I'd go for one pzrshreck that can be holstered. Reasons - it would make the unit unique and could lead to having all your sturmpios have shrecks (it really gives you more AT power as ppl would be more willing to buy shrecks when they don't lose AI capabilities). It would give you some cool tactical options such us fighting infatry and then switching to AT duties or the other way around. Now you won't upgrade all of them with shreck cause you loose AI capabilities. The upgrade should be 60 munitiuons though. I'd love to test sth as unique as this.
Yes, exactly to make it unique is what would make this game all the more cool/interesting. Good opinion on this idea!
Sturmpio AT is currently lackluster, dull and definitely not unique at all for 70 ammo.
It should be that it is a viable, interesting and a unique option. That is what it should be like!
T2 is extremely useful. Skipping it is definitely a real bad idea.
I mean it is possible to skip as well as any other Tier but T2 is essential still however.
I always use T2 because Pak40 is great. It provides good AT support. I would better make use of Pzgrens for Infantry engagements instead.
Scout Car although it is weak, it helps take ground a lot when the enemy has not yet acquired AT weaponry, very useful. Although time gap is short but it always makes a difference.
Halftrack provides great support but it is definitely more effective to use the Flame for infantry engagements instead.
If anyone skips T2, that means they leave themselves heavily exposed. According to my experiences.
You can make do without but that would essentially make it much more difficult.
What do you guys think the Sturmpio AT upgrade that costs 70 ammo needs?
Considering that it is the highest cost package that just provides a lackluster, non-viable AT proficiency.
Considering the price, its DPS should be similar to the Penals package that costs 60 ammo, not only provides 2 PTRS but also a snare (AT Satchel that stuns vehicles with high damage).
Make it so, that it is adquate, convenient, viable, sufficient enough.
It is currently just so undermining being the weakest output of all available AT packages in game for the one that costs too much, that provides too little!
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What I think it should get.
Option 1./ Locked behind 1 Base, Package becomes available. For 100 ammo, get 2 Pzshreks like what Pzgrens have.
Become a shock AT unit!
OR
Option 2./ Same cost 70 ammo still 1 Pzshrek but shoots every 4-5 seconds. Can not pick up any other weapon. Locked to 1 Pzshrek only. Can holster Pzshrek (should be visible on the back of Sturmpio when holstered)!
Becomes the fastest AT shooter on foot. Reason being, to compensate for its lacking DPS against vehicles!
OR
Option 3./ For 70 ammo, 1 Pzshrek add snare (Panzerfaust)!
Enough to scare off the enemy. DPS remains the same but provides at least proper, viable AT support.
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3 different styles, 3 different choices!
Tell me which option you guys think you would pick?
This is what I think it needs to become somewhat proficient and a good enough AT package and a viable AT unit.
The mortar isn’t really worth it, the extra rifleman gives more field presence and is 1 more unit to flank that MG
The 50 cal sucks, dies before suppressing
The 57mm sucks, can’t pen panthers
The Sherman can’t pen panthers frontally, is not good vs the P4, and flanking is difficult
The Scott is good in team games, but since the 57mm at gun cant pen panthers, you are screwed if they get 1
So it devolves to:
Step 1: buy 3 riflemen
Get Lieutenant/Captain
Get light vehicle
Get Jacksons
Ofc you can use the other units, but why would you?
I’m a Ostheer main
All the units are good and they do not suck. You just have to know which is best used against and which is not.
If you talk about AT Support gun sucks against PzIV, it does not. It has only a more difficult time against OKW's PzIV. Osteehr PzIV, you can be certain that it would be penetrated.
USF AT gun is good, definitely reliable, make use of the abilities in order to counter its penetration problem in addition to making it deadlier with increased range. It is very good. Need vet 1 though in order to make that happen. The Penetration increase ability, solves most of your AT problems, increased range to increase even more the chances to devastate enemy vehicles. BTW, it has the fastest reload of all AT guns. Not too sure if that matters but might just as well as increase your chances.
Sherman is better against Osteehr PzIV I believe but definitely worse against OKW's PanzerIV. It is a definitely a good tank. Great against AI with HE shell and decent AT capabilities. Just know what its good and bad at!
50 cal is great, only suffers its arc. Maybe you are not providing enough support, that could explain why it always dies!
You just to find the right option and now how to use them correctly to make the most out of it!
Skipping T2 essentially means an "opportunity gap".
What most allies have to do in order to counter "this" then is to use light vehicles in combination with infantry support. Use MGs since they have only infantry only the field if T2 is skipped. Use Mortars as they will attempt heavily to acquire more Infantry units rather than support weapons.
The thing is, it can be countered. As some had already stated, give it time to adapt!
Saying the options that can be used to counter infantry.
If you take USF AA Halftrack it is a good counter to those who skip T2, and have units supporting it at the same time. Makes it difficult for Pzgrens with Shrek to counter them as they are pinned. M20 Utility would be a perfect opportunity to use as it is perfect against infantry, even at distance. In this instance, I think USF particularly is a better counter then the rest.
SU could use Sniper to drain manpower. Maxims are somewhat decent but requires some support from Cons in order to made more useful. Use Cons as a protectorate or like a distraction. Make use of their mobility. You have as well other light vehicle options like Quad and T70.
UKF, have to use MGs. Great MG although not as good as MG42. It trades suppression for more firepower. At least you can depend on its killing power. Make use of Universal Carrier, it is still a great AI vehicle to use early game, especially against those who attempt to get many men on the field. Great opportunity to use Bofors, mostly in team games. AEC is decent against infantry. You have options!
I mean, if they have only infantry on the field. I guess you would know what the ideal solution is to combat infantry! Especially when they wont have a Pak40 to support them!
I am glad that improvements have been made in the game. Good Job Devs.
They did particularly a great job on most of the "General Changes", which brought a lot of balance and diversity content.
The only issue is some of the Commander changes mostly the Tiger Ace timing which comes way too early, needs changing.
Osteehr had been in a weak spot for a long time due to lacking a viable selection of units. It was limited with Grens all the time which placed them a terrible weak spot against infantry. Ostwind was crap meaning even a harder time to deal with infantry even more!
Osteehr is still weak with infantry (as they are vulnerable still to indirect fire, 4 man, you know it!) but at least now they do have a better chance of surviving now!
Before the patch: Ostwind (which was not doing its job against infantry) being undermined as well as Pzgrens (timing and lack of usuage cuz of it).
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Devs have brought beautiful changes that made this game better and even closer to the light!
These are small steps. You cant expect all the changes to appear as you please. Guess how long it took before improvements arrived for the Ostwind and Pzgrens. Anyway, the point is, they made that happen. That is the point. The Devs are doing a great job in improving this game!
Nerfing everything with what was improved with Osteehr or anything else is simply an irrational decision.
Rather we should seek also to make improvements with other factions.
I suggest we should focus next on improving is SU, Cons upgrade coming earlier and Maxim being improved also.
Also solve OKW's AT issues Raketenwerfer and Sturmpio AT.
Those are my thoughts thus far!
Devs, ignore the people who despise your efforts. Continue to make this game better! You are doing great! Appreciate the effort!
First of all, thanx for pointing it out. I dont usually present myself as a genius because i do have manners.
On the other side maybe you forgot to complete the tutorial before playing COH2, because riflemen zook is NOT a specialist AT infantry, it is a mainline all arounder inf with handheld AT and all mainline infantries have a snare. Because they fight off from the begining of the game from LVs to later HT. Its the game design.
A Pz4 being able to kill your riflemen zook is a L2P issue, we sadly cant address now, because as i said earlier, its a bad trade.
Gosh! Allied mediums are extremelier effective than infantry too! But somehow wheraboos dont cry in every room about it
Extremely effective AI is a KV8 Flamethrower, A crocodile, a Pzwerfer, WStuka o a Katyusha.
Extremely effective AI infantry is Vet5 Obers with 2 MG34, Vet3 Double BAR riflemen or maybe a well played sniper, even the couple pathes ago JLI was extremely effective to the point it was problematic.
If Pz4 was Extremely effective vs infantry, then by your eyes Oswinds are Ubermachinnen instawipers7000 from a near future.
Im not loosing my riflemen to Pz4... I guess i know something you dont.
Good luck finishing the COH2 tutorial.
Cheers
PS: Leaked photo of ankle's Pz4
Well said @distrofio. +1, Honesty/Manners is key! Point stated! Bravo!
ostwind was perfectly fine, it was just unfavoured.. not underpowered.. the pIV was simply the better, all round, option
now both units are ridiculous
your bias is showing, how can you compare the ostwind to the centaur now, the ostwind is much quicker and now more effective against tanks and just as good against AI and it's cheaper.. ridiculous axis fanbois
It was clearly unfavoured due to fact it was underperforming and it was lackluster simply. Everyone knew that especially the pros. That is the clear reason why it was clearly unfavoured
That was evident, and that is why every picked clearly the PanzerIV over Ostwind.
Ostwind could not even combat infantry back then just as well as Centaur, PzIV, T34 for its price.
I am not a fanboy clearly. I enjoy playing both allies and axis. I never said to major changes or buffs or so forth. Only improvements on the gameplay according to both sides.
The fact its role was supposed to combat specifically against infantry. It could not even do that one job!
About the Centaur, it is still rather good and its counterpart is Ostwind. It should perform similarly or alike for their roles.
Before it was clearly outmatched, not even close to the way it performed.
One could argue that Ostwind was worse than Luchs before, because it was inconsistent.
For further replies, stay objective and to the trend. Please respect even what others have to say!
Ostwinds are not a huge problem on their own, although they have been buffed far more than was necessary.
The problems emerge if the ost player build 2 or 3 pgrenz and upgrades them with schrecks. Add in a couple of Mg42 and a couple of paks and all of a sudden its just cancer overload. Things become worse if a commander with sprint is chosen.
Another truly pathetic example of over buffing units without considering how people will abuse the change.
Every patch just brings more annoying shortsighted BS changes.
I mean Ostwind was lackluster before the update. It was inefficient for its price and performance. Being 2/5 - 3/5 as good as a Centaur which was a practical joke!
Now it performs as it should. It has been buffed as necessarily as it should have been for its current role!
I mean, who wanted an AI focused unit (Ostwind) for around 300 manpower and 90 fuel which did worse than a T34 at the time (before this update with the improvements), which combats both infantry and vehicles better!
Now at least it does its job and role accordingly. Finally a viable option. Before that, it was simply lackluster/not worth it. It is fixed now, buffed I would not really say,just fixed according to its suited/specific role.
Before Ostwind was definitely nerfed and for quite a long time! It was not even a viable/proper option! It was simply crap!
If they are going to nerf Ostwind, I am going to really cry since I have been longing for improvements!