I tried out the September patch as OKW.
It felt surprisingly different and better.
Feels more smooth and fun.
No frustration and limitations as before, I feel
Raketenwerfer
Feels more like a better support weapon now, less frustrating to use.
It is simply a way better improvement. Not cheesy anymore, more fun to use. No frustration feelings anymore for both Axis and Allies anymore.
5 man really solves their survivability issue. Removal of retreat is fair and a just decision.
Camo nerfed is definitely a good change.
Though I feel it needs something:
Either improve its "Delay" (like decreasing its time since it is nearly triple the length of other AT guns) or decrease the "Reload" time a bit.
Just to make it a better AT support gun.
Early game
Feels different, cant acquire the Volks as quickly as I had used to due to the changes made.
Makes you resort to getting one Kubel in some way to counter the delay effectively.
Reduces the effectiveness of Volks spamming. Early gameplay is different now.
Truck price changes are nice, it is better
Starting manpower has some effect and the price on volks increase means decrease in Volks spamming early game anymore.
Teching
Feels like an improvement overall.
The fact Obers can be acquired earlier, by choice, is a nice thing.
Do you agree though, with locking the MG34 upgrade for Obers behind PzHQ tech upgrade?
Flak Halftrack price decrease does not really bring much incentive but the changes on Raketenwerfer does as it helps better fulfill the role of AT support better.
Flak Halftrack is in my opinion, not that good when vet 0 or 1, since it is inconsistent and not too accurate. Only vet 2, then it becomes good which is pretty bad timing.
PanzerHQ upgrade costs 40 fuel, not bad.
Maybe the last base can be cheaper at the cost of upgrading is higher. Say Base is 70 fuel instead and upgrade 50 fuel Instead. Just a suggestion.
Sturmpio
Simply a great change.
Scales so much better, you can actually depend on using that unit for combat also, which is simply a great change.
Vet fix and adjusted for scaling better performance, GOOD JOB.
They are now a competent combat unit, reliable, viable more than before.
Simply plays a good role. Especially when vet 1 grenade arrives instead is a good change.
Vet 3 grenade arrival was simply ridiculous.
Changes to Doctrines, Overall Effect
Fallshirmjagers, feels different but improved, more reason to use them now since they are actually more viable espeically when their price decreased accordingly.
Before, it was simply terrible, price and performance simply did not match.
It is viable now.
I believe Feuersturm will be the next, if not the best doctrine if the September patch was actually released since that would incredibly enhance their overall infantry firepower. Especially support weapons.
What changes do I believe it needs
Raketenwerfer, to improve either its "Delay" (like decreasing its time since it is nearly triple the length of other AT guns) or decrease the "Reload" time.
Just to make it a better AT support gun.
Starting Manpower:
Volks, do you guys think the reinforce cost should be increased accordingly to adjust to its new set price?
Might be necessary, now since other infantry units in OKW has been improved.
OR
Change its starting MP to the decided Sep Patch 320 manpower starting to 300 instead. Might help effectively more, if only deemed necessary to decrease the early strength.
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All in all, I like the September patch. It is enjoyable and most of the changes will stay.
I like the changes on the Sturmpio and Raketenwerfer best. It was a necessary change.
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