
You are joking right?
They nerfed maxims because their setup time was near non existant. It also dealt a LOT of damage. It STILL deals more damage than an Mg42 after the nerf. It is STILL more durable than an MG42.
The M3 got nerfed, yes, but not by much. Units getting hurt by exploding transports? That works for both sides. Its risk vs reward.
Shreks are a decent counter to the SU-85, IF you can get that close. Even so, its decent at best, it takes several double volleys to kill a single SU-85. A decent player won't lose it to you.
The Pak is also useless against the Pak, as it outranges it. With any small bit of support, the SU-85 can actually kill the Pak with a lucky hit. Thankfully, increased crew sizes delay this (but doesn't prevent it).
Your omrtars shoot slower, but they have more range. Give me that ANY day. Back in CoH1, the allied mortar was useless compared to the german one (similar speed-range asymmetry), the only advantage being that, if you managed to reach vet 3, it became a very fast, very powerful unit. Most of the time, it didn't.
And yes. The Axis should kill most Soviet units head on. The Germans need a very precise army composition to counter the Soviets, while the Red Army relies on maneuvering and versatility. The downside of Germans being their expensiveness.
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I've used shreks in M3's before. They are pretty decent, but only good while flanking. They run very useless the longer the game drags on.
The new 50% chance to die for each man inside the vehicle means that you can lose shreks, too. |
I am also confused about 4 man crews, its hard enough to perform a successful flank, the metagame right now is more about "bring a more powerful unit head on, forget flanking".
Its only been 48 hours though. Any conclusions on the patch are hasty, at best.
Haven't tried the German Scout Car after changes. Any comment son that one? |
Exactly. SU-85, in the ahnds of a capable player, negates T3 and T4, both in strength and economy.
If, however, the SU-85 was a strong resource investment for the Soviets, then not only is building multiple units harder, its also a grave penalty to lose them.
Soviet snipers are amazing at harassment, specifically because of low squad numbers, and a maxim can just finish off whatever survives the volleys. |
Yeah, most of these issues will be addressed. We're just waiting for some minor code support, hopefully we can get out the improvements by next patch if not then the patch after.
This is really good to hear. I mean, targeting priorities will not make you lose the game, for sure. A good micro will override this most of the time, but it can produce some frustrating moments. In any case, this kind of reply at least puts my mind at ease.
As a suggestion though...
The system where "high dps means high priority" seems logical, but truth be told, I think it overcomplicates a simple matter. If shock troops or Pgrens were storming my sniper, I wouldn't be shooting the squad (unless I have multiple snipers or they have one guy left), I'd be trying to either: a) run away/retreat or b) take the shot, killing that other enemy sniper further away and pull off an "I take your queen, you take mine" kind of business.
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All of these threads seem to derail into swear words and insults :/
I was going to reply to Mr. Hyde and there's like 70 replies lol.
An Ostwind is expensive, and they even slowed the amount of time it takes to arrive once purchased. Its also considerably slower than the T70, which means ATG have a longer window to shoot them, especially when their engine has been damaged.
If the enemy chose to go Ostwind, and you do not have a proper counter for it, then it means that as Soviet, you lost your early game advantage. Soviets dictate the pace at first, and if you lose it, then you'll have a hard time.
First off: you've got great, affordable mines as Soviet. If you smell that Ostwind coming into your base, well just mine that sucker.
Second: The T70 can arrive much faster than the Oswtind to the fight, deal damage, cause a ruckus, and then get killed. If the Soviet plays his cards right, he can have a T34 in the field before the Ostwind. The T34 kills the Ostwind (it will get damaged, though, but you still win by attrition).
Third: This is somethinga lot players do not consider: if shit hits the fan, what are the consequences? If you lose a T70, you are set back, but not by much. You just forced the Germans to bring a tank quicker, or spend on shreks or in the worst case scenario, just a mine or pak. But they spent valuable resources to them.
If a German player loses that Ostwind, they will realize they made the wrong decision: they probably should have purchased that Panzer IV, but now they do not have that fuel. The Soviets now have the advantage, and if they already had, then you better man up, because they are three steps ahead of you.
@mjsegaline:
For contrast, here's a rundown of the costs...
A t70 is 160mp and 55 fuel.
An Ostwind is 320mp and 115 (not even counting the mandatory fuel for T1, T2 and T3 escalation upgrades).
The Ostwind has the SAME range as the T70, and the SAME damage. However, the Oswtind has a near range, too (get too close, and it cant shoot you). Not only that, the Ostwind has a delay after it shoots, the T70 DOESNT, and the T70 also reloads FASTER. The T70 is also a LOT faster.
So yes, for a difference of TWICE the manpower and fuel cost, the Ostwind should have some better armor and Anti Air...
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That is strange... I can ensure you that the Sniper misses very often, even when the MG team shoots directly at him.
@Mandley I hope you only mean missing against buildings. I hope you don't mean the second man with the lowerrange same looking Rifle.
And because of the Attackspeed: You might read this post: http://www.coh2.org/topic/5094/snipers-firerate-and-other-things-comparison.
I dont incorporate a lot of snipers into my gameplay, tbh, and my experience could have just had a lucky streak, or what not. Its anecdotal at best. |
Disclaimer: Not sure if this has been posted before, and I've yet to do some extensive testing...
Shot priorities for some units seem to be illogical. The most obvious one being tanks.
When I drive my T34 or PIV into battle, with attack move, and the fog of war reveals two units at once, an ATG and an enemy tank, I want my tank, to engage the other tank. I DO NOT want my tank, shooting its direct counter, designed specifically to kill me, while the other tank shoots at me freely.
Now, I know, I can just right click the enemy tank, but what happens if for a split second I was dodging a molotov or bundled nade with my infantry right beside the tank, and my tank shoots? I am toast.
This is also particularly frustrating when I am trying to perform circle strafe or whatever. I am giving move commands, not attack commands. I expect my tank to shoot the other tank, unless I've assigned a specific target.
Same thing with snipers. If my sniper sees two units in the field: an enemy sniper and anything else, I EXPECT my sniper to prioritize the countersnipe, not the other way around.
Granted: maybe im wrong. Maybe the fog of war revealed the low priority unit just before the juicy target, and my unit locked unto the bad target, but it can get VERY frustrating.
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