You have to prove me something because you are the one complaining about the ST. What im saying is that if you are playing OKW or OST you have to deal with the allied arty . Dealing with allied arty is simple l2scout l2flank and l2dodge. Same rules apply to the ST
teach me how to do it, man. You seem like a knowledgeable guy. I definitely have no idea how to efficiently dodge and flank ST and how to perpetually scout it |
Yep. I dont think a better Pershing is required. Its just kinda pricey for the game state it enters in. A vehicle that requires the worst engies in the game to fix it and is fighting dedicated Heavy Tank Destroyers without the AT to contest them either needs more stats or less cost. The Tiger has similar issues, which it solves with raw combat power and high speex engies (upgraded pios have a huge repair rate). The Damage Reduction helps. Shaving 10-20 fuel off it would probably be all it needs to feel worth it. It slaps inf well enough and the Commander is pretty good in general. Pricing it the same as other heavy tanks doesnt make much sense due to the limits of AI CoH requires and the limited AT in its design.
that actually is not a problem if you have any other tank on the field, since you can use their crew, for example Jackson's, to help repair it. The REs are on par with other engies, but they don't have any upgrades to increase their repair speed tho. So I don't think Pershing is in a bad stated repair wise, at least it didn't seem that way when I was using it. Also the max range HVAP shreds madly. |
Ah, you're right. The P-4J is superb, with great scatter strapped to the 1.13 80 dmg radius. I was thinking the Allied Premium Mediums after the Comet nerf, 76mm nerf, and E8 revision.
The Pershing's AoE is pretty close to the IS-2, just with MUCH better scatter. Fixing the scatter would make the IS-2 similar. Pershing has WORSE scatter scaling than the IS-2, but about 25% less max scatter. As is easily seen at max distance shots. Slightly better AoE strapped to MUCH better scatter makes the Pershing consistently murder infantry and the IS-2... miss.
Give it the Tiger's Vet 2 scatter buff.
Yeah, I think Pershing could get some love, but I'd rather see a price decrease, because this amount of hp and armor is too little for that price. I used it, like it a lot, but the price stings too much. |
The Premium Mediums have GREAT scatter, just worst AoE in the game on slow reloading guns. Built 4 E8s last night and it took multiple volleys to make a squad retreat. While still getting slapped by Panthers. We all knew the balance team intentionally underpowered the AI on those 'generalist' tanks to prevent deathballs.
AFAIK P4J has better scatter then P4H, same with t34-85 vs t34-76 and havies have better scatter then those guys. So you get a combination of a very decent scatter parameters by current COH2 stats and superb AOE. And reloads are really not that bad. AFAIK Pershing has similar reload times to P4 and IS-2 is maybe 20% slower, but it has insane MGs with an AOE nuke. You definitely can get some value out of them, they are not bad, maybe not tournament level good, but definitely fit for ladder. Won't pick any of those guys apart from KT with Panzer Commander in big teamgames, that's for sure, but they are more then fine for 1v1 imo. |
So that gives you the reason to act like a petulant child? if i dont agree with your emotionally driven `arguments`im suddenly a troll. I pointed out that squad wipers that are unassailable like the allied arty have been in this game for a very long time that brits have their own ST in the form of the avre. But now the okw has something similar its suddenly a problem while the performance of the st has not changed much safe that it is no longer a liability while reloading.
Sorry but my arguments are apt. the fastfire bug needs to go and it may need a fuel increase but beyond that it its perfectly fine
My guy, if asking how to counter ST makes me childish, while you making comments like " it is easier to kill ST with Medium then KV-8 with 2 Panthers" and comparing ST to Katy, dude, please. You can't be taken serious after that and that was a whole point of the comment. You also littered the thread, because some people lost some brain cells reading your arguments and expressed that very vocally.
The point is, that there is no point in proving you anything.
Peace. |
How childish and asinine. Do you always handle feedback this way?
You ignore reason and arguments, and litter the thread with really dumb comparisons with made up results that favors you point of view, what else have you expected?
Also don't bother answering, the question was rhetorical. |
Finally got my ScamTiger to vet5.
Moment before the disaster
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Zyllen is a fat troll, leave him alone. Don't feed his nonsense. I bet if you turn around he might bring up the Scott or even demo charge as a reason why ST is not OP |
I guess i just never see that. It consistently appears to shoot the inner corner of the targeting circle, normally indicative of some kind of weird interaction. How did they fix this on the ST who had a similar issue? Is the projectile snagging on terrain? I cant remember, did they add worldbreaking to the ST?
I can't find the ST patch notes...
The following change should help the Sturmtiger avoid undershooting and colliding with unintended objects. Previously, the rocket's speed was too fast for the distance it travelled, causing it to collide in front of its targets.
- Projectile speed from 40 to 25
- Attack delay from 3 to 2.5
- Projectile sim-box resized to match the actual shell
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Fixing the AVRE projectile would also generate similar rage. So probably best to fix it AND kneecap the vehicles. They should expect to get massively hammered and put into repairs to get a shot off. Maybe just increase ready aim time by 2 seconds and cut range to 30 for both. Still fix the AVRE projectile, as it always lands short (about 30 range), which is just not as communicated by UI. The ST became easier to use when the reticle was fixed.
At that point ST stops being a wipe machine and does what the AVRE does, forces movement and destroys emplacements.
Maybe remove the suppression. Maybe.
Nuh, AVRE actually can fire accurately, but you need perfectly flat terrain for it. |