1. 20 range is out of the question... that would make the rak OP...
Now i would prefer a pak 38 with USF AT gun stats and TWP/APCR/insert ability here
2. Yes severity of bleed is important... conscripts and grens continue to bleed harder than volks do since volks are still far more cost efficient than grens and cons for some reason
3. There is actually... and the winrates show it... WFA winrates are higher than EFA... why you ask?
A. WFA gets free shit with tech...
OKW gets a building with healing/mechanics/a gun
USF gets a free squad
UKF gets extra howies
Sov and wehr dont get freebies with tech...
B. WFA gets powerful bullrush builds... EFA only has the penal
C. EFA has to build tech buildings further saturating their engineer role...
D. WFA gets powerful infantry upgrades or powerful elite infantry
Oberblob
Double barblob
Double brenblob
The LMGblob and the penal/7man blob are all displaced by WFA counterparts
1.-
It actually would not be a problem giving Raketenwerfer nearly the same range as most other AT guns now since the Camo is actually being totally nerfed to the state it must be completely stationary.
Can not move or even rotate otherwise it will completely deactivate camo.
Range increase so that it may be more of a viable support weapon.
I actually do also like your idea about inserting instead a pak 38 with USF AT gun stats and TWP/APCR/insert ability here.
I think the changes on the Raketenwerfer currently only improves survivability but really the other changes are not going to really help improve its AT capabilities.
2.- I do not see how Volks price should set higher than at the price it is going to be set, at 260.
It is really the utility they have that makes them good. Combat wise, yes slightly better than some mainlines but not any better than Tommies nor Riflemen.
I think if Volks are to be changed a little, in this way slightly nerfed. They should replace or switch items between the units.
Now Volks have
- Flamenade (it is pretty unique to have, I do not removing it for some regular nade would be a nice idea, just saying)
- Faust (hard to decide but with what it currently has
- Sandbags (some Axis unit should have this by default)
What would make sense if Sturmpio got the Panzerfaust instead.
It would limits OKW power to counter light vehicles easier as it would be only Sturmpio that would be able to snare vehicles.
Now imagine Volks just having now
- Flamenade and Sandbags only
This would totally nerf their so called cost-efficiency.
It think it would be designed like this, similar to how the units in UKF function. Sappers get the snare while the mainline dont.
Timing and the rate of acquiring the units with snares are more difficult. It would be better this way.
3.- Some truth but I do not entirely agree.
Osteehr is in a far better spot than it used to be, with all the changes.
SU which has been in a good spot but some elements have not such as the Maxim and Conscripts which both only need changing in order to improve the gameplay.
It is just WFA being more unique since they are DLC content. Maybe that is why they get more special treatment. Just assuming since it is usually the case.