Here are the changes it exactly needs if you guys want to keep Kubel the way it is, being able to cap and all.
The following are
- Increase Accuracy, Kurobane #41 stated its current stats in comparison to Universal Carrier
- Give it an upgrade option or 2 (or more, give out your ideas please) . To make it cost more for more performance, everyone likes that, wants that, WE NEEDS IT PRECIOUS.
- Upgrade 1> is HMG, removes ability to cap, has to setup before it suppresses, setup time 2-3 sec, takes 30-50% less damage. Performs similarly to Maxim, better or worse. Guess we will have to see.
- Upgrade 2> MG42, increase rate of fire, bursts and accuracy over distance. More aggro style, possible Cap removal.
- Decrease Veterancy requirments. It is ridiculous currently, Kurobane #41 stated it also
- Decrease Target Size, currently gets damaged too frequently, still vulernable to small arms but should be reduced or become less vulnerable than it currently is.
- To balance, upgrades become only accessible when an HQ is built,
Or
Can build upgrades anytime like Universal Carrier does.
What you guys think about this for balancing?
Then we can decide on nerfing Volks versatility. Discuss on this forum instead "https://www.coh2.org/topic/88296/revamp-volksgrenadiers-terms-of-versatility-okw"
If it performs better (depending of course how good the changes are) when changed, buff its price to around 240-250 manpower. Upgrades costing range from 40 - 70 ammo, would be great. Gives the Kubel some appreciation plz!
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#Steam AliasWL%Streak
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