That does not represent a particularly meaningful amount of players, and I doubt it is a "majority", merely a very loud minority.
Lol.
i have to disagree, rather those wanting removal are the loud minority.
im not going to convince you as you are not to me.
but let just say, abandoned as a mechanic to gain access to enemy vehicle is a great feature and unless relic creates new feature to replace it. removing it is just cutting down the potential of emergent gameplay and layers. most players want to play a mulit faceted games.
it is what it is.
on paper it is a fun and "realistic" mechanic, but in practice it produces a lot of frustration and punishes aggressive play.
i have to disagree but i am not going to convince you. let just say abandoned have to stay. but we have to study what are the impact that some of you claims dislike.
a simple solution is by adding resources usage to repairing a captured tank. would that work?
it gives players another decision making stop, to see whether salvaging a P4 20 mins in a match a worth or not.
in fact, my theory is, those who dislike abandoned, how many games have you lost due to this always cited example of 'it punishes aggressive plays'? is it very common and impactful or just a theory because the dislike of random outcomes?