HE shells have a smaller OHK radius than either P-4.
Dont get me started on the mess they made of the Cromwell.
the AOE profile of sherman is one of the best. Yes, it has lower OHT radius, but it kills infantry faster and much more reliably thanks to rather tight for a medium scatter and great overall AOE profile.
USF has dogshit teching, only getting medium armor at T4, whilst OST has medium armor by T3 BP2.
I'm sure that you posted this after looking up the actual teching costs.
this is a great tank. You people are smoking something weird |
I voted the first one, because the details will pop better on small in-game portraits.
But second one is also great and being more immersive. |
Unfortunately the commander itself is a monument of mediocrity.
Assegies - weird unit that has a lot of abilities that overlap with other units, e.g. repairs can be done by crews, that get +0.5 repair speed with elite upgrade and RE being able to swipe and lay barbed wire for much cheaper both to build and maintain. They also have all the shortcoming of CQC infantry, whist having limited combat potential and scaling.
M10, mildly speaking, being questionable investment at best.
Dozer Sherman having questionable strengths for the asking price, which has armor that only viable vs P4 shells.
Arty is alright and crews are rather useful (I confess that used to have opposite opinion about the upgrade).
So no matter how you spin it, even if AssEngies are a great unit, very few might even try to explore it. |
You don't have to build cover to be an engineer squad. Last I checked cons, even with conscript repair, are not considered "engineers"
You can say "as an alternative mainline" as many times as you would like, it does not make them one.
You are talking about how usf doesn't need ass engies because they have crews (granted last I checked crews couldn't burn out garrisons nor lay mines...) and then say you want them to be alternative mainlines as if USF doesn't have rifles.
USF doesn't have alternative mainlines, at all. They have specialist support squads for the best and most flexible mainline in the game-rifles.
But yes, let's make them an alternative mainline, one that is a "mainline" but actually an engineer.... Like all those other mainlines that lay wire (could you kindly list at least one mainline that can do this? Cause I can list engineers in all factions that can....)
rifles with sandbags and mines and cavrifles are better then ass engies. Change my mind. |
I would not call Comet a better Pershing, but it has very decent price performance metric. Having better armor by +20 is not that much, with pershing having +180HP. The penetration is also quite a bit lower on a comet.
Same with AOE, M26 is simply on a different level. But comet's vetted speed is amazing, especially with bliz (warspeed?).
This unit and commandos makes playing Tommies enjoyable for me. |
USF weakest faction confirmed
I bet obers won't say that when those guys will flank then with 4 thompsons lol. It straight up has better DPS then BAR at ranges close 18ish meters, while costing fraction of it.
Also 1 Ranger has better RA characteristics then 1 Stormtrooper. |
USF weakest faction confirmed
I bet obers won't say that when those guys will flank then with 4 thompsons lol. It straight up has better DPS then BAR at ranges close 18ish meters, while costing fraction of it.
Also 1 Ranger has better RA characteristics then 1 Stormtrooper. |
Other than losing to obers, how good are 2XBAR rangers?
wasteful considering they can get 4x to thompsons, but it is much better then before, just don't expect elite infantry level DPS from them. Although they do become quite cost effective from it, unless they are fighting lmg obers. 3x BARs not recommended, because they will drop them way to often. |
Sturm pios can't build any of that shit either and they cost even more.
They're literally translated to assault engineers. They're not mainlines either.
Sturms are core unit for OKW, like Vehicle Crews and RE for USF. you remove vehicle crews form USF and this unit becomes excellent overnight. For now it is a combat unit that can lay barbed wire and mines with occasional repair ability. It is like giving the repair upgrade for Volks. They don't become engineers from it, they are still a combat unit, but with an ability to repair vehicles. |
Engineers are supposed to be laying defenses, you have rifles to fight, and they are damn good at it. Much better than they are at engineering.
assengies have no ability to build cover, they can't even build sandbags, not meantioning tank traps. And elite crews actually provides +0.5 per model repair speed bonus, so no point building them to repair something. So what is the point of this engineering unit if it is, like it was said before, as alternative mainline that can build barbed wire and lay mines? Assgrens can actually flank and have very nasty nades, while assengies have flamethrower.
Cav rifles have worse stats and vet bonuses, yet is more useful unit then this. |