I think that object is called obelisk or something. But I have seen this with other objects as well. Like lamp post. The lamp post did not always block. But this needs testing.
It is the problem with map making. When you are new you just go thru all the objects and put the cool looking ones in the map. Usually because you never see them on any maps. And sometimes, there is a reason you never see it in maps. So many objects are bugged.
Oh damn that sucks to hear. Wish Relic had put some effort into rectifiying it after all these years. Feels bad to see a well renouned game like COH2 to be very lightly/barely supported by the devs. |
I think the PWerfer is mostly fine, it's OSTs T4 that is not. Make T4 more accessible and let's see how it goes from there.
The only reason I go for T4 is to get werfer. Stugs, P4 and Ostwind does the heavy lifting in most cases. |
You want to fix what isn't borken.
From what I have seen, used and compared to other indirect artillery, yes, it is broken. It misses way too much and requires the pwefer to come dangerously close range to hit something decently. |
I think most of us can agree that this unit is not performing to a satisfactory level to fulfil its role.
Here are some possible fixs, please comment your suggestions. |
This i think is a glitch or a weird feature of statues in maps, however it completely blocked all of the calliope rockets. Below link shows the exaxt moment when it happens on a 2v2 replay cast.
https://www.youtube.com/watch?v=BIC96Wa5THg#t=22m25s
Hope it is fixable. |
I am the only one thinking the KV2 range-buff is OP and the siege-units the real handy-cap needs to come back? xD
Not really, on the other hand we have tiger with great mobility and its vet bonuses. So balances it out. |
I do agree on the seige mode being less practical since you could just get it to Vet 2, the range bonus it gets is good enough to attack ground tragets from a safe distance.
However, I do still think it needs atleast health bonus at vet 1 or 2 is needed, since a single P4 could blitz behind and kill it if microed well. |
Been playing with 'Urben defense tactics' for a while now and here are my thoughts under 2v2/3v3 conditions,
Forward headquaters - I think it is a great to have this forward HQ in the early game, however I personally prefer it in the late game when Heavy tanks like tigers are around, cant afford to send my support weapons like AT guns to base for reinforce.
M-42 AT gun - Never really call it in due to it poor late game pene, although comes in handy during early game light tanks rush.
Shocks - Luv them...nothing to complain.
Booby traps - I think i can hardly ever use this ability due to its lengthy time to trap a point. In the heat of battle, a 30-muni mine is very practical and rewarding.
KV-2 - Well, i think this unit is in a better place than it used to be (sitting duck). However, the biggest drawback is that it is very difficult to use it offensively. It's armor is very weak, almost like a P4's (figuratively), and it is very sluggish, a single Panther can scarifice itself to kill the KV-2.
I think a slight armor or health buff will be useful since it costs same as Tiger and performs not to a same level.
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Hey
thx for the report.
But you maybe did not saw the new changes. If you start coh2 in the mainmenu you can see it or look here:
https://community.companyofheroes.com/discussion/246442/player-reporting-guidelines#latest
Hi Sturm
Oh didnt see that. Will follow those steps.
Thanks! |
Team Killer in this match.
Exact moment screenshots:
https://imgur.com/gallery/e46Hy8Z
Thanks. |