Currently as I have stated. Losing a Base, not only mean buying the truck but also reteching and to regain the ability to purchase units. Thus costing you twice as much. There is a lot of downsides with having the way OKW has with their "Truck and Teching System".
Here are reasons why I believe that other factions does somewhat stand out in certain areas than what OKW has to offer
UKF stands out better in fortifications! It can base lock (like OKW PanzerHQ) with the use of Bofors and emplacements creating heavy and better overall fortifications. Cost effective and little risk which makes it all than better than OKW has to lose.
USF stands out better in support weapons! Provides with very strong support weapons that can help cover ground efficiently. Captain base being very strong (the best USF tech choice) as it has all the tools required for pure territorial strength. Better than what OKW has to either offer with either Mech and Med combined.
SU stands out better in AT! Has very powerful AT unit choices especially doctrines that easily counter OKW Mechanized Tech. OKW infantry units cant carry the battle without upgrades since Volks are nothing without weapon upgrades. Heavily reliance is placed on vehicles and use of med kits. Drains excessively ammo and fuel at what cost.
The real main issue is their base teching system being overall unbalanced for their lacking AT capabilities. For the way it currently is, there should be discount for their base after it is destroyed for their lacking AT capabilities. As other factions have just the simplest ability to repair their buildings when destroyed for USF and UKF only. SU and WEHR have to replace but its cheaper and it never gets destroyed.
OKW bases is the only bases in game to ever get destroyed of them all. That is not skill, it is a fact. It is no skill if allied players effortlessly use "ARTY ABILITIES" onto a base, coordinating and focusing fire after one base after another.
OKW suffers in some aspects and how it would be if it were good enough:
1,
Very Poor AT capabilities since the units are lackluster, both Raketenwerfer and Sturmpio AT upgrade in game. Does not make up for their losses. This is the main issue. Otherwise it is fine to justify for their difficulties.
You can not have a faction with having one downside on top of having another downside on that same area, which is AT and fuel related for OKW in this case. It can not be both.
2, Heavily reliance on both ammo and fuel, fuel mostly. If you go Mech, you sacrifice a lot of ammo meaning Volks will have bolt actions only making them the least effective unit on the field. Volksgrenadiers are only good enough when they have upgrades. Without them, they are easily outmatched by other infantry.
If you go Med, you sacrifice territorial gains since FHT timing is the worst and its overall vulnerability. Vulnerable due to fact Raketenwerfer and Sturmpio AT roles being overall underperforming and lackluster. That explains why their are always easily countered.LEIG which is good but not enough to help in your favour because of the lack of AT (anti tank capabilities which OKW lacks).
Med is always a bad teching choice in 1v1. Med Base could be actually a good choice if it were not for the poor and lacking AT utility OKW has got under their sleeves.
As I have said, AT is their main issue and should be resolved. To justify for their losses and inability to produce tanks if they lose any bases by an chance.
**Anti Tank, Anti Tank, Anti Tank :/ **
For me, what would make them justified without caches and refund at all is if they had proper enough AT which they do not have at all. Fuel is something they really desperately need in order to get any chance of having any survivability to counter for their lacking AT capabilities which is currently heavily undermined.
https://community.companyofheroes.com/discussion/245914/okw-all-raketenwerfer-43-anti-tank#latest
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Another post and look to comment 25# as to why both Raketenwerfer and Sturmpio how it should be changed to fit better as a proper self sufficient AT unit.
In Conclusion. Revamp both Raketenwerfer and Sturmpio AT to fit better their roles and to justify for their lacking capabilities. Then I would say, fine to no caches and no discount! If they have to counter the fuel issue, at least be able to counter the allied fuel superiority. OKW overall AT utility is the poorest or most undermined of all factions, the AT support weapon and Infantry AT unit being the worst. Not suitable enough as an AT unit.
It is not biased, it is a fact! Try Sturmpio out and you will say for certain, it is crap and so not worth it for its price also!
Raketenwerfer which is a sneaky assassin. It does simply play a supportive AT role. 270 manpower, there should actually be more but its crap. For 280 manpower for a USF AT gun is simply 2-3 times better than Rak alone.
Devs, reevaluate this and consider for the lacking proper AT utility OKW has to counter effectively enough for their problems. Then I am fine with bases being destroyed and no refund and no caches. Now it is simply unjustified because they are really undermined!
Fix their AT issue and maybe then consider removing King Tiger. Depends on what you guys think! To make it for fun instead. You can maybe decide any of unit of choice in base late game. For a Hetzer Flame or Ostwind or Brummbar.
I apologise for this being long but I have done this for the sake of clarity and for clear reasons! Why I write this is because I believe this is what needs adjusting. For those who take the time to read it and share their views. I really do appreciate your feedback and for your time!