In terms of supporting and firepower, it is somewhat lacking for its price.
Here me out:
It is definitely a good harassing unit, capping and decapping but other than that, there is not much else you can really say it is good at. Maybe recon but it only limits to infantry movement only which is good but has to fulfill some roles somewhat better.
When I say firepower, it is not that it has to be, wow great or strong.
No, it has to be more consistent, reliable and an independent unit in some ways.
Currently, it is not consistent, reliable or nor even an independent unit, not enough though.
It heavily relies on being supported meaning, It being supported more than it can support itself.
Its current accuracy is rather poor for both being stationary and while on the move. It is pretty terrible actually, really in a poor state.
Thus, I would say it deserves a buff in "accuracy" just ONLY while being stationary. It needs to also play properly a role of AI support.
It needs play more in the combat department more and less in "hide and seek" kind of gameplay as it does now.
It is currently a scout and cap guy only (a harasser which is viable mostly in 1v1 and 2v2 only, team games not so much).
Sucks at being supportive, it is unreliable in combat and overall not so viable. In terms of scaling, well it is not so great either overall.
Sure improved more than before, but not so much.
It needs to be more like, less a harasser and more of a supporter (provide infantry support at range).
Like being supportive enough, reliable in combat and somewhat more viable. So, that it can scale better also.
Buff price in the process like make it 230 manpower. Effects also early gameplay too, am I not right?
I say buff accuracy more to having it better off than Universal Carriers standard accuracy (without upgrade), only while stationary.
Universal Carrier has already way better by standard/default accuracy BOTH while stationary and on the move.
Plus it has better DPS. Not to mention also, it has an upgrade which not only boosts its accuracy more but damage also.
On the move the Kubel should be like crap but while stationary, it has to feel great (enough).
Just so it becomes more consistent, viable, somewhat independent yet relies on support but can also in the process provide some more better in the return.
All in all, the Kubel deserves a buff in accuracy, just to play more a supportive role than it currently does.
That is it, that is all it deserves. An accuracy buff only while being stationary. Make it its strength.
The Universal Carrier can not capture territory. Therefor people will never build more than one and that is why it can have better combat characteristics. If you make the Kubelwagen any better however, you risk that people will spam them instead of infantry.
The improved Kubelwagen is already nice in the current live version, and the only thing I found holding me back from using them every game that I generally need to sacrifice too much vital early game Sturmpioneer time repairing them. The manpower bleed inflicted by Kubels does not outweigh the down time on Sturmpioneers imo. That should be solved in the upcoming patch however.
Very true indeed.
The manpower bleed inflicted by Kubels does not outweigh the down time on Sturmpioneers imo. That should be solved in the upcoming patch however.
That is also why it needs furthermore, improvements on its accuracy.
Only stationary accuracy improvements.
Kubel currently has accuracy: 0.7 (near) , 0.55 (mid) , 0.35 (far)
Universal Carrier has by default: 0.8 (near) , 0.7 (mid) , 0.6 (far)
upgrades with Universal Carrier not only improves further their accuracy but damage also.
So, the idea for Kubels new accuracy, roughly I believe should be like. Something like this.
Kubel new version suggestion acc: 0.7 (near) , 0.7 (mid) , 0.7 (far)
To make it more consistent, supportive and more helpful.
Increase cost of Kubel to 220 or 230 instead. Affects early game in the proccess a little more but also to make it better too.