You joking right, You know it is nearly impossible to get a maxim out of a building right now. Without massive resources or armor? Do you even have a copy of this game I am starting to wonder....
Flamenwurfer, mortars, snipers, grenades. None of these things dislodge them eh? Fool |
@mjsegaline You can't be serious here, so either you're trolling hardcore, or you've haven't played CoH2 long enough to understand basic unit functionality.
You've already admitted that the maxim wins in a one on one fight against an MG42, and have stated it's design is based on killing infantry rather than suppressing. So how in gods name do you think that a unit who costs the equivalent to a conscript squad but is also better equipped, is not grossly dominant in the early game, when it can out-gun every single T1 unit from the Ostheer hands down?
This isn't even a contest, seeing as how the maxim's crew of 6 can easily survive all encounters after a swift call to retreat, when the same can't even be remotely said for Ostheer teams.
Also don't even get me started on vehicles, since the field gun can be constructed from the same building as the maxim, and again the high crew count ensures the survival of the crew.
Because a conscript unit is far more mobile and is not as succeptable to vehicles and flanking. As I said, you can run right up to a maxim and flank it with little effort and with a bit of micro force a retreat or kill him outright, cant really do that to a conscript squad. The maxim is great when you can sit it back behind a conscript squad and supply support fire. On its own its easy to be flanked and torn up by scout cars and half tracks. If you guys are really struggling with this concept you are very bad at this game
P.S anyone who is saying I have no experience in this game and am not informed I would be happy to 1v1, steam name mjsegaline. Just remember I will post here ever person I utterly rape, and I wont even use a maxim.
And before anyone trys to say the maxim has an instant pack up time and cant be flanked again, THE MAXIM HAS ALWAYS HAD A LITTLE OVER A SECOND PACKUP TIME. That is more then enough time to get behind the maxim at close range and keep flip flopping everytime he tries to pack up until he is dead or retreats. |
Well, most of what you said was correct:
The maxim has terrible suppression
The maxim has a terrible cone of fire
The mg42 has instant suppression
The mg42 has a huge cone of fire
Thats all true, but you fail to mention certain advantages of the maxim. They were mentioned before:
Survivability (no quick clown car counter, mortar and sniper inefficient as counter) Speed (hard to flank and damage with vanilla grenadiers)
Damage (wins duel vs. mg42)
Cheap reinforcement cost
These advantages may or may not apply in any other than a 1v1 scenario(If you ask me, you cant balance this game for all game types equally.), and depend on map type (narrow, chokepoint maps generally prefer mgs).
Your conclusion, the maxim is "a poor mans mg42" is maybe accurate regarding teamgames (even more after the patch), but questionable in a 1v1. Besides that, comparing two units side by side from two asymmetric factions is not ideal. The intendet role of the maxim is more offensive, different from the mg42.
In my opinion, the main disadvantage of maxim spam lies in the mid to late game, where panzergrenadiers and proper vehicles hit the field.
You dont need to show me high level 1v1, i saw plenty in the recent TFN tournament. What i dont saw, was "mg bunker resource lockdown/spam early game" from the germans.
Maybe Aimstrong finds the thought of winning with "2 minute mg bunker lockdown" as amusing as i do.
Aimstrong was too busy using or countering clown car exploits EVERY game to build or worry about destroying mg bunkers. Take away the exploit and re-evaluate |
Of course, I know this. Do you really think that I haven't played this game? I'm asking you the suppression formula regarding suppression number, burst duration, rate of fire, and possibly more factors.
How the hell would I know that? I am not a dev |
The Panzer IV was weighed to be a more cost effective anti-tank. In contrast, the T34 was weighed to be a more cost effective anti-infantry unit.
Imagine I give you a bucket, and I say you can put either big rocks or little rocks within that bucket. At the end of the day, you will have to decide how much of each rock type to put in that bucket. You can't put more rocks than the bucket holds.
Taking this analogy further, the size of the bucket is based on its cost. So not only does the T34 have a smaller bucket, it also has less of the big rocks and more of the little rocks. So if you try and use it for its big rocks, you aren't really going to get as much bang for your buck as you might have hoped for.
That said, its still possible that the unit needs a bit more tweaking to get that value assessment just right. For now, try taking advantage of its speed and higher efficiency vs. infantry. I'd also suggest getting the second building if you plan to use the third building, as you will be light on AT otherwise.
I feel what you are saying however the t70 does anti infantry just fine, if not better. And the way things are now t3 has next to no anti tank vehicles, so basicaly everyone is completely skipping t3 all together because they are getting raped by p4s and have no real defense if they build t3.
Thats the issue. Our only tank that can take out a p4 is the su85. The p4 takes out anything and everything.
As of right now the t34 and t70 do a lot of the same thing, and the t70 generally does it better for cheaper. The t34 was supposed to be the main battle tank but is now a shadow of its former self and really is useless at the moment. |
That's no different from the Ostheer where they build their first building "off the bat", leaving no units to capture.
Except a t2 building takes longer to build then the osthers first building and the osther have many more resources after they are done to start building mgs with then the soviets who just blew ALL their resources on a t2 building.... compared to 80 manpower and 10 fuel for the germans |
The soviets can build T2 straight off the bat from their starting resources, just like the German T1. (The Soviet's starting resources are higher, but I know you can build T2 with your initial engie because I've built T2 first before)
The problem is not the maxim being an aggressive unit, the problem is the maxim, with it's six man crew and instant set up/pack up time becomes a viable combat unit. There is a difference between combat units and aggressive units.
Put it this way, if you push a Maxim into a firing MG42 with the old patch, the Maxim wins.
Thats what you guys dont get, the maxim SHOULD win in a fire fight between the two because it is an aggressive unit made for killing.
I will tell you something the mg42 can do that the maxim cant even come close to doing. Sit in a building or choke point and lock down an entire area from any infantry no matter how many by instantly suppressing everything in a massive radious |
The soviets can build T2 straight off the bat from their starting resources, just like the German T1. (The Soviet's starting resources are higher, but I know you can build T2 with your initial engie because I've built T2 first before)
The problem is not the maxim being an aggressive unit, the problem is the maxim, with it's six man crew and instant set up/pack up time becomes a viable combat unit. There is a difference between combat units and aggressive units.
Put it this way, if you push a Maxim into a firing MG42 with the old patch, the Maxim wins.
Lets say u did build the t2 right off the bat, and use all your resources, and have no units capping, and no units made to start capping, it would then be a good bit of time before you would have enough viable resources to start actually making any maxims with no capped points to work with. By that time the german player will not only be ahead in territory, but also in resources and units, and will already have the lead. Just because you CAN do it, doesnt mean you should.
For all intensive purposes, the mg42 will be on the field much faster then the maxim, and should already be covering the fuel points.
Also, again, the maxim does not now and never has had an instant pack up time. Please understand this. It was always alittle over a second. Which is a lot in game time |
Keep in mind, that because the MG42 suppresses so quick, it effectively halves its DPS as a result. The Maxim is actually able to maintain its full DPS for longer since it takes longer to suppress. So although you won't suppress instantly, you will do more damage in the meantime.
Did not know that, good to know. That being said, please stop the nerf bat, the soviets have assumed the position. |
I admit that was my mistake. I thought it's weird too seeing the numbers without considering rof. Still most people will agree that maxim was too strong. We will see if this nerf is too much as you claimed. By the way, can you explain how suppression works exactly? I'm just curious.
Suppression has two stages yellow and red, at yellow the units are put to the ground and slowed in movment, in red they are pinned and useless and u must retreat them or die. The mg42 puts units into the yellow stage almost instantly, the red comes very shortly after. It takes the maxim a good 6 to 8 bursts to put one infantry unit into red. |