I find it strange that people don't always understand their role in something. This was an Alpha Stress Test. YES, feedback was welcome, but it was not mandatory, nor priority. To all naysayers, here's a clue:
Alpha Stress Test
Its not meant to balance the factions, its not meant to gather our opinions on the new mechanics. They are certainly open to them by their responses, but its an added bonus, not a first-on-the-list. Alpha testing is mainly to test server capacity, and gamebreaking bugs. That's gamebreaking bugs, not "shreks are too powerful". That only comes until Beta stages.
They gave us a chance to get a small piece of the experience in exchange. We have no rights to demand anything of them. Hell, for all we know, the actual updated build of the game was way more advanced, and the Alpha was an October/November version.
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Wise, that man was.
...or very drunk. |
I am not worried at all for Relic.
Some fans will remember that, when Relic started out, it was a developer that pretty much had to search for their publishers(e.g: guys with $$$$). This is why Homeworld 3 was never released, because Sierra had the rights (which have been reacquired. OH LONG JOHNSON!). Impossible Creatures was published by Microsoft, for instance.
So this time around it is different, because THQ actually owns Relic Entertainment. However, in the worst possible scenario, THQ will restructure and sell itself in parts to the highest bidder, Relic being one of them.
Why am I not worried? Relic has a very successful portfolio of games, they've always had a talented team of people together which is worth pure gold AND they have a dedicated community of loyal clients/fans*.
*Any decent, moneygrabbing, employee-exploiting company will value the costumer base as an added bonus |
Thread: Sungea22 Dec 2012, 10:35 AM
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3181 |
IMHO, they should allow drop in spectating. Just as DOTA allows...
You may be thinking ghosting is a problem, but this can easily be fixed. First off, pros are already being ghosted due to the increase in streams. Second: If it is too much of a problem, only allow drop in observers in skirmish games, and if the Host has enabled it for public view.
The fact that I can enter CoH and suddenly realize I can spectate the Sunday Night Fight LIVE? Thats priceless. If they do implement it, an option or rcon password to allow VOIP broadcast to observers could potentially facilitate commentators.
The Tech is already out there... its doable. Maybe not at launch, but itss doable. |
Thread: Lynx14 Dec 2012, 03:42 AM
Added. As mentioned, Relic characterizes itself for having great Community Managers, and Lynx has shown every bit of support for this community as a gamer can ever hope.
He pretty much had me saying: TAKE MY MONEYZ!! for CoH2 |
I only like 12azor when he's drunk... That's when he's Bawss
when he's sober he is just a Manny Pacquiao look-alike. |
Fuck it.
2869 |
I like the idea of Bulletins, as long as they not only give you bonuses, but also flaws.
If a Pak had, say, an extra inch of range in that bulletin, it should also make the setup and cooldown time between shots slightly slower. That way you do customize your army, but you are giving up something for it.
Perhaps a Bulletin makes your infantry 10% more resistant to artillery shelling, but 10% weaker to flame damage. Who knows.
The REAL problem is not so much balance, as the fact that it could make the metagame incredibly complex. CoH is already a complicated system that is being simplified a little on some fronts (such as upkeep). Creating too much customizations could make this a spaghetti massacre.You can choose more than three "Commanders/Doctrines" this time around, if I heard the rumors right, then add Bulletins on top of that. Who knows, maybe even those Commanders can be further customized.
Whats the problem you might say? You'll watch a replay, and you'll have to remember the entire bag of tricks the other player had.
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