The only change the Panther needs is + 0.1 moving accuracy modifier at vet 0 and + 0.15 moving accuracy at vet 3.
Stationary acc is better and more useful than moving. |
The Panther already has high base accuracy, that's better than medium tanks and more in line with tank destroyers.
It has 0.06/0.045/0.035 at ranges 0/25/50.
Mediums and heavies have 0.05/0.0375/0.025 at ranges 0/20/40 (0/25/50).
The most comparable tank destroyer, the Jackson, has 0.05/0.045/0.35 at ranges 0/30/60. So the Panther is only slightly behind, which is one of the trade-offs for having a (fast) turret, 960 health, good armor and high mobility.
The only thing it truly lacks is a 20-30% accuracy bonus at vet 3, that virtually every other vehicle gets.
Yea I have seen vet 3 Panther missing shots too. That is bad for an expensive tank like Panther, hence why i suggest an vet 3 accuracy buff. |
The lmg34 is one of the best upgrades in the game... And you want to make THAT default on 240mp infantry with a BETTER version also available later...? What the fuck? 240mp infantry roght? That can build Bunkers? And self heal? And has a snare? And has a long range grenade so they don't have to get in an unfavorable position to punish an enemy in cover? And centralized dps already so when they drop models they don't lose proportionate dps?
I think pios should get IR stgs because I too don't understand even the simplest rules of balance.
Yeaa defs no buffs to either DPS or weapon upgrades, the only thing grens need is a simple reduction in reinforcemnt cost. Say, from 30mp to 25mp. |
This is the single biggest issue with the Panther. It's a weird tank destroyer that doesn't have 60 range and is supposed to brawl with its superior health and armor, but it's horrific accuracy makes that incredibly risky if not downright impossible due to the risk of losing a unit that is only 45 fuel cheaper than a Tiger.
Hence, why wehrm T4 is not very cost-to-value compared to T3 where Ostwinds, p4s and mighty STUGS does a better job. Only reason i go T4 would be for the panzerwerfer or to get the Tiger requirement. |
So I agree very much the idea that a stationary panther shouldn't be missing shit. Wonder what it would be like to jump up the accuracy but reduce the moving modifier so it remains the same on the move.
You mean making it more accurate on the move too? That I think would be OP and exactly how it was before a 2018 patch that nerfed it to the ground.
Cuz back then, in team games, people would just get 2~3 panthers and dive to victory. |
Its at Vet 5, which is certainly rare
I dont get why the panther gets no accuracy with vet, i think it totally should at vet 2 or 3. For both factions, and just remove the Moving acc. bonus at vet 5
Yea those mov accuracy comes in handy when diving behind enemy lines with Panther, but those days are not any more vaiable cuz of those Allied TDs like Jacksons, fireflys & SUs. THey put an end to the panther real quick. |
For a tank as expensive as a Panther, it shouldn't really miss any shots on being stationary, but it does miss pretty often.
I think most of the players have encountered this issue, but below video link shows one of those exact moments when it happendes.
https://www.youtube.com/watch?v=QIN0omrP-sQ&t=2758s
SHould the panther get accuracy buff at vet 1/2/3? Or just the OKW variant gets a 'stationary' accuracy buff at vet 4/5?
I know at 4 or 5 the okw Panther get on the move accuracy buff, but rarely we get a panther to vet4/5. |
Don't think we will see double lmg infantry ever again
Making them cheaper to reinforce is just good enough to tilt some balance of the force
Exactly, the pgrens fill in the dps department. |
Pgrens already get a discount. So no to them. Getting cheaper reinforcing for grens is just copying other faction gimmicks.
Maybe at vet 3 allow a second weapon uograde. Say if g43 in your doc at vet 3 you can get g43 next to your lmg42 or 2 lmg42,s.
Giving them dps fits them better imo.
Although I would like to see those weapon dps buffs, but personally i think that would make gren spam OP like how okw Falls were after the patch.
A simple reduction in reinforcement cost would be enough to make wehrm early game a bit manageable. |
Supposed to be better then what?
And how are they "supposed" to be better then anything at vet3?
They are cheapest mainline infantry in game with least amount of additional investment.
If resource spent per squad is indicator of how strong unit should be, grens should be THE WEAKEST mainline inf in game.
I meant in the early game, according to the time when coh2 was released, a 4-men Gren would lose to a 6-men cons at early game due to cons being more men, but at late game with incresed vet, a vet 3 grens would scale up to a 6-men cons and defeat at mid-long range battle.
I am sure this was the original intention for grens and cons before other factions were released. |