It needs changes because it is the worst unit against UKF especially against Tommies.
I am not asking for buffs for this unit currently. It needs certain adjustments, because its versatility is what makes this unit a piece of crap at the end of the day.
If Obersoldaten could come earlier like become accessible once you build a base, that would be just fine. This would fix the issues. It is already quite costy, therefore it should come a little earlier.
I think maybe some of you would think of this as a terrible idea but the thing is, OKW is a Light Vehicle meta, that has vehicles which performs worse overall, lacks AI choices even.
FHT is good but gets countered easily. Best strategy would be is to use it as a support unit. Pros do not use it because of that fact.
Luchs which many pros use, because there is not much choice and it lacks performance. It is not that good, needs certain adjustments, needs to perform better against Infantry, increase its DPS slightly, currently it is not that good, SHOULD NOT BE LIKE AS IT WAS BEFORE.
If I compare Osteehr. I think they are more balanced in many more certain situations. They have better support weapons AI vehicle choices, although Ostwind is not that good but certainly a better choice than Luchs and FHT combined.
It needs to have proper AI options because all they are good at only is AT. Even then Wehrmacht does better in AT and AI than OKW overall.
It is good against SU and USF but terrible against UKF. I just implemented my initial idea as a way to fix the issues between all the other factions. It needs to be balanced.
Against UKF, OKW just takes too much manpower losses if played properly. Vehicles are not at all good at countering Brits. Luchs is simply bad against Infantry compared to M20 Utility Car (Cheaper) , AEC (same DPS against Infantry and good against AT), T70 and other vehicle options, no matter how much cheaper or expensive, does better than Luchs overall.
I play this game a lot, so I know what I am talking about. Trying to give a balanced opinion over this delicate situation.
List of units that under perform to certain degree:
1./ MG34 is terrible against Tommies, surpression takes longer time espeically against other factions. The MG is the worst, does least damage, although has bigger ARC, there is no real benefits
2./ Kubelwagen, it is optional but is a derelict unit. The only unit I game I only see as a unit not meant to last. SU scout car can even be used if handled correctly till mid late game if possible, worked out for me. Kubel is trash. Vet speed being the slowest, why? BUFF AI would not be a problem for me and remove cap zones if necessary. It needs to serve more purpose, currently does not. It is rarely used.
3./ Raketenwerfer, not that it underperforms, just annoying for both sides. Needs adjustments, take camo away and other implementions that I have mentioned on this forum
https://community.companyofheroes.com/discussion/245698/okw-raketenwerfer-performance/p5 the comment n.133. Just some ideas for better balancing, revamp.
4./ Leig18, has the worst AOE, if you play in game, you will definitely see a difference between any other mortar. Its range is not superior but is slightly better but at cost of having the least AOE, needs adjustments because it cant retreat. If you compare USF howizter which is more expensive has similiar range, it has the most devastating firepower in game, can damage vehicles even.
5./ Volks, the issue is, the versatility is what makes this unit underperform in terms of AI, great as AT but OKW needs proper AI options which it does not really have. The first post on of this discussion I believe would be nice changes to Volks. Either a choices between more AI.
6./ Sturmpios, although they come as the first unit in game, volks should be instead for a nerf in early gameplay instead for changing their overall performances for both volks and sturmpios in later game, for some adjustments. It drops like flies, can not be currently used properly, it is not that good a unit. Shines for a tiny while but becomes a useless combat unit later. That is why everyone takes volks instead.
7./ Obers, are great, just comes too late. Should come earlier if none of these options are adjusted or some of them. It is already a big deal when buying the unit because they do not excel when you purchase them. They start off with Kar98, can upgrade to MG34. They should be available in the accessible in HQ only when you build after your first base.
OKW needs some changes here and there to make it more balanced instead for taking Osteehr instead which seems to do better than OKW overall.
I just hope the next patch would include some fixes.
https://www.twitch.tv/videos/401569231?t=
Here is the video
1st Match 20:34 to 43:56
2nd Match 47:30 to 01:05:15
3rd Match 01:08:30 to 01:43:45
VonIvan (OKW) vs Kimbo (UKF). You can clearly see who has the upper hand. Lack of proper AI choices for OKW.
Posted this forum for "Either change OKW or UKF"
https://community.companyofheroes.com/discussion/245845/either-change-okw-or-ukf
Sorry that there is a lot of information. I believe changes are required in order to makes this game better.