The Panther doesn't counter anything, especially not heavy vehicles with it's low ass dps.
Is this a joke?
Because I'm not sure what to say to you if it's not other than 'no'.
Posts: 3260
The Panther doesn't counter anything, especially not heavy vehicles with it's low ass dps.
Posts: 783
The Panther doesn't counter anything, especially not heavy vehicles with it's low ass dps.
Posts: 868 | Subs: 5
The StuG and JPIV have pretty low penetration values for dedicated tank destroyers. They're an improvement over Panzer IV rounds, but they don't cut it against heavies.
As a result, pretty much every game where a heavy tank is on the table OST/OKW goes for a 185 FU Panther.
Would it be an overall improvement if the StuG and JPIV got some sort of penetration buff (either a flat buff or through a timed ability like the Jackson) to allow them to handle heavies? It'd create a second option: go for a cheaper dedicated AT vehicle that requires support.
Does this open up more interesting builds, or do people prefer always fighting/using Panthers?
Posts: 13496 | Subs: 1
===========
No.
SU76 = StuIIIG (StuIIIG is better) SU76 is weaker but has arty.
Su85 = Panther
Different, but same idea.
People scream for SU76 pen to be reduced, yet it does less dmg (120 vs 160) and has less pen than StuG
... and you want StuG to be buffed?
Wouldn't it be great if SU-76 could handle Tigers and Panthers 1 on 1 ?
That's basically what you are asking for.
Posts: 1289
It seems OK. However, if panther is a super-TD in the same class of M36 and FF, then it should get same range atleast.
And i dont think the cost of SU76 equals JP4. Same cost as M36, deals good with mediums only. The performance should justify the price.
Posts: 3260
===========
No.
SU76 = StuIIIG (StuIIIG is better) SU76 is weaker but has arty.
Su85 = Panther
Different, but same idea.
People scream for SU76 pen to be reduced, yet it does less dmg (120 vs 160) and has less pen than StuG
... and you want StuG to be buffed?
Wouldn't it be great if SU-76 could handle Tigers and Panthers 1 on 1 ?
That's basically what you are asking for.
Posts: 3166 | Subs: 6
I've got a question: where does this fast rate of fire for the JPIV thing come from?
Looking through the stats it's pretty similar to the Jackson and SU-85.
Posts: 2358
Then the ff needs to be faster and together with the m36 they need more health and armour and get heavy crush. Then it can get the same range.
The panther already has lost of things going for it. It does not justify or need one more.
The su76 has less health and armour then the stug or jadpzr. Does less damage per shot and cant cloak. And unlike the su76 it gets a health buff with vet. Imo a paperweight td wich is a 2.5 tier td and not a tier 3 td, should not cost the same while all it has is range on the counterparts from axis.
Posts: 3114 | Subs: 2
Reload is 5 seconds at vet 0, versus Jackson's 6.55s and SU-85s 5.65s.
But the real fun begins when it gets veterancy, as its reload with vet decreases to 3.523s at vet 4.
(SU-85 has 4.57s and Jackson 5.054s at vet 3)
In addition to that it also gets 800HP at vet 2, so it will out-DPS (versus hp) all Allied TDs with ease.
Posts: 3260
Reload is 5 seconds at vet 0, versus Jackson's 6.55s and SU-85s 5.65s.
But the real fun begins when it gets veterancy, as its reload with vet decreases to 3.523s at vet 4.
(SU-85 has 4.57s and Jackson 5.054s at vet 3)
In addition to that it also gets 800HP at vet 2, so it will out-DPS (versus hp) all Allied TDs with ease.
Posts: 3114 | Subs: 2
But su76 can camo with doctrine. It's a cheaper alternative and before de barrage price nerf it was used in the meta. A su76 comes early enough to fight P4 and even though it can't solo them, coupled with a zis you could repel and even kill it.
Su76 =/= drugs
Simply because the units they have to face.
Posts: 8154 | Subs: 2
Where do you have those numbers from?
I looked into the game files and Jackson has a reload of 4,375-4,975 (avg 4,675), SU85 has 5,4-5,4. Did I look up the wrong category?
Posts: 3114 | Subs: 2
Wind up/Wind down are stats you should consider as well.
Posts: 1392
Posts: 1794
Posts: 3166 | Subs: 6
I've got the Jackson's Vet 0 reload down as 4.38s to 4.97s.
Vet 3 reload is down as 2.98s - 3.38s.
Where do you have those numbers from?
I looked into the game files and Jackson has a reload of 4,375-4,975 (avg 4,675), SU85 has 5,4-5,4. Did I look up the wrong category?
Posts: 13496 | Subs: 1
As Elchino said, you also have to take wind up and wind down times into account, that some vehicles have. Tbh I have no idea what it's for and why only some vehicles/weapons have it, but it adds to the reload.
If you use https://coh2db.com/stats/, look up a vehicle's weapon and hover your mouse over the yellow/orange dot in the graph and you'll see what the actual reload time of the weapon is.
Posts: 3166 | Subs: 6
Wind up is a time before a shot
Wind down a time after a shot
Posts: 3260
As Elchino said, you also have to take wind up and wind down times into account, that some vehicles have. Tbh I have no idea what it's for and why only some vehicles/weapons have it, but it adds to the reload.
If you use https://coh2db.com/stats/, look up a vehicle's weapon and hover your mouse over the yellow/orange dot in the graph and you'll see what the actual reload time of the weapon is.
Posts: 13496 | Subs: 1
I meant I have no idea why some weapons/vehicles have it while others don't. I figured wind up could be a mechanic to balance turrets vs casemates (as turreted tanks are able to aquire new targets without moving) but then not all turreted tanks have wind up and down times.
15 | |||||
886 | |||||
28 | |||||
18 |