Now, whats your idea for strafing run? That SOB is ridiculously insane vdjvbidsbgjbvd uber death.
I have talked about strafing run in other topics. This is not relevant to it, and even if it was: most Soviet AT solutions are not affected by strafing run.
Soviet AT used to be lackluster before open beta. During the Stress Test prior to open Beta, they performed a change:
They buffed the SU-85: armor and AI capabilities. They nerfed the Panther :range, armor and cost, they improved speed a tiny bit. imho, this was too much, they should have done one or the other, then iterate as necessary.
I think the Panther should definetely be stronger head to head than anything the Soviets can bring non doctrinally, the catch being that Germans are designed around being a little more defensive, so the Soviets need to use their versatility to supplement against these german heavy units: they have barrages, they have button, they have at nades, wonderful inexpensive mines.
Vehicles are supposed to be the driving force behind the german army. The soviet army dictates the pace of the game at the beginning, and should mobilize to delay those vehicles from arriving. If they do arrive, you have doctrinal options to facilitate handling a situation where th egermans have arrived with heavy vehicles (mark vehicle, guards, cloaked ATG's, etc).