Respectfully spreaking, @balanced_gamer stop asking for buffs/reworks for every unit of axis. You bring more noise than solutions into the forums. Not every axis units is UP or ineffective, only a few overlooked ones.
If you really want to improve the game take a moment to hear people with more experience and understand the way they think, trust me, they invested so much more time than any of us with the game and they know a lot of stuff
Respectfully speaking also. I do not believe axis to be the only faction that needs to be looked over, allies I think in general require some changes also but not as much in comparison since axis do generally experience slightly more problems.
Grens are fine generally, no need for buff, it is just the allies accessibility to better overall AI vehicles, have a better tendency in wiping squads, not all but more often than not. The mortars on allies are generally better because of its increased damage the USF howizter (Default which I think is the best) and 120mm Mortar (SU doctrine) and Mortar Emplacement UKF (default). They all vary in performance but they potentially have a better capacity in taking down squads with its devastating firepower.
I mean Osteehr does have Brummbar which is great but is mainly accessible late game which is balanced.
Ostwind is under-performing, needs to be looked over.
Pzgrens may need a decrease in price because it initally drops like flies, so a little compensation in that sense would be great (should cost around 320 manpower or less), especially due to the lack of utility is another factor.
Pzgrens Vet however is perfect. Veterancy issues is not a problem for Osteehr at all except
Ostwind personally, has anyone every gotten vet 2 or 3 before, cuz I have not. It performs badly also cuz no one picks it generally.
If those things are fixed the osteehr units mentioned, there is really then nothing to complain about.
USF Stuart may need some improvements/adjustments I believe and a few other elements. Riflemen may instead change its accessibility to AT nade to vet 0 instead of vet 1.
SU make the Molotov price and AT nade cheaper since it is accessible only to Conscripts. Would be nice for conscripts to get upgrade like "Guard Rifle Infantry" 1 lmg upgrade alternative.
UKF is fairly strong and well developed. Are there any problems that I am not aware of UKF?
OKW needs to look at Kubelwagen (already issues stated) and Luchs (a bit on accuracy and supressive ability should come a bit earlier like vet 2 or 3). Veterancy issues is experienced amongst quite some units, mostly Kubel and support weapons.
These are some problems that I have mentioned, there is most likely some more things which I have not yet stated.
Personally what I find annoying is playing a (any) faction to have something that is accessible but either does not perform as it should and it has certain issues. That applies for all factions. Just some have more problems than others!!