OKW starter Sturmpio units is undeniably a strong unit. Everyone knows that and are aware of that fact.
The problem is, later on becomes a rather unreliable combatant unit. It does not have any alternatives in terms of proper purchasable equipment, only the "repair package".
AT Panzershrek upgrade which costs 70 ammo, is the least used and the least effective AT upgrade in game. The fact its description has not been changed as well as to match its performances according to how the other factions performs has not been unchanged. It's current performance is lackluster as it has 2/5ths of the efficiency compared to any other AT infantry unit user!
___________________________________________________________________________________________________
Here is a test I have conducted. The Comparison between Sturmpio and Penlas. Simple test.
Penals 300 manpower, 6 man, AT package 60 ammo (2 PTRS in addition to Satchel Snare).
Sturmpio 300 manpower, 4 man, AT package 70 ammo (only 1 Panzershrek + cold immunity, does that even matter now!) Results:
For 60 ammo, it does 2 to 3 times more efficient than the 70 ammo upgrade of Sturmpio.
Reasons being. Within the 9 second period.
Penals would do 240 damage
while
Sturmpio does only 120 damage
Plus Penals have snare that does more damage than within a 9 second period. I think Satchel does around 300 damage. The point is, they can in addition stun a vehicle while Sturmpio cant.
And 9 seconds is a lot of precious time in this game and Sturmpio does not exactly meet the requirements of a proper purchasable "AT unit package".
It needs improvements.
__________________________________________________________________________________________________
My ideas are:
Either, give it another Pzshrek
or
Remove Panzershrek for 2 Panzerbursche and a regular snare (snare that removes stun nade)!
Here is an old forum related to this:
https://www.coh2.org/topic/55413/panzerschreck-usage-on-sturmpios
Nothing has been changed thus far! Change it please Devs! This a pressing issue as it has not been fixed after how long and how obvious this unit performs in terms of AT!
__________________________________________________________________________________________________
AT is not the only problem.
Veterancy is another issue.
It scales terribly which makes it an unreliable infantry units. Veterancy is meant to help scale in combat but it does not work properly.
Usually the Volks that comes after the Sturmpio. They Vet 5 when Sturmpio is still on Vet 2. That needs changing. Vet 1 does not funcition since there is no changes/improvements.
In fact some units in OKW have Veterancy problems. I going to publish a list now but I am certain that some of you are aware of this fact, some units taking longer than expected/anticipated!
__________________________________________________________________________________________________
In Conclusion. This unit, Sturmpio does not require a buff. Simply a fix, a fix or improvement. To spicen up, give proper diversity.
As far as this unit performs and with what utility it has currently, it is the least reliable unit on the field.
I want to have the ability to use a mobile AT unit just as I have the option with any other faction. Sturmpio AT is currently lackluster, waste of ammo, with hardly any effect!
I want it to be a viable option. I am sure everyone can agree on that fact!
If the Devs dont intend to fix this AT issue that Sturmpio suffers. Remove it than for "Flamethrower" for an easy fix! I dont like the idea of "Flamethrower" but something to have an impact on the field like other building units do as it scales on!
Not just repair impact (which is the the best repair unit) in game, but the ability to also take on any other desired roles such as the AT which needs fixing!
It needs to have an impact like others factions "AT infantry unit"!