Stuart is best used as a LV counter...but you are usually in dire straits if you need to rely on that to deal with the Axis LV phase.
just like stug i guess.
stuart is also good to dive for arty pieces. |
After looking at Elden Ring success, coh3 has a good shot at success, at mp success too. But please keep the coh RNG/asymmetry flavor.
I think there is room for new gen of PC gamers embracing a more mechanical and in depth games rather than just twitch shooters or twitch mobas. |
Great job AE and team, very nice to see community for a game we loved.
I think the issue with that was less that people were taking it for granted or that there was less interest in competitive play, and more that Coh2 in its current state has become somewhat stale at the competitive level. There's only so many variations of Soviets vs. Wehrmacht with the same selection of doctrines you can watch before it becomes less exciting. And I know there's the one-off game where someone picks a surprise doctrine or one of the other three factions, but typically, games were Soviets vs. Wehrmacht. Which as it happens, are the factions least likely (not impossible, of course, there were some great games) to create wow games in a way that an exciting USF player can for example.
I'm not criticizing or blaming anyone here, for the record. Neither the players for picking the safe option, nor the balance team and certainly not the tourney organizers. Nor am I saying the tourneys themselves were stale, but simply that the current way in which both Soviets and Wehrmacht are played to their maximum potential does not leave a viewer with the wow factor it did in previous tourneys.
That said, I personally thoroughly enjoyed GCS3 and can only thank the players, organizers and casters for putting their hearts and soul into this. It's very obvious a lot of hard work was put into GCS3, and I would say the result was spectacular (What a final!). For those of us that weren't there, it was great to see some of the people we interact with on a regular basis.
Here's to more in Coh3
I share same thoughts too. Not criticising, just a pov.
Pick allies = insta win.
7 man cons need a nerf.
I am thinking for future format, how about game 1&2, allows choice of faction.
game 3 onwards, coin toss and winner picks their faction.
I also like to see RNG back, abandoned, plane crashes etc. I believe many RNG was disabled for such competitions, which i never agree. Stop citing diving with med tank > abandoned > amcry. |
pio mg mg bp1 t2 building (the one with 222) pzgrens 222 brings 222 at most at 5 minute mark, which gives you at least 4 minutes to rape cuckfinders.
this meme build may work with UKF, but not with Path+Sov. |
Bruh.
yes like MG42, grens need to fire stationary and shitty wind up/down time. Grens cant do chase down wipes.
Grens are in good spot now, fine but nothing OP
to have that massed LMG blob, you are open to so many counters in 2v2. |
lmao don't you have any new arguments and just recycle 150 pages of already written coping posts.
cuckfinders can be absolutely wrecked by some decent 222 play and smart covering since they are snareless and unscalable without massive muni investment.
End of story, find something else to cope about
nope 222 wont work in 2v2 against path meme. you will be up against a quad in no time.
the window is too small but for a quick harrass. |
>Infantry that cuts riflemen to pieces with the best none-commander LMGs and Grenades in the game
>Best none commander support weapons like an MG with a massive arc that insta stops infantry, and mortar with infrared tracking
>A tank that's as armored as the churchill but as the comet
But let's complain about the one single effective USF commander that can counter the unfair advantages Ost has.
Yeah l2p, noob
come on, you know those are not true. just an old rant, keeps repetiting will not make it true.
grens, mg42, panther are very balanced and can be countered fairly today.
heck prove to me the 'massive arc and insta suppression', prove to me.
or that ost mortar is any more infrared than allies mortar, prove to me.
path meme, on 2v2 especially, is not. |
You mean meme-commander #1 and cuck-general #2?
I dont get this
But you can use path in 4v4 sure. But is still manageable against Axis.
Path meme is most oppressive in 2v2. Just because of the maps and resources and such. So even a slight nerf to mp costs and reinforcement times etc, will give axis breathing space in mid games |
I don't care about their winrates, I care about how mind-numbingly boring it is to play USF in anything other than a sweaty 1v1 setting. Sure, they have multiple viable commanders in 1v1, but in 4v4? Not so much.
it is weird to use path in 4v4 no? if you want arty, go caliope or priest.
paths is not really OP in 4v4 than in 2v2. |
as an alliedcuck, I've pissed my pants crying about how incredibly boring and unfun it is to play USF. If you could nerf pathfinders and then, like, I don't know, make the faction not suck ten metric tons of sewage sludge through I.V. tubing that would be absolutely fantastic!
yes but it has be shown USF have good winrates. maybe it drops a bit with some path nerf, but that is open to see.
the thing is no one is asking for big nerf bat to path. but to analyse their plenty of strong attributes and reduce their efficiency in 1-2 spots, either in early-mid or late games.
my preference is rebalance of their early-mid strengths to allow axis some room to counter in 2v2. |