At a certain point, you really need to re-evaluate your "muh user involvement" argument and ask yourself: "is this something that is actually engaging/fun to waste my time doing".
There are certain things that coh has never had you waste your time with. Why don't you ever have to refuel your tanks? Why don't you have to worry about supplying your units with ammunition to shoot their weapons with? Why don't you have to spend time cutting down trees and mining iron to build your base structures with? Do you really want to do these things? Would it improve your """user involvement"""? Or would it be asinine and take away from the thing you actually want to do (play the game).
Ask yourself seriously if you honestly enjoyed reinforcing your units. If you really miss having to squint and pick the right picket fence, maybe even missing it a few times in the process.
In fact, don't even ask yourself if you enjoyed reinforcing your units. There's no reason to because you can just turn it off. Wow, now you have your user involvement again. Amazing. Or is it simply that you dislike the fact that the game is being made more accessible to noobs and console players. Just say that instead man. Jesus.
yes i enjoy doing user control reinforcement and vaulting over walls
it is part of the command and control.
it's no different from controlling the tanks to face the front or when to disengage auto fire.
your examples of reloading ammo and fuel is just fantasy and never in coh.
its all about having the right amount of user involvement.
again why not ask for an auto retreat? you can set from your base, a global %hp when to retreat. what you think of this?
how about all tanks have access to crew repairs
all factions can build repair bunkers
will this help you to focus better flanking and attacking?
in fact why bother about designing map resources layout? just give both teams 50-50 mirror access to fuel and ammo.
so it comes down to your build order choices and how you control the units in battle.