I think all it needs is a speed increase, currently that is its only downfall. Any other increase would make this even more stronger than necessary I believe.
Speed is currently too slow for a firepower that is not as strong as ISU-152. It needs to be faster simply and it was so in reality, as fast as Tiger. Change the speed as to how fast the Tiger is currently. It just soaks too much damage because of how slow it is.
It is the worst tank in my opinion. I would rather take ISU-152, IS2, Pershing, Churchill and even a Tiger instead. King Tiger is simply worse than others because of its speed. Can be countered easily because of that fact.
Even then OKW does not have proper AT mid - late game to support the King Tiger properly, therefore it should have a speed increase.
It should only be faster instead of it currently begging for a slow death. |
I have an idea for different teching for infantry units for OKW. Restructure OKW units for balancing purposes.
Change Volks particularly and maybe Sturmpio.
From 5 models to 4 models by default.
Infantry base damage Karbine98 increased from 12 to 16 damage.
Have also a "**infantry bolster squad**" package available for OKW like UKF in order to increase model size, same price or more, depends.
Weapon upgrade instead is MP40, take away STG package.
Take fire grenade away for a normal grenade by default. Make it more of an AI or one kind of unit instead of versatile both kind of unit.
Take away Sandbags build for Volks, Sturmpios should have it instead if necessary.
Kar98 long or MP40 short range focus options.
Volks with **Kar98**, similar to Tommies, should cost if changed to that way to 280 manpower. Like Tommies, when behind cover, get instead accuracy boost, decrease rate of fire, faster reload, to make it more interesting. Should have similar stats to Tommies. Get one normal Steilhandgranate like what Panzerfusiliers have. Maybe should have upgrade for longer range MG34 to make it more accessible, MG34 should be available when you have either Mechanized base or Panzer Korp base. SHOULD HAVE PANZERFAUST for long ranged unit.
Volks with **upgrade MP40**, they still get behind cover boost but instead of the Steilhandgranate get the Fire grenade, makes sense since they are to be more aggressive. No smoke grenade since it would be too OP. Package should cost 60 ammo max. SHOULD NOT HAVE PANZERFAUST for short range unit.
The only unit that would have STGs is Sturmpio, can increase model to 5 man squad also which would be costy for them still, compensated. Have to make a grenade at least available to them, do not know exactly which, maybe stun grenade available only when Vet1 or something else. It is fair since Volks in reality were not all deadly or experienced or that versatile as they seem in game. They did in reality have short range firepower, so I think it would better for them if they only got MP40 package as an option instead. Sounds great right.
**SO in this sense it wont make Volks a such a versatile unit**.
You have a choice between upgraded MP40 for Flame nade for aggressive push AI purposes
or
Default K98 long range for a Panzerfaust.
What you guys think about this for a balance or change?
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Not that you mentioned anything that I have referred. I am trying to emphasise how strong Brits are to counter as Wehrmacht, you did not say anything wrong Farlon. You mentioned that instead of buffing everything, why not nerf some things, Bolster Squad has to go away for Brits.
Why should Brits have Bolster Squad as they are already superior in terms of everything.
Infantry, vehicles, sniper, artillery and emplacements. What is Wehr good at, only Panther, that is the only main highlight I see as Wehrmacht, infantry units, ok. Brits either should have no Bolster Squad or Sniper, simply because Wehr gets countered by them easily.
It is possible but only with skilled players but the chances of winning as Wehrmacht is slim against UKF.
Can you explain to me why Brits should get Bolster Squad?
Because personally I do not they not think they need it at all.
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Bolster should stay doctrinal imo. What really needs to be done is bringing other factions in line with Ostheer instead of buffing everything. If survivability increase is really needed, then either damage reduction against explosives or slight hp increase for models after BP2 or 3.
I think Brits having the Bolster Squad is too OP especially what many other upgrades they can get. They get medkit (can be used multiple times once purchased) or coordinated fire upgrade plus 1 but 2 Brens guns plus Bolster Squad. So many upgrades that makes it like a Panzergrenadier but better in every way. Is that not OP. Try to use Sniper but get counter sniped. No chance, game over. They have buildings and abilities to increase repair speed, game over. From cover to cover, game over. Try to destroy emplacement, they brace structure, get countered, game over Wehrmacht especially for OKW. OKW has a better chance but Wehrmacht usually hardly.
Holding Fuel points MP points with Bofors + Anti Tank guns emplacement, game over. Usually 2v2 and above since they hold early-mid even late, but that is too late to counter then.
I think Bolster Squad Infantry for Brits should be doctrinal. Why should they get Bolster Squad, please tell me why they need it that bad? This would balance the game actually if they had only accessible to one General like Wehr does. They already are better by default without Bolster Squad.
Watch Stuve_Coh2 twitch streamer. He is just unstoppable as Brits, the accessibility is insane. |
It simply needs the ability to upgrade to a 5 man squad like the Brits, which should be limited to only Grenadier and Piooners. Should be available at Battle Phase 1 or 2. Same cost as Brits or more if neccessary. Squad wipes occur too frequently with Axis as Allies have mortars that are more overall devastating and tanks against AI.
That is what it simply needs, Like German Infantry Doctrine, simply a default version but nerfed in performance a little. That would be a balance. Brits counter Wehrmacht much more easily than Wehrmacht does. Brits Tommies although a bit more, performs better overall than base grens. I am not saying that they should exactly be the same, but survivability of gren must increase.
If you compare the utility available between the two classes, in the long run Tommy will be twice as efficient than single grenadier with all upgrades.
Brits counter Wehr easily in comparison to Wehrmacht since they have more or less similar units that Brits overall performs more consistently and better.
Wehr just needs Infantry Bolster Squad, restricted only to Piooners and Grenadiers, solve survivability and repair issues. Should be avaible either Battle Phase 1 or 2, same timing as Brits or later. Better keep Panzergrenadier the way they otherwise they will be too strong.
Is this a good idea? |
Buff accuracy
Buff rate of fire, because it shoots faster in reality, even you can see in Warthunder, pretty accurate source I would say
Buff reload time needs to be faster, it is quite slow for a small clip, if the clip is bigger which it should be, then leave the way it is
Currently it misses 1/3 to 1/4 of its shots ending up behind the squad, damage is good but the fact is it misses to often. I have really rely upon the MG, face the front (chassis) in order to deal consistent damage. It simply needs to fill its role as AI which it fails to do in comparison to Centaur.
Centaur UKF its counter performs more consistently and even better for its similar price performing if not twice as much as Ostwind. It is simply more deadlier than Ostwind.
Ostwind needs these buffs, either two of them would be great but accuracy really is of the utmost importance. |
SU Guard Rifle Infantry are the best Long range unit in game in my opinion. Their 2x PTRS deals 27 damage each upon infantry unit (surprisingly hits frequently compared to Penals PTRS that hardly hits), in addition have upgrade to 2x LMG DP28 to finish off weak guys. Great addition to AI capabilites.
Even better against vehicles too, not only against AI but also AT.
Guard Rifle Infantry is definitely a Blob hardest to counter Long Range especially with vehicles making it the most versatile unit there is. |
Actually, OKW mortar LeiG18 is the weakest although has a bit more range, deals the weakest damage in game compared to every other mortar in game.
I posted this forum discussion https://community.companyofheroes.com/discussion/245809/okw-leig-18-mortar
You will find some extra details there
LEIG 18 does around 180-190 damage dead center on a squad while wehr mortar does around 230-240 damage. Huge difference right. Buff LEIG18 instead.
Wehr mortar is better than LeiG 18 |
I think at least 260 manpower for Riflemen, they are better than Volks by default exceeding close - mid range when volks only chance really is long. The differences are the timing in weapon upgrades.
Back to Panzergrenadiers
I posted this discussion on a different Coh Forum https://community.companyofheroes.com/discussion/245645/wehrmacht-needs-changes-panzergrenadiers-bugs-and-more/p2
Your text..
It concerns about Panzergrenadiers and Wehrmacht overall, it is pretty long, Panzergrenadiers is currently costy I would say for any base unit. Obers are good (comes late the OKW Obers), Obers are better than Pzgrens overall, the price is the issue. Panzergrenadiers should be price from 300-320 manpower, 340 is a lot especially when they drop like flies when vet 0 thus costing you even more. So 300 manpower price would be great.
Wehrmacht suffers heavily in terms of repairing, maybe Panzergrenadiers should get "Support Package" option then leave price as it currently is. The support package is available in The German Infantry Doctrine and it would be a great addition for Wehrmachts overall weaknesses by default.
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