as a wehrboo, we have been bringing up this barsfinder problem since last year!
in 2v2 it is too efficient, pair with soviet. GG versus ranks +/- 200.
sad relic is not doing anything yet.
1 RE
3 path
1 quad or ATG, map dependent and aggression or dig in
1 sherman or scotts, as above.
i think is a very easy fix to weaken the efficiency...
look at positives of paths
0cp
fast deploy next unit
easy to vet
cheapish reinforce
cheapish popcap
higher sight
first sniper shot
camo
arty call
equip weapon racks
its strength is in the early-mid, where they vet up fast, drain axis mp.
just do something like slower their vetting, or increase reinforce costs and time. give axis a breathing space to counter by going T3 at least.
or reduce delay the sight, imagine 3 units on a 2v2 map all with extended sight for free..seriously?
>Infantry that cuts riflemen to pieces with the best none-commander LMGs and Grenades in the game
>Best none commander support weapons like an MG with a massive arc that insta stops infantry, and mortar with infrared tracking
>A tank that's as armored as the churchill but as the comet
But let's complain about the one single effective USF commander that can counter the unfair advantages Ost has.
Yeah l2p, noob