1. They can become 5 men squad irrespective of a chosen doctrine.
2. They can be upgraded with convenient healing that heals everybody around on the move for free.
3. They can be upgraded with cool artillery abitity and better sight.
4. They are repurchased as 5 men squads without additional cost after bolster (it includes sappers).
5. They can be upgraded with up to two bren lmgs.
6. They can get up to two piats becoming an at squad.
7. They can build cover such as sandbags and trenches.
8. They can be upgraded with close range grenade and later with gammons.
9. They get special bonus in cover.
10. Through commanders they can get even more powerful upgrades that are unmatched by any infantry upgrades on the axis side.
11. They can be supported with t0 mg and durable light vehicle.
Are you sure the unit is underperforming?
1. They underperform by a lot as a 4 man so bolster is a must, or they have to be 5 man default.
2. Beside medical supply, UKF have the most expensive medic bunker and dont have access to mobile reinforce.
3. "Cool" artillery which can only hit static target as big as a building and require the unit to be deadly close to target.
4. Their base price and reinforce price is calculated around being a 5 mab squad, not 4 man.
5. A single bren is wost than 1 mg42 so 2 bren is required to bring then up to equal, more expensive but not significantly better.
6. They dont have buil in snare and giving them PIAT is a waste, sacrifice AI power.
7. They dont have T0 engineer unit to buil cover for them at the stat and being fucked without cover.
8. Tommy's nade is standard frag nade and has a minimum range. Gamon bomb again only work with static target.
9. They get debufff out of cover and close to non existence moving dps while the faction doesn't have a cqb - moving dps unit to fill the gap.
10. If you mean assault sections then good new is they is they just about ass gren lv but cone latter.
11. LOL Universal carrier is durable.
Are you sure you fully understand all the thing you are talking?